Swordsfall isn't just a story, it's a world. It's a dive into pre-colonial Africa for all the rich lore you've never heard of. It's an exploration into a world where the majority of the faces are dark, yet isn't constrained to one corner. It's a world where women hold power equal to men and the merit of ones soul is what propels them through life. It's a world where spirits aren't to be feared, they are to be embraced. In a time where we know that representation matters, this project is an effort to add to that spirit in the way I know best. Narrative fiction in the nerdiest of flavors.
Swordsfall is made up of three key parts; World Anvil, Tabletop RPG and Stories/Novels. Each of them telling a different part in the lore that is the world of Tikor. This Setting and Artbook is part of that synergy and the first step toward realizing the Tabletop RPG.
The Story So Far...
In the beginning... Tikor is a world where deities and spirits are as real as the nature that surrounds them. Since the earliest writings of mankind, the gods have been there with them. They are a vital part of the makeup of human societies across the globe. This is in a way to be expected. Humans were in fact, created by the gods. Various great deities created cultures of their design and ethos. As time marched forward, these various cultures and groups co-existed. Sometimes contentiously, sometimes harmoniously, but always striving to co-exist.