The infamous DarkMoore Inn is closed! It appears the entire staff has been kidnapped, with nothing more than a ransom note demanding gold as the only clue. Despite these dire circumstances King Alangar never goes down without a fight and has placed his trust in his newly appointed Captain of the Guard Thaddeus Ugelcort.
Thadeus has set up shop around a corner table at the Iron Dragon Inn where he... [click here for more]
The Deities and Personalities that inhabit the Realm of DarkMoore...a free supplement for the DarkMoore RPG system (Coming soon) Learn about the gods, their history, and their influence within the world of DarkMoore. Also included are a few peronalties of the Village of Darkmoore. (Light reading for the weekend) ... [click here for more]
The History and Geography of the World of Darkmoore...A free supplement for the DarkMoore RPG System (Coming Soon) Game Masters are welcome to utilize the World of DarkMoore when developing a campaign...DarkMoore is a place with an original story, a historical timeline, a set of custom gods and a unique history all its own. (Light reading for the weekend) ... [click here for more]
Siege Weapons & Rules for Demolition; Official DarkMoore Accessory. A supplement designed to complement the DarkMoore RPG Players Rulebook. Siege equipment stats, effects, and rules to determine demolition damage. General guidlines for Game Masters to calculate a Demolition Point Value (DP) for almost any inanimate object. This supplement is FREE to download. Please visit my page:... [click here for more]
Sweet Revenge at Rooster's Stronghold; The Ruins of Uden Tice Part 3...A DarkMoore Adventure for Conventions and Tournaments.
In the last encounter, a barbarian who calls himself Rooster tried to kill our heroes multiple times...now its time for revenge. A module designed for 2-3 hours of gameplay and for character levels 4-7. The adventure consists of a single encounter...sack the barbarian at his... [click here for more]
The Fall of Ebenwald - DarkMoore Adventure Module #2
The saga of DarkMoore continues; while King Alangar was busy defending the village of DarkMoore, a group of opportunistic orcs and ogres have laid siege to the nearby town of Ebenwald. Besieged from all sides, the townsfolk are crouched behind blocked alleyways near the center of town where food, water and patience are running out. A call has gone... [click here for more]
The Hunt for Borris; the Ruins of Uden Tice Part 2...A short DarkMoore Adventure for tournaments and conventions. The Module is designed for character levels 4-6 and about 3-4 hours of game time.
Borris the bull having been defiled by the metamorphic powers of a goddess has escaped the catacombs of Uden Tice out into the world. Too dangerous to be left alive, a bounty of 25,000gp has been offered... [click here for more]
The Ruins of Uden Tice; a short DarkMoore Adventure Module designed for Tournaments and Conventions...About 3-4 hours of game time and character levels 3-4.
Our Heroes find themselves back at the Iron Dragon Inn at the table of the Captain of the Gaurd Thaddeus Ugelcort. A farmstead near the ancient ruins of Uden Tice is under attack; the boy who delivered the message waiting in desperation to return... [click here for more]