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D100 Dungeon (Book 1) is a game in which you will steer an adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth, recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.
Your journey... [click here for more] |
Martin Knight |
$14.81
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The D100 Dungeon - Game Tracker takes the hard work out of tracking the various game elements, such as shading the time track, recording Monster and Player HP, logging Keys and Levers found, tracking Disease and Poison pips, recording your supplies (Oil, Food and Picks) and setting the Encounter Modifier. Use the 20 Crystal Tokens (printed and cut out in this print and play version) to track the various... [click here for more] |
Martin Knight |
$6.17
|
With the release of new products for D100 Dungeon, it has become important to update the mapping game with new tokens. The D100 Dungeon - Mapping Game Add-On provides these tokens (150 in total), and also new rules for the additional material for D100 Dungeon that can be used with the mapping game. Included are tokens for D100 Dungeon – The Dragon Armour – Adventure Book One, and... [click here for more] |
Martin Knight |
$6.17
|
The D100 Dungeon - Mapping Game, combines the D100 Dungeon rule book (not included), with cards and tokens to give the game a board game feel. It includes 96 mapping cards, 24 map overlay cards, 53 monster cards, and 150 tokens. By using the Mapping Game, you will get to create the dungeon your exploring on the table in front of you instead of drawing it on a Dungeon Sheet. The Mapping... [click here for more] |
Martin Knight |
$16.05
|
The D100 Dungeon - Spell Cards contain the 25 spells found on Table S - Spells from the original game and features 8 additional reference cards to make finding rules easier and faster during game play. It also includes a Time Track Card and Yellow Crystal Marker to keep track of time in your dungeons, and 1 double sided Bonus Monster Card. The Spell cards can be used either as a reference to spells... [click here for more] |
Martin Knight |
$6.17
|
With the ever growing number of charts and tables that have been added to D100 Dungeon V3, it has became clear that players will want, and need them all in one place, in order to play their games. Therefore, this book (Tables and Game Sheets) has been compiled with that in mind, and contains most of the relevant tables from the many sourcebooks released to date; and those from the main D100 Dungeon... [click here for more] |
Martin Knight |
$13.58
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The Adventurer’s Companion (Book 2), is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into your games, and contains a new way to play quests, with the introduction of a campaign quest line and side quests. It is an essential companion to continue exploring your adventures.
The Adventurer’s Companion adds the following:... [click here for more] |
Martin Knight |
$14.81
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The Dragon Armour - Adventure Book One (Book 3) introduce a different way of playing D100 Dungeon, and will give you choices much like a traditional adventure game book. It use all of the D100 Dungeon game rules from the main rule book with a few modifications.
Also included are some additional rules that can be used in any of your D100 Dungeon games; whether playing a quest, campaign... [click here for more] |
Martin Knight |
$14.81
|
D100 Dungeon The Dragons Return (Book 5) contains campaign quest 2 which is set in the continent of Westpoint. It is the second campaign book released for D100 Dungeon and follows on from the campaign named “The Goblin and the Goblet”, which features in the Adventurers Companion book.
Also included is Martial Artistry that combines new advanced weaponry and unarmed combat, and a new Encounter... [click here for more] |
Martin Knight |
$17.29
|
The D100 Dungeon – The Dragons Return Monster Cards contain the 36 monster cards found on Table EB – Encounter B from The Dragons Return expansion book. The new monster cards can be used either as a reference to those monsters or in conjunction with the mapping game (sold separately). Full instructions for their use is supplied on table EB – Encounter B from The Dragons Return expansion book.... [click here for more] |
Martin Knight |
$6.17
|
The Lost Tome of Extraordinary Rules (Book 4) adds lots of new rules that can be added to your D100 Dungeon games. None of them have to be included, and you are free to pick and choose which ones to use. Just follow their instructions and have fun. The new additiones are as follows:
BEAST MASTERY (tame and use companion pets)
NEW FIND TABLE (with 100 individual entries)
ARTISAN... [click here for more] |
Martin Knight |
$16.05
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The Rune Forge adventure book introduces a different way of playing D100 Dungeon, and will give you choices much like a choose your own adventure game. It uses all of the D100 Dungeon rules from the main rulebook with a few modifications. Also included are new rules called "Random Dungeons", that can be implemented into any of your games; whether you're playing a quest, campaign, or using the World... [click here for more] |
Martin Knight |
$14.81
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D100 Dungeon - The world of Terra (formally the History and Glossay of Northreach) is offered as a resource for D100 Dungeon’s fantasy campaign setting of Terra. It has no actual game element, but details people, places and events that have been encountered in the storyline of the campaign and forthcoming adventure books, and has an updated world map. As Terra evolves, so will this... [click here for more] |
Martin Knight |
$10.50
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Book 6: World Builder adds to the D100 Dungeon game a way to create and explore new and fascinating worlds. Your adventurer will travel the lands and interact with towns and cities, and explore a vast wilderness in search of adventure. They will find quests and side quests and may have events sprung on them as they explore. You have explored below, now its time to explore the above.... [click here for more] |
Martin Knight |
$16.05
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D100 Space (Book 1) is a solo adventure game in which you will steer a captain on a starship through a galaxy in search of fame and fortune. Your captain will complete dangerous operations, trade, mine and fight fierce space battles across many star systems. With each game your captain will gain wealth, recognition and become stronger and increasingly skilled in their pursuits. All you need to play... [click here for more] |
Martin Knight |
$17.29
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Implants and Patches includes 25 Implant cards found on table I - Implants from D100 Space, 5 bonus Implant cards, and 5 bonus Enemy Cards. Also included is a reference card with information of how to use the cards in your games.
The implant cards can be used either as a reference for implants you have installed in the Cybercon™ unit or can be shuffled to create a draw deck, and when you are required... [click here for more] |
Martin Knight |
$6.17
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The D100 Space Mapping Game combines the D100 Space rulebook with cards and tokens to give the game a board game feel. It includes 120 mapping cards, 24 Overlay Tiles, 53 Enemy Cards, and 150 Tokens. Now when you are required to roll on table F – Facility, you will instead draw cards to determine the areas you will discover. Any doors you find will be generated by using doors tokens, and the enemies... [click here for more] |
Martin Knight |
$17.29
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The D100 Space Tracker takes the hard work out of tracking the various game elements, such as shading the time track, recording enemy and player HP, logging passes and remote door controls, tracking acid and plague pips, recording oxygen, night vision, rations and decoders, and setting the current system Modifier. It also tracks your captain's starship, with a double track for tracking numbers over... [click here for more] |
Martin Knight |
$6.17
|