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GURPS Alphabet Arcane: Lost Serifs

GURPS Alphabet Arcane: Lost Serifs


Despite running the gamut from A to Z, GURPS Alphabet Arcane couldn't confine all its wonders to one supplement. Fortunately, there's GURPS Alphabet Arcane: Lost Serifs to provide some additional illumination from Stefan Jones (author of GURPS Uplift and MacGuffin Alphabet). Secrets revealed herein...   [click here for more]
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GURPS Martial Arts Techniques Cheat-Sheet

GURPS Martial Arts Techniques Cheat-Sheet


GURPS Martial Arts is renowned as the most complete treatment of high-kick hijinks ever seen in a gaming system. But with that comes some complexity and the possibility of more page-flipping than back-flipping. Enter . . . the GURPS Martial Arts Techniques Cheat-Sheet! This document summarizes all the combat techniques from the hardcover, making it easy for everyone at...   [click here for more]
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GURPS Update

GURPS Update


GURPS Update has all the information you need to bring nearly all of your PCs into the Fourth Edition. Painstakingly compiled by David Morgan-Mar, Update has side-to-side charts with every single advantage, disadvantage, and skill in Third Edition, with its Fourth Edition counterpart listed alongside. Where there's not a good fit, a detailed note...   [click here for more]
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In Nomine: A Very Nybbas Christmas

In Nomine: A Very Nybbas Christmas


Nybbas, the Demon Prince of the Media, has a plan to move the meaning of Christmas even more toward the secular and commercial - make it last all year! It's not as crazy as it sounds, and there are reasons that forces on both sides might want to see it happen. This fun-filled In Nomine scenario can be played by characters from either side, as either a part of your regular...   [click here for more]
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In Nomine: The Sorcerer's Impediments

In Nomine: The Sorcerer's Impediments


The Sorcerer's Impediments is a FREE introductory adventure for In Nomine, the modern-day roleplaying game of angels and demons fighting for the future of . . . well, the future. This short adventure has all the rules you need to play. To get the full In Nomine experience, however, download the core rulebook. Your characters are minor angels...   [click here for more]
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The Fantasy Trip 2019 Postcard Contest

The Fantasy Trip 2019 Postcard Contest


A big bundle of small trips worthy of a postcard. Hexagram #1 issued a challenge: Come up with an adventure for The Fantasy Trip that fits on a postcard. Dozens of intrepid architects answered the call! This collection compiles all 40 submissions we received, including the four winning entries. Each scenario features a map and the details necessary to bring it to life. Brave "The...   [click here for more]
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Autoduel Quarterly #1/1

Autoduel Quarterly #1/1


This is the very first Autoduel Quarterly, the Car Wars magazine, published in March, 1983. It features "Convoy," a scenario by Steve Jackson and David Ladyman, plus Aaron Allston's look at Midville, OH, the home of the Sunday Drivers supplement. All that plus vehicle designs, new equipment courtesy of Uncle Albert, letters, columns, and...   [click here for more]
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Autoduel Quarterly #1/2

Autoduel Quarterly #1/2


Autoduel Quarterly is the official Car Wars magazine; Issue 1/2 was published in July, 1983. It features "Nightstrike," a complete scenario, plus Aaron Allston's look at Austin, TX, for the North American Road Atlas and Survival Guide. All that plus vehicle designs, new equipment courtesy of Uncle Albert, letters, columns, and rules answers in ADQ&A. Drive Offensively!...   [click here for more]
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Autoduel Quarterly #1/3

Autoduel Quarterly #1/3


Autoduel Quarterly is the official Car Wars magazine; Issue 1/3 was published in September, 1983. It features "Chassis & Crossbow," a look at the early days of autoduelling with a complete scenario, Autoduel Champions designer's notes from Aaron Allston, plus John M. Ford's look at Floral Gulch, IN, for the North American Road Atlas and...   [click here for more]
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Autoduel Quarterly #1/4

Autoduel Quarterly #1/4


Autoduel Quarterly is the official Car Wars magazine; Issue 1/4 was published in November, 1983. It features "Maniac," a complete solo adventure, Aaron Allston's advice on anti-cycle gang tactics, plus a look at New Tulsa, OK, for the North American Road Atlas and Survival Guide. All that and vehicle designs, new equipment courtesy of Uncle Albert, letters, columns,...   [click here for more]
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Autoduel Quarterly #10/1

Autoduel Quarterly #10/1


Autoduel Quarterly Issue 10/1 was published in the spring of 1992, and the cover story is "State of the Art, Part 3," a look at the technology behind the latest features in the autoduelling world of 2042. Other articles include a look at new rules introduced in the Uncle Albert's Catalog From Hell, along with Designer's Notes on the newest jumping and falling rules,...   [click here for more]
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Autoduel Quarterly #10/2

Autoduel Quarterly #10/2


Autoduel Quarterly Issue 10/2 was published in the summer of 1992. It featured "A Day With the Deathrunners," a fictional profile and interview with a freelance squad that recovers duelling casualties in time to get them to a cloning center. It also includes "Telegraph Road," Car Wars fiction by Ian Knights, "The Black Asp Speaks" by Craig Sheeley, and "Charge of...   [click here for more]
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Autoduel Quarterly #10/3

Autoduel Quarterly #10/3


Autoduel Quarterly Issue 10/3 was published in the fall of 1992. The cover article was Craig Sheeley's "Roadwork: 2042," and it took a look at how highways were built and repaired in trigger-happy, high-combat world of Car Wars. On top of that, there are articles on off-road dune-buggy vehicle construction and combat, a variant using bicycle frames and pedal power...   [click here for more]
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Autoduel Quarterly #10/4

Autoduel Quarterly #10/4


Autoduel Quarterly Issue 10/4 was published in the winter of 1992, and was the last issue of ADQ ever, After this issue, coverage of Car Wars would continue in Pyramid magazine. Autoduel Quarterly went out with a bang, however, with "The Oldest Trick in the Book," great autoduelling fiction from Mike Stackpole, along with some Car Wars...   [click here for more]
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Autoduel Quarterly #2/1

Autoduel Quarterly #2/1


Autoduel Quarterly kicked off its second year with Issue 2/1 in early 1984. The issue featured the first details on the official American Autoduel Association, the club for Car Wars fans, plus a complete solo adventure, Car Wars fiction from Jim Lowerre, new vehicle designs, weapons, and gadgets, and a look at Twin Cities, MN, for the North...   [click here for more]
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Autoduel Quarterly #2/2

Autoduel Quarterly #2/2


Autoduel Quarterly Issue 2/2 was published in July, 1984. The issue featured Car Wars referee hints from Steve Jackson; "Badlands Run," a complete multi-encounter scenario by Scott Haring and Jim Gould; an article on Amateur Night tactics; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and a look at Arlington, TX, for the North American Road...   [click here for more]
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Autoduel Quarterly #2/3

Autoduel Quarterly #2/3


Autoduel Quarterly Issue 2/3 was published in the fall of 1984. The issue featured three Car Wars mini-scenarios; advanced optional rules for fire; "Serendipity," a Car Wars short story; the debut of ten-wheeled trucks; advice on triple-scaling your game components for more visually exciting game; plus the usual new vehicle designs, AADA...   [click here for more]
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Autoduel Quarterly #2/4

Autoduel Quarterly #2/4


Autoduel Quarterly Issue 2/4 was published in the winter of 1984. The issue featured "Telethon," a complete scenario by Scott Haring; Car Wars fiction from John Nowak; articles on trailers in Car Wars, critical hits, and tournament duelling strategy; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and a look at Canada...   [click here for more]
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Autoduel Quarterly #3/1

Autoduel Quarterly #3/1


Autoduel Quarterly is the official Car Wars magazine; Issue 3/1 was published in the spring of 1985. It features "Grand Theft Autoduel," a complete scenario, plus articles on grenades and driving off semi assault ramps, and a look at Boulder, CO, for the North American Road Atlas and Survival Guide. All that plus vehicle designs, new equipment courtesy of Uncle Albert,...   [click here for more]
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Autoduel Quarterly #3/2

Autoduel Quarterly #3/2


Autoduel Quarterly Issue 3/2 was published in the summer of 1985. The issue featured "Doppelganger," Car Wars fiction from John Nowak; a sneak peak at the upcoming Deluxe Car Wars; an article on biker tactics; an interview with Uncle Albert about his new catalog; four mini-scenarios; plus the usual new vehicle designs, AADA news, new weapons...   [click here for more]
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Autoduel Quarterly #3/3

Autoduel Quarterly #3/3


Autoduel Quarterly Issue 3/3 was published in the fall of 1985. The issue featured "Alkahest," one of the best pieces of Car Wars fiction ever, from John M. Ford, complete with gaming notes; articles on kamicars and tow trucks; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and two chapters from the North American Road Atlas and Survival...   [click here for more]
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Autoduel Quarterly #3/4

Autoduel Quarterly #3/4


Autoduel Quarterly Issue 3/4 was published in the winter of 1985. The issue featured "First BLUD," a Car Wars scenario from Scott Haring that introduced Blg League Unlimited Duelling, a splinter group out to wipe out the AADA; "Checker's Pizza, Car Wars fiction from Brian Upton; articles on ramps and racetrack arenas; plus the usual new vehicle...   [click here for more]
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Autoduel Quarterly #4/1

Autoduel Quarterly #4/1


Autoduel Quarterly Issue 4/1 was published in the spring of 1986. The issue featured "Midwest Passage," a Car Wars scenario by Scott Haring; a second scenario left out of Car Wars Expansion Set 8: Chopper Challenge, "Search and Destroy"; an article on bandit tactics and an interview with Origin Systems' Lord British and Chuckles about the...   [click here for more]
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Autoduel Quarterly #4/2

Autoduel Quarterly #4/2


Autoduel Quarterly Issue 4/2 was published in the summer of 1986. The issue featured Designer's Notes for the new Dueltrack supplement for Car Wars by Scott Haring, along with two mini-scenarios; Car Wars fiction from Andrew Egan; an article on the Death Scouts; and a look at the District of Columbia for the North...   [click here for more]
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Autoduel Quarterly #4/3

Autoduel Quarterly #4/3


Autoduel Quarterly Issue 4/3 was published in the fall of 1986. This was the special Texas Bicentennial issue, and it featured a whole set of Texas-themed autoduelling scenarios by Allen Varney, plus Car Wars fiction from John Nowak, and Scott Haring's look at Houston, TX for the North American Road Atlas and Survival Guide. All that and letters, columns, rules answers...   [click here for more]
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Autoduel Quarterly #4/4

Autoduel Quarterly #4/4


Autoduel Quarterly Issue 4/4 was published in the winter of 1986. It featured Designer's Notes for GURPS Autoduel by co-author (and ADQ editor) Scott Haring), five mini-scenarios for Car Wars, rules for hospitalization and recovery from injury and playing an entire corporate team instead of a single duellist, plus a look...   [click here for more]
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Autoduel Quarterly #5/1

Autoduel Quarterly #5/1


Autoduel Quarterly Issue 5/1 was published in the spring of 1987. It's a special variant issue as editor Scott Haring turned loose all those crazy articles for very ununofficial ideas that have been begging to be published! Snowmobiles! Airships! Mortars! Weapon durability and maintenance rules! Advanced maneuvering system! Stretch limos! And some ideas that are just plain crazy ....   [click here for more]
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Autoduel Quarterly #5/2

Autoduel Quarterly #5/2


Autoduel Quarterly Issue 5/2 was published in the summer of 1987. It featured complete rules for boats in the Car Wars system, and "Daddy's Girl," Car Wars fiction from Ramona Richards. Steve Jackson also contributed an article on how to design solo adventures for Car Wars that could also be used for other games....   [click here for more]
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Autoduel Quarterly #5/3

Autoduel Quarterly #5/3


Autoduel Quarterly Issue 5/3 was published in the fall of 1987. The cover story was a new set of rules for autoduelling on ice and snow, complete with new equipment and four complete mini-scenarios using the new rules. The issue also has Car Wars fiction from Douglas Carey, rules for overloaded vehicles, and complete results from the 1987 Car Wars...   [click here for more]
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Autoduel Quarterly #5/4

Autoduel Quarterly #5/4


Autoduel Quarterly Issue 5/4 marks the beginning of the Stephen Beeman era as editor of ADQ, and was published in the winter of 1987. A special section on highway duelling had articles on long-distance racing, variant power consumption rules, highway survival, and highway encounters. There were also two pieces of Car Wars fiction, plus a look at the Buffalo/Niagara...   [click here for more]
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Autoduel Quarterly #6/1

Autoduel Quarterly #6/1


Autoduel Quarterly Issue 6/1 was published in the spring of 1988. The "Special Arena Duelling Issue" had articles on parimutuel wagering on arena combats, two articles on arena vehicle design, extremely unofficial rules on dragons in Car Wars, Designer's Notes for Vehicle Guide 2, an interview with the man behind Gold Cross, and a recap of...   [click here for more]
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Autoduel Quarterly #6/2

Autoduel Quarterly #6/2


Autoduel Quarterly Issue 6/2 was published in the summer of 1988. It featured "When Duty Calls," Car Wars fiction with gaming stats, plus a complete alternate maneuvering system, and "Magic in Car Wars, a much-requested compilation of goofy ideas from old issues of the much-beloved Space Gamer magazine. All that, plus a look at Coronado,...   [click here for more]
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Autoduel Quarterly #6/3

Autoduel Quarterly #6/3


Autoduel Quarterly Issue 6/3 was published in the fall of 1988. It featured "Brothers in Arms," a huge solo adventure that takes up nearly half the issue, along with some new arenas, a detailed report of the 1998 AADA World Championships complete with photos of the action, and articles on the tactics of deception and what your opponent can tell about your vehicle from a visual inspection....   [click here for more]
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Autoduel Quarterly #6/4

Autoduel Quarterly #6/4


Autoduel Quarterly Issue 6/4 was published in the winter of 1988. It featured three mini-scenarios ready to play and two new arenas ready for duelling action, advanced tactics articles for convoys and cyclists, designer's notes for the newest vehicle type in Car Wars - hovercraft - tips on duelling on a budget, and "Don't Kill the Messenger," Car Wars...   [click here for more]
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Autoduel Quarterly #7/1

Autoduel Quarterly #7/1


Autoduel Quarterly Issue 7/1 was published in the spring of 1989. The cover story was "Microplanes," an article introducing a new vehicle type to Car Wars, but this first-ever full-size issue of Autoduel Quarterly was full of all kinds of great articles, including: "Black Gold Blues," a complete scenario, and three more mini-scenarios, all ready to play;...   [click here for more]
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Autoduel Quarterly #7/2

Autoduel Quarterly #7/2


Autoduel Quarterly Issue 7/2 was published in the summer of 1989. It featured the scenarios "Mutant Zone," "Hoverball," and "Air Raiders," and the Car Wars story, "Rise of the Phoenix." "ObRacing" is a look at another death sport of the autoduelliing age, and "State of the Art" takes a look at just how the technology of autoduelling works in 2039. All that, letters,...   [click here for more]
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Autoduel Quarterly #7/3

Autoduel Quarterly #7/3


Autoduel Quarterly Issue 7/3 was published in the fall of 1989. It featured articles on pedestrian combat tactics and racing tips, a detailed report of the 1999 AADA World Championships, a Car Wars short story called "And, Of Course, It Was Black," more on the latest technology in autoduelling in 2039, rules for strafing and rocket fire from aircraft, and a complete...   [click here for more]
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Autoduel Quarterly #7/4

Autoduel Quarterly #7/4


Autoduel Quarterly Issue 7/4 was published in the winter of 1989. It featured "Full Moon Over Midville," a complete scenario with a horror theme using the Midville map and zombies, werewolves, and creepy monsters galore! Other articles covered cybernetics in Car Wars, the winning entries in the design contest for obstacle racing, "Death From Above," a mini-scenario...   [click here for more]
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Autoduel Quarterly #8/1

Autoduel Quarterly #8/1


Autoduel Quarterly Issue 8/1 was published in the spring of 1990, and features two pieces of Car Wars fiction: "Amateur Night Rerun" by Leslie Fish, and "Right of Way" by Dan Lambert. The rest of the magazine was filled with the usual new vehicle designs, letters, columns, rules answers in ADQ&A, and more! ...   [click here for more]
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Autoduel Quarterly #8/2

Autoduel Quarterly #8/2


Autoduel Quarterly Issue 8/2 was published in the summer of 1990. It featured "Duelin' in the USA," a set of eight mini-scenarios set in different parts of the U.S.; "Angel of Mercy," Car Wars fiction by Laura Tripoli; and a look at the rules changes that the Second Edition of the Car Wars Compendium would be bringing to the game. All that...   [click here for more]
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Autoduel Quarterly #8/3

Autoduel Quarterly #8/3


Autoduel Quarterly Issue 8/3 was published in the fall of 1990. It featured Aeroduel, the latest Car Wars supplement from Steve Jackson Games, and included mini-scenarios, Designer's Notes, and the full-length scenario "Aerowarriors" for the new aircraft expansion set. The issue also included articles on safely traversing the lands of the...   [click here for more]
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Autoduel Quarterly #8/4

Autoduel Quarterly #8/4


Autoduel Quarterly Issue 8/4 was published in the winter of 1990. It featured a full-length scenario for the new Car Wars Tanks supplement, plus Designer's Notes by Craig Sheeley. Other articles included Monster Trucks in Car Wars, a look at mercenaries in the autoduelling world, and "The Bounty Hunter," Car Wars...   [click here for more]
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Autoduel Quarterly #9/1

Autoduel Quarterly #9/1


Autoduel Quarterly Issue 9/1 was published in the spring of 1991, and the cover story features Car Warriors, the four-issue Marvel Epic mini-series comic based in the Car Wars universe. Other articles include a look at new official AADA tournament rules and some strategy tips to take advantage of those new rules, cruise missiles in Car Wars,...   [click here for more]
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Autoduel Quarterly #9/2

Autoduel Quarterly #9/2


Autoduel Quarterly Issue 9/2 was published in the summer of 1991. It featured "Arenaball," a complete scenario for Car Wars that's actually an entire new game - part autoduelling, part roller derby, part soccer. It also includes the use of military firepower in autoduelling arenas - where it's legal, where it isn't, and how it's being regulated; and "Mercy Bullet,"...   [click here for more]
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Autoduel Quarterly #9/3

Autoduel Quarterly #9/3


Autoduel Quarterly Issue 8/3 was published in the fall of 1991. As a "Special Halloween Issue," it featured an article on building a Car Wars-legal hearse, dressing up an arena for those special Halloween events, and a very unofficial variant called "Vampire Cars." On top of that, there are 13 mini-scenarios in "Duellin' in the U.S.A. II," and "Epilogue,"...   [click here for more]
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Autoduel Quarterly #9/4

Autoduel Quarterly #9/4


Autoduel Quarterly Issue 9/4 was published in the winter of 1991. The feature story was "Road Trip," Car Wars fiction by Laura Tripoli. The issue also had a full-length scenario by Car Wars fan favorite Craig Sheeley, "The Great ASP Hunt: The Final Chapter," and a look at the special rules and organization of the collegiate autoduelling scene....   [click here for more]
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Car Wars Division 5 Vehicle Guide

Car Wars Division 5 Vehicle Guide


They're small but deadly! A dozen hot Division 5 cars . . . with plenty of variant versions, and scenarios to use them. This book includes two different counters for each car – 24 in all – plus obstacles and other bonuses. ...   [click here for more]
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Car Wars Expansion Set 7 - Off-Road Duelling

Car Wars Expansion Set 7 - Off-Road Duelling


Get Off the Roads! See the great outdoors -- as only a Car Wars duellist can! Take your armed and armored cross-country vehicle off the highways and fight it out at the scenic Ozark Off-Road Autoduel Arena. You need: Fast Reflexes -- to dodge trees and boulders Good Handling -- to jump the river (twice!) and pass the hazardous whoop-de-doos Firepower...   [click here for more]
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Car Wars Expansion Set 8 - Chopper Challenge

Car Wars Expansion Set 8 - Chopper Challenge


You have a tricked-out helicopter, ready for action. Now, how much mayhem can you cause with it? Fire up the rotors and find out! Car Wars Expansion Set 8 – Chopper Challenge includes: 19 full-color counters – helicopters, "grasshoppers," pedestrians, and wrecks. Two color 21" × 32" wilderness maps. Five scenarios to get you off the ground! You need...   [click here for more]
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The Fantasy Trip: Deluxe Character Journal

The Fantasy Trip: Deluxe Character Journal


Praise to the Hero! With the Deluxe Character Journal, you'll never forget how amazing you are. This 32-page book for The Fantasy Trip lets you record your hero's abilities and deeds. All the most vital info is at your fingertips in a two-page spread. The book also features extra space to track your valuables, allies, and adversaries, and cities,...   [click here for more]
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