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 Hottest Titles from TBM Games
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Archivist's Bounty

Archivist's Bounty


Brand New Character Options for 5th Edition Binding the 25 PDF articles released by TBM Games in 2021 into a single volume, Archivist's Bounty brings more than 20 new subclasses to world's most popular RPG, ranging from exiled noble barbarians to adaptive wizards who can deconstruct magic at its most fundamental principles, along with two ancient artifacts, a selection of character...   [click here for more]
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Artifacts & Equipment - Body of the Armored Tyrant

Artifacts & Equipment - Body of the Armored Tyrant


The first skirmishes between the gods and primordials left not only countless bodies in their wake, but ancient and primeval tools of war. The materials which survived are not to be trifled with – suffused with incredibly powerful magics, most of these pieces can provide the means to reshape kingdoms and continents. Building off of the existing Fifth Edition rules for magical items and...   [click here for more]
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Artifacts & Equipment - Death Shroud of the First Paladin

Artifacts & Equipment - Death Shroud of the First Paladin


There is little glory to be found in the tale of the First Paladin, and the Death Shroud serves as a physical token of the apology written in blood by the gods for their failure to answer the First Paladin’s pleas in a time of need. The legend goes that a once-peaceful land was ravaged by the forces of evil, until a youth, barely old enough to draw a blade, stood to oppose them.  Building...   [click here for more]
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Barbarian Primal Path - Path of Bone and Steel

Barbarian Primal Path - Path of Bone and Steel


Some barbarians find themselves training to weather not only the clash of steel but also the forces of magic. Those who eschew the arcane entirely may find themselves taking the Path of Bone and Steel. While others may find comfort hiding behind magical trinkets and baubles, you have honed your skills to the apex of your abilities without such aids. Expanding upon the mechanics of the 5E...   [click here for more]
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Barbarian Primal Path - Path of Roiling Magma

Barbarian Primal Path - Path of Roiling Magma


The force of a barbarian's rage is often described as volcanic, but barbarians following the Path of Roiling Magma truly channel the immense pressures and volcanic forces of the earth into their rages, scouring their foes with heat and unparalleled tectonic forces. Expanding upon the mechanics of the 5E Barbarian class, this PDF allows you to create barbarians who harness the volatile might...   [click here for more]
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Barbarian Primal Path - Path of the Behemoth

Barbarian Primal Path - Path of the Behemoth


First emerging after the creation of the world, the "civilized" races were almost anything but - in a world dominated by dangerous behemoths like the Tyrannosaurus, forming bonds and rigorously-defined societies with other humanoids was much less a priority than survival. Whether they were born into this violent world of dinosaurs and other fearsome predators or unexpectedly became a...   [click here for more]
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Barbarian Primal Path - Path of the Exiled

Barbarian Primal Path - Path of the Exiled


As part of a coming-of-age tradition in some insular cultures, a leader may be required to spend some time exploring the outside world, so that they will return to their people by choice and rule with wisdom. In other cultures, a warrior whose words prove as potent as any blade or spell may be excised from their society out of a fear that they may seize power for themselves. Barbarians...   [click here for more]
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Barbarian Primal Path - Path of the Hollow Self

Barbarian Primal Path - Path of the Hollow Self


Although many barbarians draw power from the world of spirits through their use of primal totems or unwavering devotion to an ancestral tradition, some embrace a more dangerous path. During a rage, barbarians who follow the Path of the Hollow Self leave their bodies empty vessels open to any wrathful or malevolent spirits who may find it. These fugues rely upon necromantic powers that even the...   [click here for more]
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Barbarian Primal Path - Path of the Moonlit Hunter

Barbarian Primal Path - Path of the Moonlit Hunter


The light of the full moon is no protection from the primal ferocity that is lycanthropy. Civilization offers werecreatures little guidance when logic and reason abandon them with the waxing tides. Those who feel the savage call of the beast may find themselves shunned by civilization, but will instead find solace in a new pack of allies as the moonlit hunt begins.   Expanding upon...   [click here for more]
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Bard College - College of Conspiracy

Bard College - College of Conspiracy


Whether or not the College of Conspiracy exists is the subject of heated scholarly debate, by the design of those who might practice it - the bards who have delved deep into obscure lore use their archaic knowledge to spread rumors about themselves and their enemies. Over time, truth and lies congeal into an incoherent mess, and in the confusion, the bard is quietly forgotten or found unapproachable....   [click here for more]
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Bard College - College of Juggling

Bard College - College of Juggling


Though some might think of juggling as a form of casual entertainment, bards from the College of Juggling are quick to tell you of the remarkable intensity that the skill requires. A talented juggler’s simplest of movements are graceful increments in a long performance, combining martial skill with calculated but dazzling displays. Bards who master this talent can pluck one of an array of weapons...   [click here for more]
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Bard College - College of Revolution

Bard College - College of Revolution


Many evils of the world can be far more easily identified than others – when a monster rampages, it’s easy to perceive it as a threat. However, truly monstrous evils lurk behind a veil of authority and legality, puppeteering both the innocent and the ignorant from the shadows. All too often, an outspoken demagogue can offer both safety and tyranny in the same hand, and few will dare challenge...   [click here for more]
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Bard College - College of Tall Tales

Bard College - College of Tall Tales


Bards of the College of Tall Tales are primarily concerned with oral tradition – recounting the stories of everyday heroes who have surmounted impossible odds, righted a wrong they’ve seen in the world, or inspired hope in those without it. These bards are typically enthralled with the flow of stories and the structure of the narratives they recount, recognizing that a well-orated story can...   [click here for more]
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Cazilus & Rismerral - Awakened Familiar Tamer

Cazilus & Rismerral - Awakened Familiar Tamer


A Brand New NPC for Fifth Edition "I swear, Cazilus," scoffed a dragon almost as green as his feline companion's eyes, "with the reputation you've made for yourself, I hardly need to join you on such small heists anymore." Cazilus stretched her front legs dramatically before finally lying down on her silk pillow, nestled against Rismerral for warmth. "Perhaps not, but...   [click here for more]
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Cleric Domain - Commerce Domain

Cleric Domain - Commerce Domain


Beyond the simple exchange of coin for goods and services, a cleric of the Commerce domain introduces a presence of security into a transaction. These clerics are not typically swayed by personal interest in the exchange, making them highly valued, but often the prices for their services as mediators, agents, or brokers will reflect it. Building off of the existing Fifth Edition rules to...   [click here for more]
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Cleric Domain - Fate Domain

Cleric Domain - Fate Domain


With further understanding of time comes a clear desire to manipulate it in one's favor. Clerics of the Fate Domain are priests, seers, and acolytes who have sworn an oath to uphold a particular version of history and its outcomes. Building off of the existing Fifth Edition rules to build a cleric character, the Fate Domain gives you options to build a well-studied cleric who feels that...   [click here for more]
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Cleric Domain - Marked Guardian Domain

Cleric Domain - Marked Guardian Domain


Clerics of the Marked Guardian Domain have been anointed and sworn to protect a history lost to the world. Forced to forsake the outside world either by birthright or by joining those who would guard these ancient secrets, you have had this history marked upon your body, either through ceremonial tattoos or bloodletting, and shared it only through oral tradition.   Building off...   [click here for more]
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Cleric Domain - Voyage Domain

Cleric Domain - Voyage Domain


Gods of voyages are the patron deities of travelers and wanderers, offering them a sense of home and belonging however far they may roam. Wanderlust is often a common trait of their clerics who can unsurprisingly be found wherever others may travel, whether that destination be an unknown land, another plane, or even among the stars. Building off of the existing Fifth Edition rules to build...   [click here for more]
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Dark Barters - Warlock Pact Boons

Dark Barters - Warlock Pact Boons


When a warlock strikes a bargain with an otherworldly patron, they may seek some arcane secret or power, but the gifts over which they barter are as diverse as the warlocks themselves – some ask their patrons for immortality, while others would beg for the destruction of a foe. Others ask for abilities they might lack, or the means to undo a tragic mistake they’ve made. Whatever the case, a...   [click here for more]
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Druid Circle - Circle of Permafrost

Druid Circle - Circle of Permafrost


With the belief that the Circle of Permafrost housed wisdom lost to the ages, some more academically-inclined druids have attempted to recreate the ancient practice, emphasizing a sense of animism and embracing its unique ceramic craftsmanship, which often resembles coils or knots of extruded clay reinforcing traditionally-spun pieces. These druids augment and arm themselves with earthen shells...   [click here for more]
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Fighter Archetype - Iron Knight

Fighter Archetype - Iron Knight


The fighters who take on the Iron Knight Archetype have harnessed latent powers within to bend metal to their will in battle. These warriors seldom find themselves defenseless and won’t hesitate to use this resilience to stand between their allies and all manner of foe. Expanding upon the mechanics of the 5E Fighter class, this PDF allows you to create fighters who use magnetism to form...   [click here for more]
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Fighter Archetype - The Destined

Fighter Archetype - The Destined


Some are stirred to their lives of adventure by necessity, and the Destined walks this path. By the time a fighter takes on this Archetype, they have either foreseen a grim future or are seeking refuge from it. Using this knowledge of the future, the Destined hopes to change fate, either for themselves or for others who would suffer in this foreseen future. Expanding upon the mechanics of...   [click here for more]
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Magic & Spells - A Treatise on Chronomancy

Magic & Spells - A Treatise on Chronomancy


Chronomancy, the application of magical energies to affect other times, is not formally recognized as its own school of magic – documented uses of these spells are uncommon at best, and scholars are much more likely to attribute its effects to one of the other schools of magic, or at their most generous, a confluence of Transmutation and another school. Despite this academic rejection, the following...   [click here for more]
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Monastic Tradition - Way of the Bending Willow

Monastic Tradition - Way of the Bending Willow


Monks following the Way of the Bending Willow embody patience in battle, believing that the greatest victory is the battle not fought. Practicing techniques to weather even the most strenuous of situations, these martial artists are renowned for seldom throwing the first punch in a brawl, but always ensuring they deliver the last. Expanding upon the mechanics of the 5E Monk class, this PDF...   [click here for more]
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Monastic Tradition - Way of the Jasmine Dragon

Monastic Tradition - Way of the Jasmine Dragon


Steam wafted from an emerald green liquid in the cup. “Drink up,” Cedravyn nodded, gesturing with his teapot as a precise measure of tea splashed into the next cup in the row. His comrades looked at one another uneasily – What was that superstition about being offered food and drink by an elf? Monks of the Way of the Jasmine Dragon are usually devotees of other monasteries...   [click here for more]
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Monastic Tradition - Way of the Tilting Hourglass

Monastic Tradition - Way of the Tilting Hourglass


World-weary travelers will sometimes be shocked upon returning to a monastery they’d previously visited years later, only to find that its insular community has not changed one iota over the years. With practiced meditation, monks following the Way of the Tilting Hourglass develop the ability to regulate the flow of time around them, granting them uncanny speed in battle and slowing their foes...   [click here for more]
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Monastic Tradition - Way of the Traced Path

Monastic Tradition - Way of the Traced Path


“Blast!” Aldric scowled, “There's no way we'll get to the duke in time to warn him.”   Indeed, all hope seemed lost to the party; the assassins were well underway to their quarry across the city, and there was simply no way to close the distance on foot. At least no way for anyone other than Noa.   Beneath her porcelain mask, she smirked at her armored...   [click here for more]
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Monstrous Foes - The Ikharri

Monstrous Foes - The Ikharri


One of the most prominent threats to the gods during their wars with the primordials was Orrori, the SunkenLady. Unlike most of the primordial, Orrori took a nurturing approach to her mortal worshippers, aiding them to build great cities of living coral in the Plane of Water. From these aquatic strongholds, they were able to extend their empire into the waters of other planes through a network...   [click here for more]
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Monstrous Races - Mephits

Monstrous Races - Mephits


The roaring of never-ending flames, the crashing of titanic waves, the howling of raging typhoons, the rumbling of moving earth, all of these are sounds familiar to mephits. But while their primordial cousins command the purest aspects of nature, these small imp-like creatures are little bits of elemental runoff fused together and given the breath of life.   Expanding upon the character-building...   [click here for more]
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Monstrous Races - Oni

Monstrous Races - Oni


Legends speak of the night a mist swept acrost civilized lands, and from it emerged mysterious travelers, massive horned ogres, appearing in a rainbow of brilliant colors. These wanderers spoke nothing of their own origins, but instead sought to learn the trades of the peoples they encountered. When satisfied that they had learned all they could in one place, the oni disappeared. Generations passed,...   [click here for more]
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Paladin Oath - Oath of Conscription

Paladin Oath - Oath of Conscription


“It is no blessing I confer upon you, but rather a plea,” the priest said, beginning to apply ceremonial markings to Evelyn's arm. The brown dyes smelled of tea, but the scent drifted away as her focus tightened on the priest's words. “I plea that you deliver light to a world where often it bleeds out,” He began just below her shoulder. “I plea that those whom you...   [click here for more]
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Paladin Oath - Oath of the Archivist

Paladin Oath - Oath of the Archivist


It is no secret that history tends to be written by the victor, but to some conquest is only complete with all traces of their foes erased from history. A paladin sworn to the Oath of the Archivist has dedicated their life to the preservation of history, both positive and negative. After all, those who fail to learn from the past are doomed to repeat it. Expanding upon the mechanics of the...   [click here for more]
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Paladin Oath - Oath of the Fairies

Paladin Oath - Oath of the Fairies


A paladin swearing the Oath of the Fairies binds themselves to an Archfey, a powerful creature who scoffs at the powers traditionally worshipped by mortal races. Though similar in terms of sheer magical ability, the Fey derive their power from a mixture of the arcane and raw emotion. The Archfey can be seen as unpredictable or temperamental, but a paladin sworn to their service typically feels...   [click here for more]
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Paladin Oath - Oath of the Junker

Paladin Oath - Oath of the Junker


Living on the fringes of what most would consider civilized life, goblins are offered very little willingly – they must scrounge and scrape for even small amounts of material wealth. Goblins particularly blessed by ambition may take the Oath of the Junker, utilizing every scrap of material they can find. To the untrained eye, they may appear to be ravenous, garbage-dwelling hoarders, but Junkers...   [click here for more]
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Primordial Power - Apocalyptic Magic for 5e

Primordial Power - Apocalyptic Magic for 5e


Once More, the Primordials are Loose! Eons ago, the gods waged war with a chaotic race of elementals, the primordials. Once these fearsome titans were destroyed or sealed away, but now mortal folly may be the world's undoing, as cults to the primordials rise to power.   Primordial Power is a small supplement for the Fifth Edition of the World's Most Popular Role-Playing game.  The...   [click here for more]
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Ranger Archetype - Adaptive Soldier

Ranger Archetype - Adaptive Soldier


A construct built for war may adopt the Adaptive Soldier Archetype, utilizing not only their abilities to fire a large number of projectiles in battle with uncanny precision, but also the ability to emulate the magical abilities of their defeated foes. You may choose to wield this power in the service of your creator, but others may do so only to prove themselves the mightiest among their fellow...   [click here for more]
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Ranger Archetype - Treasure Hunter

Ranger Archetype - Treasure Hunter


Though several thieves fancy themselves to be in legitimate pursuits of treasure, the truest Treasure Hunters are devoted to the recovery of legendary Artifacts. A Treasure Hunter’s reasoning for this quest will vary from person to person, but all approach their legendary quarry with the utmost fervor and commitment. Building off of the existing Fifth Edition...   [click here for more]
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Roguish Archetype - The Chronoklept

Roguish Archetype - The Chronoklept


Time is precious. Everyone tries to save time, spend time, make time. Clearly, “time” is a currency, and if time truly is money, what stops an enterprising individual from investing theirs more wisely? Can one take a loan on their time? Building off of the existing Fifth Edition rules to build a rogue character, the Chronoklept gives you options to build a rogue willing to flaunt conventional...   [click here for more]
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Roguish Archetype - The Mountebank

Roguish Archetype - The Mountebank


Few adventurers enjoy the reputation given to a paladin, the armored knights famed for their oaths of service to the divine and rigid codes of conduct. Naturally, though, with fame also comes pretenders who would try and take advantage of that reputation for their personal gain. Rogues who emulate the Mountebank archetype are deceivers who would simply dress the part of the crusading paladin, enjoying...   [click here for more]
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Sorcerous Origin - Merfolk Bloodline

Sorcerous Origin - Merfolk Bloodline


Some sorcerers' magical powers come from an ancestry which can be traced to merfolk, sea-dwelling humanoids with the upper bodies of humanoids and fish tails. their lineage may come from a tale of romance as a marooned sailor ancestor was nursed to health by such a creature, or they may have been born at the high tide at the apex of a cosmic event such as an eclipse. Building off of the existing...   [click here for more]
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Sorcerous Origin - Paradox Bloodline

Sorcerous Origin - Paradox Bloodline


An unforeseen consequence of various attempts by other powers to interfere with history, some sorcerers draw their arcane power from causeless effect. These sorcerers may be people whose origins were erased by time travel, or even people wholly displaced from their own time by changes to history. Whatever the case, originating from a sequence of events which defy conventional logic, these sorcerers’...   [click here for more]
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Sorcerous Origin - Reincarnate Soul

Sorcerous Origin - Reincarnate Soul


Under rare circumstances, a powerful soul suffused with arcane magic will persist beyond a single life. As a sorcerer masters their magical abilities, they may find these experiences familiar when they begin to remember fragments of their past lives. These past lives are seldom identical in personality, though, and a Reincarnate sorcerer may even find themself capable of consulting the spirits...   [click here for more]
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Sorcerous Origin - Vampiric Bloodline

Sorcerous Origin - Vampiric Bloodline


Vampirism, a curse of undeath in which the victim is driven by the overpowering thirst for the blood of the living, is certainly that - a curse. Despite being relegated to the gloom of the night, fearful mortals still refuse even to utter the names of these infamous creatures. Not bound by the whims of a warlock's patron, nor the sleepless path of study by wizards, vampires tirelessly master the...   [click here for more]
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Tamer Quarry - Ooze Catcher

Tamer Quarry - Ooze Catcher


Many tamers foster a relationship with their quarry, either social or arcane in nature.  However, not all creatures can be manipulated in these ways, especially more mindless game.  As such, these tamers develop specialized containers for creatures of the gooier kind, designed to ensure they are unable to eat through the material.  Their special techniques only work within an arm’s reach,...   [click here for more]
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TBM Games / Underground Oracle Collab [BUNDLE]

TBM Games / Underground Oracle Collab [BUNDLE]


This special bundle product contains the following titles. Cazilus & Rismerral - Awakened Familiar Tamer Regular price: $2.99 Bundle price: $1.63 Format: Watermarked PDF A Brand New NPC for Fifth Edition "I swear, Cazilus," scoffed a dragon almost as green as his feline companion's eyes, "with the reputation you've made for yourself, I hardly need to join you...   [click here for more]
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The Tamer - Trappers, Dragon Masters, and Summoners

The Tamer - Trappers, Dragon Masters, and Summoners


The undisputed masters of handling monsters, tamers bring the fiercest creatures of the world into battle with them. With their encyclopedic knowledge of the dangers of the wilderness, a tamer will seldom find themselves alone in a fight. Building off of the existing Fifth Edition rules for character creation, this PDF introduces a new class, the Tamer. These adventurers use their unique...   [click here for more]
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The Witch - Hexes, Tinctures, and Bonded Magic

The Witch - Hexes, Tinctures, and Bonded Magic


Witches channel magical power through practiced ritual and tradition rather than exerting force upon ambient magics about them. This harmonious relationship gives them a wide variety of spellcasting abilities, from delivering potent hexes and curses, to crafting restorative tinctures and poultices, to bolstering allies with wards and harmonious magics. Building off of the existing Fifth...   [click here for more]
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Warlock Patron - Krampus

Warlock Patron - Krampus


Several winter traditions revolve around festivals of gift-giving, gratitude, and hope for the new year, where good deeds and kindness throughout the year are rewarded with treats and presents. However, the children of the northern mountains also recognize the shorter days as a herald to the grim inquisition of Krampus. A reclusive devil exiled to the material plane, Krampus takes a particularly...   [click here for more]
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Warlock Patron - The Dragonbound

Warlock Patron - The Dragonbound


Some dragons utilize warlock servants as a means of collecting additional treasure for their hoards, while others may be bound to a dragon who imprinted upon them after hatching, a magical defense mechanism meant to defend wyrmlings from harm until they mature into the ferocious creatures of legend. Others who wield draconic power may use this pact as a means of forming an apprenticeship, granting...   [click here for more]
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Warlock Patron - The Magpie

Warlock Patron - The Magpie


While most spirits shy away from the noise of cities and towns, the Magpie revels in their splendor - so many things for the taking! The Magpie is a spirit whose goal is to collect the truly shiniest of things to add to its collection. It almost solely judges its collection on each item's luster - the Magpie could collect something precious, like a sparkling gemstone, or trash, such as a loose...   [click here for more]
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