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Advanced Advancement

Advanced Advancement


A quick guide to overhauling 5e's level system to allow for more feats, more skills, and more customization in general. ...   [click here for more]
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Bianca's Guide to Golems

Bianca's Guide to Golems


Unlock the secrets of magic item crafting, harvesting valuable materials from slain foes and using tool proficiencies to turn those materials into enchanted weapons, armor, and knick-knacks, from the smith’s tools making blades and plate to the weaver’s tools making robes and cloaks to the calligrapher’s tools making scrolls, nearly every tool proficiency finally has something useful to do! Head...   [click here for more]
ChamomileHasAdventures  $4.99

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Brac's Guide to Piracy

Brac's Guide to Piracy


Brac’s Guide to Piracy is the ultimate guide to running or playing in a campaign of blood and treasure! Hoist the colors and set sail on any of the more than a dozen new ships, from your standard sloops and galleons to the mighty orcish juggernaut to the squidships of the starspawn captains. Recruit a crew from over two dozen named pirate NPCs each with their own plot hooks, and sail into ship combat,...   [click here for more]
ChamomileHasAdventures  $4.99

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Caspar's Guide to Elementals

Caspar's Guide to Elementals


Caspar's Guide to Eleemntals is filled to the brim with new races, transformations, classes, and an examination of the Elemental Chaos, who lives there, how much they get along, and how much they deserve to be stabbed in the face and have their diamond palaces looted. Devastate your foes with the new Elementalist class, with a flexible casting system based on a small number of elemental attacks customizable...   [click here for more]
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Celawyn's Guide to Wilderness and Fey

Celawyn's Guide to Wilderness and Fey


Between the city and the dungeon is the wilderness, but what do you do there? Fight a single random encounter, no matter how far the journey, heal up immediately afterwards, and then move on? There’s no need for the wilderness to be so one-note! With Celawyn’s Guide to Wilderness and Fey, you’ll find revised rules for food, rest, encounters, and encumbrance that turn the wilderness into a challenge...   [click here for more]
ChamomileHasAdventures  $4.99

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Chamomile Has Illustrations

Chamomile Has Illustrations


My name is Chamomile, I have illustrations, and now, so do you. Contained in this pack are over a hundred color and black-and-white stock illustrations for the fantasy genre released under a Creative Commons Attribution 4.0 International license for pay-what-you-want. That means you can pay any amount of money including none at all for the pack, you can use the illustrations in any product you like...   [click here for more]
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Cora's Guide to Dinosaurs

Cora's Guide to Dinosaurs


Cora’s Guide to Dinosaurs is a ‘zine size guide to dinosaurs and barbarians for 5e! Unleash your rage with four new barbarian classes, from the Titan Master’s oversize mounts to the Scorpion Warrior’s mastery of the desert, command a pack of animal allies as the Beast Whisperer or ride a utahraptor into battle as the Raptor Master! Lay giants low with new rules for colossus climbing, embrace...   [click here for more]
ChamomileHasAdventures  $4.99

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d20 Deck

d20 Deck


Dice jails, rolling rituals, the search for "good" dice, the lengths that gamers go to in order to coax good rolls out of their dice is well known. The d20 deck offers a new solution: Get the laws of physics on your side. With a deck of twenty cards each printed with a number 1-20, once you've drawn a critical failure, it's impossible to draw another until you've been through the whole deck. The digital...   [click here for more]
ChamomileHasAdventures  $10.00

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Dark Lord

Dark Lord


In Dark Lord, you play as the Big Bad Evil Guy, leading your minions into battle against the forces of light, and stopping at nothing to conquer the world! Players in Dark Lord each play an evil overlord as part of a dark council, but only one player controls their overlord at a time. When you are the dark lord, the other players at the table take the role of your minions. When you are a minion, you...   [click here for more]
ChamomileHasAdventures  $59.99

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Dark Lord: Complete Council

Dark Lord: Complete Council


Complete your Dark Council with the six sinister dark lords contained within these pages! Lead the horned hordes of the Beast Lord, master the subtle poisons of the Dark Elf Matriarch, embrace the bizarre power of the Elder Brain, become one with the swarm of the Hive Queen, mesmerize your foes as the cunning Naga Empress, or drag them down into the primordial depths as the Sahuagin High Priestess!...   [click here for more]
ChamomileHasAdventures  $19.99

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Dark Lord: Game Master's Guide

Dark Lord: Game Master's Guide


In Dark Lord, you play as the Big Bad Evil Guy, leading your minions into battle against the forces of light, and stopping at nothing to conquer the world! Contained herein are all the rules a game master needs to confront a dark council with the forces of light, seeking to defend their homelands' riches from the conquering armies of the shadow! Players in Dark Lord each play an evil overlord as part...   [click here for more]
ChamomileHasAdventures  $19.99

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Dark Lord: Lords and Minions

Dark Lord: Lords and Minions


In Dark Lord, you play as the Big Bad Evil Guy, leading your minions into battle against the forces of light, and stopping at nothing to conquer the world! Contained herein are the rules for generating your dark lord and their nefarious minions, everything a player needs to get started! Players in Dark Lord each play an evil overlord as part of a dark council, but only one player controls their overlord...   [click here for more]
ChamomileHasAdventures  $19.99

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Harlequin's Guide to Cities and Poison

Harlequin's Guide to Cities and Poison


The city is the natural home to heists and mysteries, all about sneaking past guards and climbing up trellises, tense stealth and rooftop chases, and in Harlequin’s Guide to Cities and Poison, you’ll find rules for stealth, chases, and more! Prowl the night with two new sub-classes, the shadowdancer Rogue with the power to teleport through shadows to kill their targets in the blink of an eye and...   [click here for more]
ChamomileHasAdventures  $4.99

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Irena's Guide to Intrigue and Illusion

Irena's Guide to Intrigue and Illusion


Irena’s Guide to Intrigue and Illusion is a 'zine-size 5e sourcebook about social interaction, high society, and trolling the Wizard class. With the guidance of Irena Evenhell, your charismatic characters will make friends and discover secrets at galas and parties, use charm and perhaps domination to manipulate the aristocracy’s identity and motivations to your advantage, and ultimately cement...   [click here for more]
ChamomileHasAdventures  $4.99

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Kessler's Guide to Dungeons

Kessler's Guide to Dungeons


Kessler’s Guide to Dungeons is the ultimate guide to dungeon crawls, demons, devils, madness, and more! Embrace the blessing of the spider goddess to play as a drider, or become a being of pure fiendish power with the playable demons or devils. Beyond just a tiefling, these allow you to sacrifice magic item slots in exchange for powerful diabolic and demonic powers, like devil’s sight, invisibility,...   [click here for more]
ChamomileHasAdventures  $4.99

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Natalia's Guide to Necromancy

Natalia's Guide to Necromancy


Natalia's Guide to Necromancy is a 'zine-size (39 pages) 5e supplement of necromancers, vampires, and ghouls! With the guidance of Natalia Vlatla, your minion master necromancer will be able to reanimate large-size undead, command specters and wraiths, and sculpt their corporeal minions into deadly abominations with phalanges carved into razor sharp claws, bloated bellies swollen with acid that pop...   [click here for more]
ChamomileHasAdventures  $4.99

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Orrinyath's Guide to Dragons

Orrinyath's Guide to Dragons


Bring the dragons down with new rules for aerial combat that make use entirely of ordinary Strength saves, Athletics checks, and attack rolls, no new flight modifiers or vector bonuses or anything else to remember, but which still prevent the fight from bogging down into a bizarre hovering melee. Once the battle is won, dive into the many uses in magic item crafting for dragon parts, from turning dragon...   [click here for more]
ChamomileHasAdventures  $4.99

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Ozaka's Guide to Legions

Ozaka's Guide to Legions


Ozaka's Guide to Legions is a ‘zine-size guide to giants and war for 5e. Stride into battle head, shoulders, waist, and possibly knees above the rest with new playable giants, from ogres and trolls up to the mighty fire, frost, and storm giants! These mighty juggernauts have incredible size and strength but only two magic item slots, and can attune one of them to their own giant nature to unlock...   [click here for more]
ChamomileHasAdventures  $4.99

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Petals and Thorns: Heroes of Ramshorn (5e)

Petals and Thorns: Heroes of Ramshorn (5e)


A deadly civil war for characters of level 6-8, 5e compatible. Eastern Vintaria stands on the brink of war. The royalist Order of the Lion and the secessionist Lunatic Court are nearly at blows already, and both are attempting to recruit factions both major and minor to their cause. Vincent of the wilderness knights in the Order of the Wyrd still believes that preventing the war is not impossible,...   [click here for more]
ChamomileHasAdventures  $19.99

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Petals and Thorns: Heroes of Ramshorn (PF1)

Petals and Thorns: Heroes of Ramshorn (PF1)


A deadly civil war for characters of 6th-8th level, PF1 compatible. Eastern Vintaria stands on the brink of war. The royalist Order of the Lion and the secessionist Lunatic Court are nearly at blows already, and both are attempting to recruit factions both major and minor to their cause. Vincent of the wilderness knights in the Order of the Wyrd still believes that preventing the war is not impossible,...   [click here for more]
ChamomileHasAdventures  $19.99

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Petals and Thorns: Strangers in Ramshorn (5e)

Petals and Thorns: Strangers in Ramshorn (5e)


A collection of adventures for characters of 3rd to 6th level, 5e compatible. The Bastard Prince Darius, newly promoted commander of the Order of the Lion, believes that his noble blood - out of wedlock or not - entitles him to the loyalty of the peasants while simultaneously obligating him to defend them, and therefore that he must win the throne and restore order to a frontier descending into chaos...   [click here for more]
ChamomileHasAdventures  $19.99

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Petals and Thorns: Strangers in Ramshorn (PF1)

Petals and Thorns: Strangers in Ramshorn (PF1)


A collection of adventures for characters of 3rd to 6th level, Pathfinder compatible. The Bastard Prince Darius, newly promoted commander of the Order of the Lion, believes that his noble blood - out of wedlock or not - entitles him to the loyalty of the peasants while simultaneously obligating him to defend them, and therefore that he must win the throne and restore order to a frontier descending...   [click here for more]
ChamomileHasAdventures  $19.99

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Priestess Of A Legally Distinct Spider Goddess

Priestess Of A Legally Distinct Spider Goddess


The Priestess Of A Legally Distinct Spider Goddess is a fully functional level 1-20 class with three sub-classes for 5e that allows you to play a priestess of a spider goddess who, and I cannot stress this enough, is a completely original character and any resemblance she bears to other spider goddesses created by other companies is purely coincidence. A Priestess Of A Legally Distinct Spider Goddess...   [click here for more]
ChamomileHasAdventures  $0.99

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Thaemin's Guide to Gods and Miracles

Thaemin's Guide to Gods and Miracles


Thaemin’s Guide to Gods and Miracles is the ultimate guide to the divine in D&D, whether as a faithful acolyte of the gods or figuring out how to actually use gods in your campaign. Learn the secrets that only spirits know and summon powerful outsiders to fight beside you with the new Summoner class, or transform from aasimar, Divine Soul, or similarly divinely aligned being into a full-on...   [click here for more]
ChamomileHasAdventures  $4.99

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Traveler's Guide to Darkwood

Traveler's Guide to Darkwood


The Traveler’s Guide to the Darkwood is a ‘zine-size 5e supplement full of new ancestries, classes, transformations, nine new backgrounds that give you cool stuff to spend your hit dice on, and dozens of new monsters forming five new factions locked in a struggle for control of the titular Darkwood. Play as the new greenfolk ancestry, little plant people with some natural druidic magic and a tremorsense...   [click here for more]
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Traveler's Guide to Drachzee

Traveler's Guide to Drachzee


The Traveler's Guide to Drachzee is a 5e sourcebook about rogues and devils and a city full of both of them. Sell your soul to the devil, or an archfey, or an evil sword, or whatever, embracing the Warlock’s pact as never before with the new favor system with your patron, allowing you to refresh your spells and other Warlock powers much faster when your patron is pleased, but unable to refresh them...   [click here for more]
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Traveler's Guide to the Elemental Chaos

Traveler's Guide to the Elemental Chaos


Matched with the previous Caspar’s Guide to Elementals, this book will allow you to play as new ancestries from across all the elemental planes, like the azer, gargoyle, harpy, and sahuagin, so that you can adventure from either side of the Elemental planes. Play as any of a set of four elementally themed sub-classes for the Ranger, experts in navigating the unique challenges of a wilderness of shifting...   [click here for more]
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Traveler's Guide to the Goblin Fells

Traveler's Guide to the Goblin Fells


The Traveler's Guide to the Goblin Fells is a 'zine-size sourcebook of traps and trapsmiths, goblins building mechs, and halflings riding giant pugs into battle. Create an aggressive security system with a list of readymade traps and poisons, or play as the Combat Trapsmith sub-class for the Rogue, setting up traps just before or even during a fight so that any baddie who steps on the wrong square...   [click here for more]
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