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 Hottest Core Rulebooks, Science Fiction from Better Games
 
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Battle Born, Original

Battle Born, Original


Original Battle Born introduces the concept of Free-Style Role-Play™, a building block system of game mechanics that allow the Referee to create his own Sci-Fi role-play game. Action takes place a millennium in Earth’s future. Nine intervening eras of history are outlined to show how the Tetra-League got to the latest crisis. Era Ten postulates mankind at a most desperate state....   [click here for more]
Better Games  $5.00 $4.99

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Cartel Royal

Cartel Royal


Limited edition when first sold, Duo-Play™ character wargame mechanics, never got much exposure besides a few pamphlet sales. A cute set of rules to simulate running a great galactic cartel over a monopolistic enterprise in Era Ten. Lots of intrigue on the road to the top. Came to me when I was making a character sheet to simulate a full squad. Then it occurred to me that any agency big...   [click here for more]
Better Games  $5.00 $1.00

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Designing Comic Book Scenarios

Designing Comic Book Scenarios


Designing Comic book Scenarios aids the Referee in creating an adventure. Inside find mission and encounter generation, Digressions tables for when groups get split involuntarily, and an assortment of Quick & Dirty tables to flesh out most situations. This is a grand worth of ideas. Complete rules as published at LA conventions in 1991. Have fun. Thanks to everyone who still loves and remembers...   [click here for more]
Better Games  $4.99

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Designing Sci-Fi Scenarios

Designing Sci-Fi Scenarios


Designing Sci-Fi Scenarios offers mission generation for adventures in a science fiction theme. Very light on space opera, these postulate earth and the resulting technology that gets us to the stars a millennium from now in Era Ten. Endless missions can be quickly generated by flipping a regular 54 (with Jokers) card deck. With a Better Games’ system, the Ref is never without an adventure. Also...   [click here for more]
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Encounters Sci-Fi Scenarios

Encounters Sci-Fi Scenarios


Encounters Sci-Fi Scenarios offers two detailed settings: Rockin’ Down the Worm Hole Routes and Hang Ten in orbit. These simulate interstellar travel along worm hole connected systems, and the situations that follow as the player characters head planet-side. Encounters flow by flipping cards from a regular 54 (with Jokers) deck of cards. The action need never end. Created...   [click here for more]
Better Games  $5.95 $4.99

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Era Ten Character Backgrounds

Era Ten Character Backgrounds


Era Ten Character Backgrounds Era Ten is Sci-Fi free-style role-play, the emphasis is on mission and story, character building and gaming. Not looking to offend, but your cosplay acting sux. Leave it for the costume parades at conventions. Reclaim your hobby. Put the dice rolls back into gaming. Era Ten is troopers in power armor in systems of the Milky Way galaxy a millennium in the future....   [click here for more]
Better Games  $1.00

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Era Ten Fundamentals

Era Ten Fundamentals


Era Ten is Sci-Fi Free-Style Role-Play using a Quick and Dirty system; hence, no effort has been made to explain the basic mechanics of dice rolling or player interaction. This book is everything the Ref needs to run a game. There will be others in the series to help you generate ideas or fully flesh-out your campaign. This Fundamentals booklet has plenty of combat tables and some Era Ten concepts...   [click here for more]
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Era Ten Player Book

Era Ten Player Book


Era Ten is Sci-Fi Free-Style Role-Play using a Quick and Dirty system; hence, no effort has been made to explain the basic mechanics of dice rolling or player interaction. This player book is not going to wet-nurse you soldier. It will get you started, tell you want you need to understand, give you the basic mechanics...you want more, ask the Referee. You think you can Ref, or just like to peek cheater,...   [click here for more]
Better Games  $1.00

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Good Guys Finish Last

Good Guys Finish Last


Comic Book Hero Free-Style Role-Play™, where each player is running both a character and collectively the group publishing the comic book. Play with a neutral Ref, sometimes running his own player character. Advancement of levels with Ignoble system of nine tasks. Quick & Dirty combat events for situations like chases and hunting criminals. Complete rules as published at LA conventions in...   [click here for more]
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Guardians of SOL, Era Ten Supplement

Guardians of SOL, Era Ten Supplement


Guardians of Sol are the galactic police force and executive bodyguards in Era Ten. This supplement to those campaign rules, that started with Battle Born and the adventure generation pamphlets, expands the Free-Style Role-Play™ concept away from airborne assault and into criminal investigation, ordinance disposal, contraband interdiction and secret service protection. Details the agents...   [click here for more]
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Hero, '31

Hero, '31


Dateline: New York City, 1931 In the midst of the Great Depression, hope is scarce. There is an election coming, but until then the local authorities seem helpless to stop a massive crime wave. Some blame poverty, others the decline of decency. Unbeknownst to the Common Joe, the city is being carved into realms by ten sinister cabals. That’s also when a group of ordinary people discover they are...   [click here for more]
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Independents of the S&R Group, Era Ten Supplement

Independents of the S&R Group, Era Ten Supplement


Independents of the S&R Group is the second supplement to Era Ten. The roles are expanded outside of the armed forces. Characters now specialize in exploration crews, salvage hunting, freelance espionage and matrix hacking. (Note, the game was using the term Matrix eight years before that popular movie; it isn’t us and we’re not them.) Describes personal gear and cybernetic...   [click here for more]
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Lock Room

Lock Room


Here is an absurdist adventure I ran. My attempt was to prove that in two hours, much can happen. Maybe spend a buck and see how you can do better. I had fun. You may too. No great attempt was made to explain anything. Things are as they seem except when they are supposed to be confusing. Reality, at least here, is confusing. The Referee should not feel need to explain any of the Rahmoridal Logic...   [click here for more]
Better Games  $1.00

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Villains Finish First

Villains Finish First


Comic Book Villain Free-Style Role-Play™, where each player is running a bad guy, opposing a comic book hero and plotting crimes to make that good guy look good, and in turn improve his comic’s circulation. Play with a neutral Ref, sometimes running his own player character. Advancement of levels with Ignoble system of nine tasks. Quick & Dirty combat events for thefts, courts,...   [click here for more]
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