This is an add-on for Stolen Winds of the Street Pirate, You need the Stolen Winds of the Street Pirate module to play this. It is designed to be playable as a 4-6 hour one-shot for three level 1 urchin, rogue, or similar type characters; however, if you wish to focus on roleplay and explore all aspects of the area, it can be two sessions. It is also designed as an introduction to more adventures in... [click here for more]
This is designed to be playable as a 4-6 hour one-shot for three level 1 urchin, rogue, or simila type characters; however, if you wish to focus on roleplay and explore all aspects of the area, it can be two sessions. It is also designed as an introduction to more adventures in Ferella, if players are interested.
Note: this was playtested using text chat. The time may vary in person or through video... [click here for more]
This is the second chapter of the Gameron Urchins series! Check out Stolen Winds of teh Street Pirate if you want to start from the beginning. In this level 2 one-shot, a group of close friends is offered initiatino to the Thieves' or Assassins' guild.
Welcome to the lawless port city of Gameron. This city is a refuge for criminals, where somebody might kill you for cheating at cards, but nobody... [click here for more]
Monstorians are a race unique to the Ferella setting for the World's Greatest Roleplaying Game. This booklet contains everything you might need to know about Monstorian player characters, including a new background and classes that fit them well. It also includes much of the history of the sci fi race and their impact on Ferella, as well as information about their home planet and mythology. ... [click here for more]
This race is from the Ferella setting, available in the pdf How To Rule Ferella on Drive Thru RPG. Also consider using this race in any of the Ferellan modules available.
Please note that this is designed for the Ferella setting and is compatible with the races and classes there. It may be underpowered or overpowered if you choose to use it in another setting that it's not designed for. ... [click here for more]
This 25-page supplement will help you stock dungeons full of unique items, including spell components that characters can find in the real world. Just roll and let inspiration do the rest! ... [click here for more]
This booklet contains more than 60 pages of new tables. These treasure hoards and random hoard tables combine the authentic with the magical and fantastical to give your games a more historical feel.
*No guarantees that they'll be accurate to history, they are based on real hoards but are only meant to create a historical impression. Details have been changed. ... [click here for more]