Blood Feud is a role-playing game about honor, power and toxic masculinity. You portray men struggling to uphold their honor. In the end, you will see what that struggle has cost both them and their community.This is a game about people being nasty to each other and about figuring out why. It’s also a game about vikings of pre-christian Scandinavia;... [click here for more]
Slaying Dragons is a micro RPG about trust, hardship, consequences, and confronting one’s shortcomings.
It's a game about metaphorically slaying your dragon. There is no doubt whether or not you’ll succeed; you will. You will make your way to the beast’s lair. You will find the hidden secrets within. And you will finally slay the dragon. The question is what you’ll... [click here for more]
In Orbit is a horror story game about being trapped with a hostile alien life form.
You are trapped in orbit around your home planet, in a malfunctioning spacecraft—with a hostile alien life form on board. Ground control has prohibited you from re-entering the atmosphere due to the risk of contamination. They have told you to keep it cool until an escort vessel arrives... [click here for more]
Godtale is a Norse mythological micro RPG about escapades and rivalries, about cunning and vainglory.
You portray aesir, asynjur and vanir of your own creation. Together you go on adventures in the Nine Realms. But each of you wants to be the deity who earns the most glory—not infrequently at the expense of your companions. ... [click here for more]
Long ago, the three Divine Dragons created the mythical realm of Cerulea—a vast kingdom of green fields, blue lakes, deep forests, volcanic mountains, and hot deserts.The world is locked in a perpetual cycle of conflict between good and evil—the Guardian and the Paragon bravely defend the world against the Shadow King and his army of monsters. All three have been reborn numerous... [click here for more]
Traffic Lights is a supplementary signaling system for roleplaying games, developed by Peter Malmberg.
Use a card to signal to your fellow players how you feel about what’s happening—without having to interrupt the flow of the game. The card also functions as a stop button for when you feel that things have gone too far.
The system is simple, intuitive and compatible... [click here for more]