To explore strange new worlds, to seek out new life, and new civilization, to boldly go where no man has gone before… These words have been uttered by some of the most influential Captains that Starfleet has ever yielded. They embody Starfleet’s guiding principles, regardless of era. That’s why, when a mysterious alien is discovered that claims to come from a place no one... [click here for more]
Empress Hoshi Sato, long may she reign, has graciously allowed the engineers of the Terran Empire to examine and reverse-engineer her flagship, the Defiant. It has led to many technological advances that have allowed the Empire to further subjugate other species and acquire new stellar territory. Meanwhile, the greatest minds of the Empire have successfully enhanced the Human genome to... [click here for more]
The Enterprise under Captain James T. Kirk is but a year away from completing its Five-Year Mission. The Ceratodraco have recently joined the Federation with full member status. The Alpha and Beta Quadrants are at peace. However, there are those that would seek to destabilize the relationship between the Klingons and the Federation. It’s up to the crew of Deep Space 24 to hold the line and... [click here for more]
The “Galactic South” of the Alpha Quadrant borders with several neighbors that like testing said borders. Tholians and Talarians are chief among them, especially during the Dominion War. While Starfleet is fielding every possible ship for battle against the Dominion, there is still a need for ships along the Federation’s other borders. Without such “flag waving” the borders... [click here for more]
Mermaids After the End (Shortened to MATE or M8) is a narrative-focused tabletop roleplaying game (TTRPG) meant to guide stories about adventurers called Hunters seeking fortune in the unknown depths of the post-apocalyptic ocean. They are part of a transhumanist setting that contains some elements of (cosmic) horror. This makes MATE unique in several ways, but... [click here for more]
Some secrets are best left buried. Whether that be forbidden knowledge, ancient technology, or a cache of weapons, the end result is the same. The one doing the discovering has to weigh the risk of revealing these secrets, be at the cost of their own morals, their mortality and that of others, or perhaps even an entire culture.
This book provides you, the GM or Player of Star Trek Adventures,... [click here for more]
This mission was released late last year under the Pandora's Box Mission Compendium. Now it's in stand-alone format! It's perfect for any of you looking for a spooky Halloween style mission for your Star Trek Adventures games!
Mission Synopsis:The Player Characters are diverted by a disturbing distress call on their way to the Sabine Expanse.... [click here for more]