Fantasy Baronial Lifestyles
Written as a simulation of castle life, the materials herein are suitable for any campaign of High fantasy.
For the most part, castles in fantasy adventures take the antipodal roles of both sanctuary and dungeon. They exist as set pieces, the place where the players receive their task, the contract mission of the adventure.
Then on the other end, castles become the evil... [click here for more]
Temples, Cults and Apostates
Adding Faith to Fantasy Campaigns
Religion is a constant source of conflict. Why not use it more prominently in your fantasy gaming? Often the answer is another question, How?
The priestly caste must be more than a static list of gods and some strange iconography. Sure, you can have lengthy interludes involving philosophical debate, bring the party to a fervor, even... [click here for more]