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Crimson Cutlass Omnibus

Crimson Cutlass Omnibus


Adventure as a gentlemen pirate in the Era of Exploration and Reformation. This is the definitive edition of one of the most innovative RPGs written. Originally three volumes, now including the recently written Book Four: Campaigns, and new adventure material exclusively for this Omnibus. Five books, all in a single source. Characters, combat, missions, encounters, down-time, campaigns, and back...   [click here for more]
Better Games  $16.95

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Demon Hunters 1705

Demon Hunters 1705


Massachusetts Bay Company 1693, Cotton Mather publishes “Wonders of the Invisible World,” in which he contends that witchcraft and demons were real; further these covens threaten mankind. He was mocked and celebrated. Decide for yourself. This ruleset is magnificent. Written in a divine fury, I should put it into a chest and bury it for a future gaming generation. Fugging golden tablet!...   [click here for more]
Better Games  $4.99

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Designing Comic Book Scenarios

Designing Comic Book Scenarios


Designing Comic book Scenarios aids the Referee in creating an adventure. Inside find mission and encounter generation, Digressions tables for when groups get split involuntarily, and an assortment of Quick & Dirty tables to flesh out most situations. This is a grand worth of ideas. Complete rules as published at LA conventions in 1991. Have fun. Thanks to everyone who still loves and remembers...   [click here for more]
Better Games  $4.99

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Fantasy Baronial Lifestyles

Fantasy Baronial Lifestyles


Fantasy Baronial Lifestyles Written as a simulation of castle life, the materials herein are suitable for any campaign of High fantasy. For the most part, castles in fantasy adventures take the antipodal roles of both sanctuary and dungeon. They exist as set pieces, the place where the players receive their task, the contract mission of the adventure. Then on the other end, castles become the...   [click here for more]
Better Games  $1.00

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Good Guys Finish Last

Good Guys Finish Last


Comic Book Hero Free-Style Role-Play™, where each player is running both a character and collectively the group publishing the comic book. Play with a neutral Ref, sometimes running his own player character. Advancement of levels with Ignoble system of nine tasks. Quick & Dirty combat events for situations like chases and hunting criminals. Complete rules as published at LA conventions in...   [click here for more]
Better Games  $4.99

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Hero, '31

Hero, '31


Dateline: New York City, 1931 In the midst of the Great Depression, hope is scarce. There is an election coming, but until then the local authorities seem helpless to stop a massive crime wave. Some blame poverty, others the decline of decency. Unbeknownst to the Common Joe, the city is being carved into realms by ten sinister cabals. That’s also when a group of ordinary people discover they are...   [click here for more]
Better Games  $4.99

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In the Company of Delvers

In the Company of Delvers


In the Company of Delvers The underworld holds miracles, the remnants of ages lost, the forgotten, the places destroyed by magic. Entire civilizations thrive and sink, banished from the surface world, layers of an onion whose core is misery. From those places of Unending Gray, the delver companies extract ancient relics and former riches. In a nutshell, delvers are not mere fellowship parties, they...   [click here for more]
Better Games  $4.99

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Tales of the Vert Valliant

Tales of the Vert Valliant


These are the Tales of the Vert Valliant, the current Crimson Cutlass Campaign run by the game’s creator. The campaign is set in an imaginary France, hence the spelling of valiant. Unlike the Outlands Adventures pamphlets, these are not the complete card flips and Q&D tables of the missions to allow your own group to play along. Think of this more as an example of play. While...   [click here for more]
Better Games  $1.00

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Tales of the Vert Valliant, Into the New World

Tales of the Vert Valliant, Into the New World


Tales of the Vert Valliant, Into the New World These are the continuing “Tales of the Vert Valliant,” the current Crimson Cutlass Campaign run by the game’s creator. Crimson Cutlass is a game of exploration and piracy using simple dice rolls to resolve action, and innovative mechanics, based off flips from a Tarot deck, to generate the stories and situations. More of an “Example...   [click here for more]
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Tales of the Vert Valliant, Treachery of Tortennsen

Tales of the Vert Valliant, Treachery of Tortennsen


Tales of the Vert Valliant, Treachery of Tortennsen These are the continuing “Tales of the Vert Valliant,” the current Crimson Cutlass Campaign run by the game’s creator. Crimson Cutlass is a game of exploration and piracy using simple dice rolls to resolve action, and innovative mechanics, based off flips from a Tarot deck, to generate the stories and situations. The game is set...   [click here for more]
Better Games  $1.00

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Temples, Cults and Apostates

Temples, Cults and Apostates


Temples, Cults and Apostates Adding Faith to Fantasy Campaigns Religion is a constant source of conflict. Why not use it more prominently in your fantasy gaming? Often the answer is another question, How? The priestly caste must be more than a static list of gods and some strange iconography. Sure, you can have lengthy interludes involving philosophical debate, bring the party to a fervor, even...   [click here for more]
Better Games  $1.00

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Villains Finish First

Villains Finish First


Comic Book Villain Free-Style Role-Play™, where each player is running a bad guy, opposing a comic book hero and plotting crimes to make that good guy look good, and in turn improve his comic’s circulation. Play with a neutral Ref, sometimes running his own player character. Advancement of levels with Ignoble system of nine tasks. Quick & Dirty combat events for thefts, courts,...   [click here for more]
Better Games  $5.00 $4.99

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