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Hottest Alternate History from Better Games
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Products found in this section... |
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Fantasy Baronial Lifestyles
Written as a simulation of castle life, the materials herein are suitable for any campaign of High fantasy.
For the most part, castles in fantasy adventures take the antipodal roles of both sanctuary and dungeon. They exist as set pieces, the place where the players receive their task, the contract mission of the adventure.
Then on the other end, castles become the... [click here for more] |
Better Games |
$1.00
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 These are the Tales of the Vert Valliant, the current Crimson Cutlass Campaign run by the game’s creator. The campaign is set in an imaginary France, hence the spelling of valiant.
Unlike the Outlands Adventures pamphlets, these are not the complete card flips and Q&D tables of the missions to allow your own group to play along. Think of this more as an example of play. While... [click here for more] |
Better Games |
$1.00
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 Tales of the Vert Valliant, Into the New World
These are the continuing “Tales of the Vert Valliant,” the current Crimson Cutlass Campaign run by the game’s creator. Crimson Cutlass is a game of exploration and piracy using simple dice rolls to resolve action, and innovative mechanics, based off flips from a Tarot deck, to generate the stories and situations.
More of an “Example... [click here for more] |
Better Games |
$1.00
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 Tales of the Vert Valliant, Treachery of Tortennsen
These are the continuing “Tales of the Vert Valliant,” the current Crimson Cutlass Campaign run by the game’s creator. Crimson Cutlass is a game of exploration and piracy using simple dice rolls to resolve action, and innovative mechanics, based off flips from a Tarot deck, to generate the stories and situations. The game is set... [click here for more] |
Better Games |
$1.00
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 Temples, Cults and Apostates
Adding Faith to Fantasy Campaigns
Religion is a constant source of conflict. Why not use it more prominently in your fantasy gaming? Often the answer is another question, How?
The priestly caste must be more than a static list of gods and some strange iconography. Sure, you can have lengthy interludes involving philosophical debate, bring the party to a fervor, even... [click here for more] |
Better Games |
$1.00
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Adventure as a gentlemen pirate in the Era of Exploration and Reformation.
This is the definitive edition of one of the most innovative RPGs written. Originally three volumes, now including the recently written Book Four: Campaigns, and new adventure material exclusively for this Omnibus. Five books, all in a single source.
Characters, combat, missions, encounters, down-time, campaigns, and back... [click here for more] |
Better Games |
$16.95
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