Designing Underworlds
Sometimes what you really need is time. Time is too precious to waste on Writer’s Block. Designing Underworlds is a wealth of good ideas to revive stale play. You can’t go wrong buying obstacles, turmoil and magic relic lists for a few bucks.
Here’s a catalog of GM ideas, from which to piece together your next masterpiece. This booklet is paint, pigment, brushes,... [click here for more]
In the Company of Delvers
The underworld holds miracles, the remnants of ages lost, the forgotten, the places destroyed by magic. Entire civilizations thrive and sink, banished from the surface world, layers of an onion whose core is misery. From those places of Unending Gray, the delver companies extract ancient relics and former riches. In a nutshell, delvers are not mere fellowship parties, they... [click here for more]