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Arabian Sea Tales

Arabian Sea Tales


High spirited adventures on the seas or along the caravan routes of a fantasy world where all magic has turned into magical ginns. Advancement of levels with a fate condition. Free-Style Role-Play™ Advantage phase and Responsive phase combat system. Q&D for ship combat and emergencies, crossing deserts and raids. Complete rules as published inside Space Gamer magazine in 1993. Includes the...   [click here for more]
Better Games  $4.95

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Backgrounds for Chronicles of the Outlands

Backgrounds for Chronicles of the Outlands


Generating Characters and Backgrounds for High Fantasy Chronicles of the Outlands is fantasy role-play with Cutlass style mechanics of event driven combat. The campaign is set in a river rich land, which I hope you recognize from the cover’s map. The players are heroic characters without class distinction, proto Vikings, exploring and adventuring in a broad continental land bordered...   [click here for more]
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Battle Born, Original

Battle Born, Original


Original Battle Born introduces the concept of Free-Style Role-Play™, a building block system of game mechanics that allow the Referee to create his own Sci-Fi role-play game. Action takes place a millennium in Earth’s future. Nine intervening eras of history are outlined to show how the Tetra-League got to the latest crisis. Era Ten postulates mankind at a most desperate state....   [click here for more]
Better Games  $5.00 $4.99

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Cartel Royal

Cartel Royal


Limited edition when first sold, Duo-Play™ character wargame mechanics, never got much exposure besides a few pamphlet sales. A cute set of rules to simulate running a great galactic cartel over a monopolistic enterprise in Era Ten. Lots of intrigue on the road to the top. Came to me when I was making a character sheet to simulate a full squad. Then it occurred to me that any agency big...   [click here for more]
Better Games  $5.00 $1.00

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Chronicles of the Outlands

Chronicles of the Outlands


The game is fantasy role-play with Cutlass style mechanics of event driven combat. Chronicles of the Outlands is set in a river rich land east of the Western Barons. The players are heroic characters without class distinction, proto Vikings, exploring and adventuring in a broad continental land bordered by seas. Magic works. All the characters will slowly improve a magical sword and train a magical...   [click here for more]
Better Games  $4.99

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Conrad's Fantasy

Conrad's Fantasy


Fantasy Free-Style Role-Play™, where every character is a magic and sword wielding hero. Play with a neutral Ref, sometimes running his own player character. Advancement of levels with Ignoble system of nine tasks. Advantage phase and Responsive phase combat system. Free-style magic of breaking the laws of the universe and often suffering the consequences. Quick & Dirty combat events for...   [click here for more]
Better Games  $4.99

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Crimson Cutlass Omnibus

Crimson Cutlass Omnibus


Adventure as a gentlemen pirate in the Era of Exploration and Reformation. This is the definitive edition of one of the most innovative RPGs written. Originally three volumes, now including the recently written Book Four: Campaigns, and new adventure material exclusively for this Omnibus. Five books, all in a single source. Characters, combat, missions, encounters, down-time, campaigns, and back...   [click here for more]
Better Games  $16.95

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Designing Comic Book Scenarios

Designing Comic Book Scenarios


Designing Comic book Scenarios aids the Referee in creating an adventure. Inside find mission and encounter generation, Digressions tables for when groups get split involuntarily, and an assortment of Quick & Dirty tables to flesh out most situations. This is a grand worth of ideas. Complete rules as published at LA conventions in 1991. Have fun. Thanks to everyone who still loves and remembers...   [click here for more]
Better Games  $4.99

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Designing Fantasy Scenarios

Designing Fantasy Scenarios


Designing Fantasy Scenarios aids the Referee in creating an adventure. Inside find detailed mission generation using a Tarot deck. Much to ponder. When we debuted this at GenCon in 1990, I was asked by the buyer for Windmill distribution “what makes us better?” I told her we’re selling role-play without the Referee. I actually thought we’d put the module makers out of business....   [click here for more]
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Designing Sci-Fi Scenarios

Designing Sci-Fi Scenarios


Designing Sci-Fi Scenarios offers mission generation for adventures in a science fiction theme. Very light on space opera, these postulate earth and the resulting technology that gets us to the stars a millennium from now in Era Ten. Endless missions can be quickly generated by flipping a regular 54 (with Jokers) card deck. With a Better Games’ system, the Ref is never without an adventure. Also...   [click here for more]
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Encounters Fantasy Scenarios

Encounters Fantasy Scenarios


Fantasy Encounters provides a method for generating adventures on the fly. The tables demonstrate how the classic wandering monster should not be generated based on time, but instead added as a series of usually escalating bad situations. Each event might build from the previous, or all could calm down as the adventure moves forward from phase to phase. Created as a companion of the Fantasy Mission...   [click here for more]
Better Games  $5.95

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Encounters Sci-Fi Scenarios

Encounters Sci-Fi Scenarios


Encounters Sci-Fi Scenarios offers two detailed settings: Rockin’ Down the Worm Hole Routes and Hang Ten in orbit. These simulate interstellar travel along worm hole connected systems, and the situations that follow as the player characters head planet-side. Encounters flow by flipping cards from a regular 54 (with Jokers) deck of cards. The action need never end. Created...   [click here for more]
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Generating Climactic Endings for Outlands

Generating Climactic Endings for Outlands


Generating Climactic Endings for Outlands This booklet works as part of a campaign of High Fantasy. The material has been adapted from Crimson Cutlass for free-style role-play in Chronicles of the Outlands or Your other favorite rpg. A Tarot Deck is used to generate the situations, the significant obstacles that must be passed and conquered in order to truly succeed...   [click here for more]
Better Games  $4.99

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Generating Quests for Outlands

Generating Quests for Outlands


Generating Quests for Outlands This is the closest thing to a Monster Manual you’ll get from Better Games. And, it isn’t much of that. Rolling combat over and over to kill larger and larger monsters is a fine way to game. But there’s so much more that should be happening between those dice rolls. This is an update of Designing Fantasy Scenarios published an ice age...   [click here for more]
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Generating Travel Events for Outlands

Generating Travel Events for Outlands


Generating Travel Events for Outlands This is an update of the Encounters Fantasy Scenarios published when Grunge was cool. The premise is very much the same, yet the material has been adapted for Chronicles of the Outlands. A Tarot Deck is used to generate the action from right after a quest is started, up to the climax challenges. There are also guidelines for handling events...   [click here for more]
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Good Guys Finish Last

Good Guys Finish Last


Comic Book Hero Free-Style Role-Play™, where each player is running both a character and collectively the group publishing the comic book. Play with a neutral Ref, sometimes running his own player character. Advancement of levels with Ignoble system of nine tasks. Quick & Dirty combat events for situations like chases and hunting criminals. Complete rules as published at LA conventions in...   [click here for more]
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Guardians of SOL, Era Ten Supplement

Guardians of SOL, Era Ten Supplement


Guardians of Sol are the galactic police force and executive bodyguards in Era Ten. This supplement to those campaign rules, that started with Battle Born and the adventure generation pamphlets, expands the Free-Style Role-Play™ concept away from airborne assault and into criminal investigation, ordinance disposal, contraband interdiction and secret service protection. Details the agents...   [click here for more]
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Hugo

Hugo


HUGO means Heuristic Underworld Generated Output. Here’s an example. This product is raw. Terrific, but unpolished. Buy it as a curiosity or for some Barony ideas on extra injuries in combat. I put it up as a record and to archive our copyright claim. If you spend a buck, thanks. It’s worth a buck for the three level adventure inside. Conrad made a dot matrix printer in the late eighties...   [click here for more]
Better Games  $2.00 $1.00

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Independents of the S&R Group, Era Ten Supplement

Independents of the S&R Group, Era Ten Supplement


Independents of the S&R Group is the second supplement to Era Ten. The roles are expanded outside of the armed forces. Characters now specialize in exploration crews, salvage hunting, freelance espionage and matrix hacking. (Note, the game was using the term Matrix eight years before that popular movie; it isn’t us and we’re not them.) Describes personal gear and cybernetic...   [click here for more]
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Outlands Adventures Jan 2019

Outlands Adventures Jan 2019


Outlands Adventures Jan 2019 Here’s a set of three cascading adventures I played with my own online campaign. Pick up your dice and get going. Chronicles of the Outlands is fantasy role-play with Cutlass style mechanics of event driven combat. The campaign is set in a river rich land, which I hope you recognize from the cover’s map. The players are heroic characters without class...   [click here for more]
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Outlands Adventures Oct 2018

Outlands Adventures Oct 2018


Outlands Adventures Oct 2018 Here’s a set of three cascading adventures I played with my own online campaign. Chronicles of the Outlands is fantasy role-play with Cutlass style mechanics of event driven combat. The campaign is set in a river rich land, which I hope you recognize from the cover’s map. The players are heroic characters without class distinction, proto Vikings,...   [click here for more]
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Rather Useful Tables for Chronicles of the Outlands

Rather Useful Tables for Chronicles of the Outlands


Rather Useful Tables for Chronicles of the Outlands This is a wholly new, sort of, set of tables that are not required but do come in handy when running Chronicles of the Outlands. As with everything in free-style role-play, use what you find useful. I use these in my own campaign quite often. The booklet includes the Digression tables alluded to in the other rulesets, a handy thing with which...   [click here for more]
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Scutage

Scutage


Scutage simulates the medieval world of ruling nobles. Any game where three-field rotation being important has got to be a best seller, right? Was actually fun to adapt from another game I wrote for Era Ten. In Scutage, the enterprises are estates. The goal is to convince the other lords of the curia to make you king. Nice for play across the table with friends. Treat them well or find them...   [click here for more]
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Stuff o' Legends

Stuff o' Legends


Stuff o’ legends is Duo-Play™, not truly role-play, not truly a board game, simulating character action and intrigue as heroes in the Trojan War. The game does not need a Referee. Game may even be played solitaire. Complete rules as published inside Space Gamer magazine in 1993 with cover art by Susan Van Camp. Best time I ever had losing five characters to death in a single game. A surprising...   [click here for more]
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Villains Finish First

Villains Finish First


Comic Book Villain Free-Style Role-Play™, where each player is running a bad guy, opposing a comic book hero and plotting crimes to make that good guy look good, and in turn improve his comic’s circulation. Play with a neutral Ref, sometimes running his own player character. Advancement of levels with Ignoble system of nine tasks. Quick & Dirty combat events for thefts, courts,...   [click here for more]
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Where Fools Dare to Tread

Where Fools Dare to Tread


Horror and Conspiracy Free-Style Role-Play™, where a group of psychic detectives are keeping the world safe from netherlings. Great for Halloween play or for a dedicated group of the truly weird. Play with a neutral Ref. Advancement of levels with Ignoble system of nine tasks. Advantage phase and Responsive phase combat system. Character background generator weaving thirty years of cold war global...   [click here for more]
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