Gentlemen Vs. Demons is a fast-paced, simple horror game inspired by old school percentiles systems. Taking direction from Hammer films, EC horror comics, and weird pulp fiction, it plays like an amped-up, dumbed-down Call of Cthulhu. The game is best suited for one shots and short campaigns. Compact at 66 pages, it relies heavily on the ingenuity of the GM who enjoys tinkering with rules. This game... [click here for more]
Explore (or escape) an uncharted island where the descendants of a long-defunct insane asylum have created a terrible new world. Includes a classic detailed wilderness and dungeon for old-school fantasy rules, dozens of bizarre NPCs, 101 Delusions, optional sanity rules, and more. Can you survive without becoming mad? ... [click here for more]
A commando raid on a Nazi-occupied castle to retrieve Excalibur! In the Darkness of The Hateful Place, Nazis occupy England and have found the legendary blade. The players, fighting for the Resistance for reasons of their own, must infiltrate the village and castle of Sourhampton-Upon-Stull and steal back England's greatest treasure.
For use with The Hateful Place roleplaying game, this PDF edition... [click here for more]
Storm across the black sage in an alternate Arizona gone hellishly wrong. A sandbox adventure for The Hateful Place RPG, this edition includes stats for OSR gaming. Features 26 detailed encounters, new monsters, suggestions for using horses and guns with tHp, and multiple generators to flavor your weird west hellscape. ... [click here for more]
A quick and easy system to replicate Eurowestern action in a tabletop RPG, inspired by old-school percentiles games. Perfect for one-shots and shorter campaigns, this fast-playing simple game emphasizes theater-of-the-mind antiheroics and deadly combat. It packs a punch at 32 pages and is best suited for experienced gamers and those who prefer a rules-lite approach. Contains everything players need... [click here for more]
THE SPY GAME is a two-page, low-prep, rules-lite game of cinematic Cold War espionage. Part traditional RPG, part story game, it's a common sense guide to creating thrilling spy tales that are high on cinematic action and low on fiddly arithmetic. For experienced players. ... [click here for more]
A weird campaign setting for use with OSR fantasy rules. Crawl across 80 hexes of a demented Colonial New York and New Jersey, with 180+ encounters, 10 supernatural scenarios, and hooks for dozens more. Abundant tables are provided for the ease and inspiration of referees and players. ... [click here for more]