You think you’re ready. You’re not. You don’t even have a clue. The Future has Changed. The Players have Changed. The Rules have Changed.
In the Dark Future, the Megacorporations ruled the world from their starscraper towers, enforcing that control with armies of cyborg assassins. But now the battlefield belongs to the new Lords of the Street: the DNA-shape shifting... [click here for more]
Need to get your C3 game up and running in a FLASH? The Flashpak contains all you'll need to run a basic C3 game, plus lots of stuff even experienced Refs can use. Includes combat screen with enhanced tables and combat tracker, 32 page micro rules with new templates, gear, infinite environment, adventure and NPC generators. ... [click here for more]
MY PARENTS BECAME CYBERPUNKS AND ALL THEY LEFT ME WAS THIS DARK FUTURE...
2027.The Incorporated States of America rules the land of the fast-gun techno-hero with a cybered fist. And a terrifying new plague sweeps the wasteland that streetkid America has inherited from the Edgerunners of 2020. Now, with amazing powers beyond mere cybertech -- abilities that defy known science, a handful of angry... [click here for more]
The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side... [click here for more]
LISTEN UP, YOU WHINY SCREWHEADS!!! "Bob's super-Solo's killing everything he meets!" "My players always start the adventure in a bar!" "Why can't I get anyone to play Netrunners??" Does this sound like YOU? Refs. Let's be honest. You've heard this kind of whining before -- and aren't you sick of it? I mean just fed up to here ... so much that you wanted to leap across the table and kill... [click here for more]
In the 21st century, no one and nothing has more effect on the people than the media, its creators, and its reporters. Military strength and economic might are hallmarks of nation-state and mega-corp alike, but it is influence-the ability to shape perceptions, opinions, and even emotions of billions of people worldwide-that ensures the power of the media. After all, it's larger than life, a projection... [click here for more]