Massachusetts Bay Company 1693, Cotton Mather publishes “Wonders of the Invisible World,” in which he contends that witchcraft and demons were real; further these covens threaten mankind. He was mocked and celebrated. Decide for yourself.
This ruleset is magnificent. Written in a divine fury, I should put it into a chest and bury it for a future gaming generation. Fugging golden tablet!... [click here for more]
Designing Underworlds
Sometimes what you really need is time. Time is too precious to waste on Writer’s Block. Designing Underworlds is a wealth of good ideas to revive stale play. You can’t go wrong buying obstacles, turmoil and magic relic lists for a few bucks.
Here’s a catalog of GM ideas, from which to piece together your next masterpiece. This booklet is paint, pigment, brushes,... [click here for more]
Dateline: New York City, 1931
In the midst of the Great Depression, hope is scarce. There is an election coming, but until then the local authorities seem helpless to stop a massive crime wave. Some blame poverty, others the decline of decency. Unbeknownst to the Common Joe, the city is being carved into realms by ten sinister cabals. That’s also when a group of ordinary people discover they are... [click here for more]
In the Company of Delvers
The underworld holds miracles, the remnants of ages lost, the forgotten, the places destroyed by magic. Entire civilizations thrive and sink, banished from the surface world, layers of an onion whose core is misery. From those places of Unending Gray, the delver companies extract ancient relics and former riches. In a nutshell, delvers are not mere fellowship parties, they... [click here for more]