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Backgrounds for Chronicles of the Outlands

Backgrounds for Chronicles of the Outlands


Generating Characters and Backgrounds for High Fantasy Chronicles of the Outlands is fantasy role-play with Cutlass style mechanics of event driven combat. The campaign is set in a river rich land, which I hope you recognize from the cover’s map. The players are heroic characters without class distinction, proto Vikings, exploring and adventuring in a broad continental land bordered...   [click here for more]
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Chronicles of the Outlands

Chronicles of the Outlands


The game is fantasy role-play with Cutlass style mechanics of event driven combat. Chronicles of the Outlands is set in a river rich land east of the Western Barons. The players are heroic characters without class distinction, proto Vikings, exploring and adventuring in a broad continental land bordered by seas. Magic works. All the characters will slowly improve a magical sword and train a magical...   [click here for more]
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Era Ten Character Backgrounds

Era Ten Character Backgrounds


Era Ten Character Backgrounds Era Ten is Sci-Fi free-style role-play, the emphasis is on mission and story, character building and gaming. Not looking to offend, but your cosplay acting sux. Leave it for the costume parades at conventions. Reclaim your hobby. Put the dice rolls back into gaming. Era Ten is troopers in power armor in systems of the Milky Way galaxy a millennium in the future....   [click here for more]
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Era Ten Fundamentals

Era Ten Fundamentals


Era Ten is Sci-Fi Free-Style Role-Play using a Quick and Dirty system; hence, no effort has been made to explain the basic mechanics of dice rolling or player interaction. This book is everything the Ref needs to run a game. There will be others in the series to help you generate ideas or fully flesh-out your campaign. This Fundamentals booklet has plenty of combat tables and some Era Ten concepts...   [click here for more]
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Era Ten Player Book

Era Ten Player Book


Era Ten is Sci-Fi Free-Style Role-Play using a Quick and Dirty system; hence, no effort has been made to explain the basic mechanics of dice rolling or player interaction. This player book is not going to wet-nurse you soldier. It will get you started, tell you want you need to understand, give you the basic mechanics...you want more, ask the Referee. You think you can Ref, or just like to peek cheater,...   [click here for more]
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Fantasy Baronial Lifestyles

Fantasy Baronial Lifestyles


Fantasy Baronial Lifestyles Written as a simulation of castle life, the materials herein are suitable for any campaign of High fantasy. For the most part, castles in fantasy adventures take the antipodal roles of both sanctuary and dungeon. They exist as set pieces, the place where the players receive their task, the contract mission of the adventure. Then on the other end, castles become the...   [click here for more]
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Generating Climactic Endings for Outlands

Generating Climactic Endings for Outlands


Generating Climactic Endings for Outlands This booklet works as part of a campaign of High Fantasy. The material has been adapted from Crimson Cutlass for free-style role-play in Chronicles of the Outlands or Your other favorite rpg. A Tarot Deck is used to generate the situations, the significant obstacles that must be passed and conquered in order to truly succeed...   [click here for more]
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Generating Quests for Outlands

Generating Quests for Outlands


Generating Quests for Outlands This is the closest thing to a Monster Manual you’ll get from Better Games. And, it isn’t much of that. Rolling combat over and over to kill larger and larger monsters is a fine way to game. But there’s so much more that should be happening between those dice rolls. This is an update of Designing Fantasy Scenarios published an ice age...   [click here for more]
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Generating Travel Events for Outlands

Generating Travel Events for Outlands


Generating Travel Events for Outlands This is an update of the Encounters Fantasy Scenarios published when Grunge was cool. The premise is very much the same, yet the material has been adapted for Chronicles of the Outlands. A Tarot Deck is used to generate the action from right after a quest is started, up to the climax challenges. There are also guidelines for handling events...   [click here for more]
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Outlands Adventures April 2019

Outlands Adventures April 2019


Outlands Adventures April 2019 Here’s a set of cascading adventures I played with my own online campaign. Could be useful to you? You can watch much of my group’s play on YouTube. Search for George Rahm or Google Chronicles of the Outlands YouTube. We had fun. Chronicles of the Outlands is fantasy role-play with Cutlass style mechanics of event driven combat. The campaign is...   [click here for more]
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Outlands Adventures Jan 2019

Outlands Adventures Jan 2019


Outlands Adventures Jan 2019 Here’s a set of three cascading adventures I played with my own online campaign. Pick up your dice and get going. Chronicles of the Outlands is fantasy role-play with Cutlass style mechanics of event driven combat. The campaign is set in a river rich land, which I hope you recognize from the cover’s map. The players are heroic characters without class...   [click here for more]
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Outlands Adventures Oct 2018

Outlands Adventures Oct 2018


Outlands Adventures Oct 2018 Here’s a set of three cascading adventures I played with my own online campaign. Chronicles of the Outlands is fantasy role-play with Cutlass style mechanics of event driven combat. The campaign is set in a river rich land, which I hope you recognize from the cover’s map. The players are heroic characters without class distinction, proto Vikings,...   [click here for more]
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Rather Useful Tables for Chronicles of the Outlands

Rather Useful Tables for Chronicles of the Outlands


Rather Useful Tables for Chronicles of the Outlands This is a wholly new, sort of, set of tables that are not required but do come in handy when running Chronicles of the Outlands. As with everything in free-style role-play, use what you find useful. I use these in my own campaign quite often. The booklet includes the Digression tables alluded to in the other rulesets, a handy thing with which...   [click here for more]
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Tales of the Vert Valliant

Tales of the Vert Valliant


These are the Tales of the Vert Valliant, the current Crimson Cutlass Campaign run by the game’s creator. The campaign is set in an imaginary France, hence the spelling of valiant. Unlike the Outlands Adventures pamphlets, these are not the complete card flips and Q&D tables of the missions to allow your own group to play along. Think of this more as an example of play. While...   [click here for more]
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Tales of the Vert Valliant, Into the New World

Tales of the Vert Valliant, Into the New World


Tales of the Vert Valliant, Into the New World These are the continuing “Tales of the Vert Valliant,” the current Crimson Cutlass Campaign run by the game’s creator. Crimson Cutlass is a game of exploration and piracy using simple dice rolls to resolve action, and innovative mechanics, based off flips from a Tarot deck, to generate the stories and situations. More of an “Example...   [click here for more]
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Tales of the Vert Valliant, Treachery of Tortennsen

Tales of the Vert Valliant, Treachery of Tortennsen


Tales of the Vert Valliant, Treachery of Tortennsen These are the continuing “Tales of the Vert Valliant,” the current Crimson Cutlass Campaign run by the game’s creator. Crimson Cutlass is a game of exploration and piracy using simple dice rolls to resolve action, and innovative mechanics, based off flips from a Tarot deck, to generate the stories and situations. The game is set...   [click here for more]
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