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 Hottest Maps & Play Aids, Miscellaneous from Better Games
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Fantasy Baronial Lifestyles

Fantasy Baronial Lifestyles


Fantasy Baronial Lifestyles Written as a simulation of castle life, the materials herein are suitable for any campaign of High fantasy. For the most part, castles in fantasy adventures take the antipodal roles of both sanctuary and dungeon. They exist as set pieces, the place where the players receive their task, the contract mission of the adventure. Then on the other end, castles become the...   [click here for more]
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Tales of the Vert Valliant

Tales of the Vert Valliant


These are the Tales of the Vert Valliant, the current Crimson Cutlass Campaign run by the game’s creator. The campaign is set in an imaginary France, hence the spelling of valiant. Unlike the Outlands Adventures pamphlets, these are not the complete card flips and Q&D tables of the missions to allow your own group to play along. Think of this more as an example of play. While...   [click here for more]
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Tales of the Vert Valliant, Into the New World

Tales of the Vert Valliant, Into the New World


Tales of the Vert Valliant, Into the New World These are the continuing “Tales of the Vert Valliant,” the current Crimson Cutlass Campaign run by the game’s creator. Crimson Cutlass is a game of exploration and piracy using simple dice rolls to resolve action, and innovative mechanics, based off flips from a Tarot deck, to generate the stories and situations. More of an “Example...   [click here for more]
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Tales of the Vert Valliant, Treachery of Tortennsen

Tales of the Vert Valliant, Treachery of Tortennsen


Tales of the Vert Valliant, Treachery of Tortennsen These are the continuing “Tales of the Vert Valliant,” the current Crimson Cutlass Campaign run by the game’s creator. Crimson Cutlass is a game of exploration and piracy using simple dice rolls to resolve action, and innovative mechanics, based off flips from a Tarot deck, to generate the stories and situations. The game is set...   [click here for more]
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Temples, Cults and Apostates

Temples, Cults and Apostates


Temples, Cults and Apostates Adding Faith to Fantasy Campaigns Religion is a constant source of conflict. Why not use it more prominently in your fantasy gaming? Often the answer is another question, How? The priestly caste must be more than a static list of gods and some strange iconography. Sure, you can have lengthy interludes involving philosophical debate, bring the party to a fervor, even...   [click here for more]
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A Galaxy Primer for Era Ten

A Galaxy Primer for Era Ten


Need to Know Basis If you buy this booklet, you want to know more about Era Ten, so you don’t look stupid. You might suspect your Ref is cheating you. You could even think it would be fun to Referee your friends in an adventure in deep space. Being a space marine is groovy. Being galactic delvers seems like a rollicking time set to space shanties. Eye roll, anyone? This material is laid out in an...   [click here for more]
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