Original Battle Born introduces the concept of Free-Style Role-Play™, a building block system of game mechanics that allow the Referee to create his own Sci-Fi role-play game. Action takes place a millennium in Earth’s future. Nine intervening eras of history are outlined to show how the Tetra-League got to the latest crisis. Era Ten postulates mankind at a most desperate state.... [click here for more]
Limited edition when first sold, Duo-Play™ character wargame mechanics, never got much exposure besides a few pamphlet sales. A cute set of rules to simulate running a great galactic cartel over a monopolistic enterprise in Era Ten. Lots of intrigue on the road to the top. Came to me when I was making a character sheet to simulate a full squad. Then it occurred to me that any agency big... [click here for more]
Designing Sci-Fi Scenarios offers mission generation for adventures in a science fiction theme. Very light on space opera, these postulate earth and the resulting technology that gets us to the stars a millennium from now in Era Ten. Endless missions can be quickly generated by flipping a regular 54 (with Jokers) card deck. With a Better Games’ system, the Ref is never without an adventure. Also... [click here for more]
Encounters Sci-Fi Scenarios offers two detailed settings: Rockin’ Down the Worm Hole Routes and Hang Ten in orbit. These simulate interstellar travel along worm hole connected systems, and the situations that follow as the player characters head planet-side. Encounters flow by flipping cards from a regular 54 (with Jokers) deck of cards. The action need never end. Created... [click here for more]
Era Ten Character Backgrounds
Era Ten is Sci-Fi free-style role-play, the emphasis is on mission and story, character building and gaming. Not looking to offend, but your cosplay acting sux. Leave it for the costume parades at conventions.
Reclaim your hobby. Put the dice rolls back into gaming.
Era Ten is troopers in power armor in systems of the Milky Way galaxy a millennium in the future.... [click here for more]
Era Ten is Sci-Fi Free-Style Role-Play using a Quick and Dirty system; hence, no effort has been made to explain the basic mechanics of dice rolling or player interaction. This book is everything the Ref needs to run a game. There will be others in the series to help you generate ideas or fully flesh-out your campaign. This Fundamentals booklet has plenty of combat tables and some Era Ten concepts... [click here for more]
Era Ten is Sci-Fi Free-Style Role-Play using a Quick and Dirty system; hence, no effort has been made to explain the basic mechanics of dice rolling or player interaction. This player book is not going to wet-nurse you soldier. It will get you started, tell you want you need to understand, give you the basic mechanics...you want more, ask the Referee. You think you can Ref, or just like to peek cheater,... [click here for more]
Guardians of Sol are the galactic police force and executive bodyguards in Era Ten. This supplement to those campaign rules, that started with Battle Born and the adventure generation pamphlets, expands the Free-Style Role-Play™ concept away from airborne assault and into criminal investigation, ordinance disposal, contraband interdiction and secret service protection. Details the agents... [click here for more]
Independents of the S&R Group is the second supplement to Era Ten. The roles are expanded outside of the armed forces. Characters now specialize in exploration crews, salvage hunting, freelance espionage and matrix hacking. (Note, the game was using the term Matrix eight years before that popular movie; it isn’t us and we’re not them.) Describes personal gear and cybernetic... [click here for more]