Title ▲ |
Publisher |
Price |
There's trouble right here in Nobles, Arizona. That's trouble with a capital "T," and that rhymes with "D," and that stands for . . . dinosaurs?!
Yeah. It's a long story, pardner. This here's a yee-haw yarn involving a band of bandits, a chest-pounding chase, and the final fate of a fetching filly named Donna Nesbitt. Oh, and barrels of bullets graciously given new homes in roving reptilians, to help... [click here for more] |
Steve Jackson Games |
$7.00
|
Meet the Little General
From his beginnings as a Corsican soldier, through his rise to power as the Emperor of France, to his final defeat at Waterloo, Napoleon Bonaparte built an empire . . . and a legend. Napoleon was that rarest of men – one whose life defined the age in which he lived. Now that age comes alive for your roleplaying game.
GURPS Age of Napoleon is a comprehensive... [click here for more] |
Steve Jackson Games |
$9.00
|
Open Sesame!
Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights.
Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride with... [click here for more] |
Steve Jackson Games |
$9.00
|
Lost, But Not Forgotten
Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there.
Phil Masters (GURPS Discworld), this is a gamer's guide... [click here for more] |
Steve Jackson Games |
$9.00
|
Blood and Sacrifice!
The empire of the Aztecs stretched from ocean to ocean. They worshipped hundreds of gods, kept elaborate calendars and built gigantic stone pyramids that still stand as testament to their might. Their relentless armies seemed unstoppable.
Then, in 1519, a few hundred Spanish invaders toppled it all.
To the Spanish, the Aztecs were monstrous savages . . . pagans who tore the living... [click here for more] |
Steve Jackson Games |
$9.00
|
Knights and Wizards!
They were the best knights in the world. They were advised by the most powerful wizard of all . . . Merlin himself! And their leader was King Arthur, bearer of Excalibur.
The story of Camelot is the story of chivalry itself. All the knightly traditions of fantasy . . . monster-slaying, maiden-rescuing, jousts, adventures in disguise . . . came from the tales of King Arthur, as... [click here for more] |
Steve Jackson Games |
$9.00
|
Isles of the Mighty
Standing stones. Headhunting and human sacrifice. Lusty kings and cattle-raiding queens. Naked warriors painted blue. Mysterious druids and crafty Sidhe. The Celtic world was full of strange enchantments and bloody battles.
Enter a world of feasting and fighting, where magic is everywhere and glory is everything. In this book you'll find:
Tales of the ancient Irish and Welsh heroes.
A... [click here for more] |
Steve Jackson Games |
$11.00
|
With 5,000 years of history and a quarter of the world's population, China is the perfect adventure setting . . . whether your campaign is magical or purely historical.
From the Great Wall to Tiananmen Square, from the Imperial Wars to the Boxer Rebellion, from Marco Polo to Mao, no fictional roleplaying setting can equal the scope and grandeur of China!
GURPS China also... [click here for more] |
Steve Jackson Games |
$9.00
|
Living on the Edge!
Adventure on the crumbling brink of disaster, dodging the jaws of death with barely a pause for breath between perils. This is the world of the dauntless men and daring women of 1920s and 1930s adventure tales. Live the pulse-quickening, heart-stirring, cliche-inspiring exploits chronicled in pulp magazines, movie serials, and newspaper comic strips. Visit the exotic trouble-spots... [click here for more] |
Steve Jackson Games |
$9.00
|
Tyrant Kings!
Giganotosaurus, the largest carnivore ever to walk the Earth . . . Packs of Deinonychus, the "terrible claws" . . . Triceratops, armed with shield and spears . . . 65-ton Brachiosaurus, tall as a four-story building . . . Ankylosaurus, the living tank . . . the fearsome Tyrannosaurus rex . . . cunning Troodons . . . the deadly... [click here for more] |
Steve Jackson Games |
$9.00
|
When Greek historians first declared the pyramids to be one of the Seven Wonders of the World, they had already been ancient for almost 3,000 years. The nameless Pharaoh confronted by Moses before the Exodus of the Hebrews from Egypt was one of an unbroken string of 200 "living gods" in that country. Tutankhamun, Cleopatra, Rameses, mummies, evil priests of Set: the names have resonated in the Western... [click here for more] |
Steve Jackson Games |
$9.00
|
The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth: Contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Win prestige as a statesman in... [click here for more] |
Steve Jackson Games |
$9.00
|
Beware of the Dire Dreamer . . .
Tom Heskith, the son of a rich Kansas oilman, has disappeared! Was he kidnapped? Did he run away? Or perhaps something a bit more sinister is going on . . .
Chaos in Kansas is an adventure sourcebook for GURPS Horror and GURPS Cliffhangers. In The Dire Dreamer the characters will... [click here for more] |
Steve Jackson Games |
$4.00
|
The Riddle of the Night Goers
The Old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee – the Night Goers – and of other spirits. Intrigued by these legends, Professor Geoffrey Moorehead decided to investigate . . . and vanished from the face of the earth.
Now it falls to... [click here for more] |
Steve Jackson Games |
$4.00
|
A World Of Danger!
You're in the Ice Age, where mankind battles for survival. The weather is harsh. Gigantic beasts, and your own savage cousins, surround you on every side. You have no Uzis or bulletproof vests, no automobiles, no penicillin, not even as much as a match (or a Fire spell). You have only your wits and the weapons you can make by hand.
Can you survive?
Included in this GURPS... [click here for more] |
Steve Jackson Games |
$4.00
|
Let the Games Begin!
Explore a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . .
Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with senators... [click here for more] |
Steve Jackson Games |
$9.00
|
Beauty, Terror, and Adventure
Experience the rigid etiquette of the Emperor's court, the delicate beauty of the tea ceremony, and the savage pleasure of viewing the severed heads of your enemies. In this book, you'll find:
Character templates for samurai, ninja, warrior priests, geisha, elemental sorcerers, and more. Each template also features a sample character ready for adventure!
Racial packages... [click here for more] |
Steve Jackson Games |
$9.00
|
From the dawn of civilization to the Middle Ages – or in any fantasy game – GURPS Low-Tech is a universal resource for any campaign set before the age of gunpowder and the printing press. It's 128 pages of detailed research and game ideas:
Weapons: Cleave an enemy's skull with a stone axe, stab him with a bronze sword, or impale him on your obsidian-tipped... [click here for more] |
Steve Jackson Games |
$9.00
|
The Red Planet. To the ancients, it was the God of War. To early astronomers, it seemed a world much like ours. To today's space explorers, it's the next step after the Moon . . . a harsh world that we might someday bring to life.
GURPS Mars describes Mars as it's been through the ages . . . as science now believes it really is . . . as it may be someday, mankind's first... [click here for more] |
Steve Jackson Games |
$9.00
|
The ultimate hand-to-hand combat book! The 160-page GURPS Martial Arts, Second Edition, covers more than 50 armed and unarmed fighting arts, including the historical and modern styles of both the East and the West, as well as fantasy and science-fiction styles, presented in realistic and cinematic forms. From the French fencing of swashbuckling cinema to Kendo down at the... [click here for more] |
Steve Jackson Games |
$11.00
|
Pure Mind. Calm Soul. Hands of Steel!
The indomitable martial artist is unique among adventurers. He does not rely on the trappings of technology, nor does he hide behind bullet-proof vests or high-powered rifles. He defends himself with his hands, feet, and soul. His confidence grows from his mastery, and honor and courage are his guides.
This book contains three ready-to-play scenarios for adventurous... [click here for more] |
Steve Jackson Games |
$9.00
|
Welcome to the age of chivalry, fealty, and piety. GURPS Middle Ages 1 takes you to therich, dark world of medieval England, where knights fight for King and God, nobles trade favors and treachery, and peasants work the land.
Three major periods are covered: the Saxon Kingdoms, Norman England, and the High Middle Ages. Medieval combat is described at length, from simple... [click here for more] |
Steve Jackson Games |
$9.00
|
How the West Was Won
The American frontier was a legend, even while it was happening. Gunfighters, Indians, cowboys, miners, and mountain men, the Pony Express, the Texas Rangers and the outlaws they fought, the "rust-eaters" who pushed the rails west, the settlers battling fires, floods, stampedes, and sickness . . . their adventures made the nation what it is today!
GURPS Old West... [click here for more] |
Steve Jackson Games |
$9.00
|
Lost Worlds. Hidden Cities. Holy Ground.
Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages:
Complete chapters on Atlantis, the Stone Circles... [click here for more] |
Steve Jackson Games |
$11.00
|
Mind Over Matter
Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.
Psionics is the ultimate sourcebook for psi powers. It includes a complete... [click here for more] |
Steve Jackson Games |
$9.00
|
The Universe. Some Assembly Required.
So you want to dance with the gods. You want a priest who can call down bolts of power from the skies. You want to cure the diseased and dying, and you want hordes of fanatic followers to bow to your every command.
What you need is GURPS Religion.
GURPS Religion gives you everything you need to delve into the... [click here for more] |
Steve Jackson Games |
$13.00
|
Steal From the Rich . . .
Enter a world of gallantry and adventure – a world where tyrants exploit the helpless, and an outlaw hero fights for the oppressed.
This is the world of Robin Hood.
The legend comes to life . . . in six different settings throughout time and space.
Begin your adventure in Sherwood Forest with the original Robin Hood and all his friends and foes.
Dive into swashbuckling... [click here for more] |
Steve Jackson Games |
$9.00
|
From Russia, With Blood
Enter a land of white snow, red blood and black humor. Explore the of Russian folklore and fairy tales, where all of interesting - and often chillingly malevolent - creatures dwell. Visit the many seats of Russian power, where a slip of the tongue won't lose an emissary his head - for that would be far, far too painless.
Within, you'll find the history, folklore, and daily... [click here for more] |
Steve Jackson Games |
$9.00
|
Cheat The Guillotine
"We seek him here, we seek him there Those Frenchies seek him everywhere. Is he in Heaven? Is he in Hell? That demmed elusive Pimpernel!"
So runs the verse about the darling of Regency London . . . the Scarlet Pimpernel, elusive rescuer of the victims of the French Revolution. The streets in Paris are awash in blood as Robespierre orders hundred to the guillotine,... [click here for more] |
Steve Jackson Games |
$6.00
|
Adventure in a World of Gallantry & Grace
Come to the age of the Swashbuckler, when the world was wide and fortunes could be made in an afternoon of smoking cannons and bloody cutlasses!
Swing from a chandelier into the fray, rapier in hand, dagger in teeth, and show the Cardinal's guards they can't insult the queen!
Or wait on the quiet back roads of England on a moonless night,... [click here for more] |
Steve Jackson Games |
$9.00
|
For a thousand years, the Temple of the Lost Gods was the seat of power of the dominant religion in the land - until the Madness Plague devastated the country and made the people doubt the power of the Lost Gods. Today, all that remains is ruins, and the whispered rumors that someone - or something - stirs within . . .
Temple of the Lost Gods is an adventure setting for GURPS... [click here for more] |
Steve Jackson Games |
$11.00
|
Time on Your Hands?
GURPS Timeline is the ultimate resource for the Time Travel GM. It presents all of human history – from the Big Bang to Operation Desert Storm – in a convenient, easy-to-use chronology. History is big, but GURPS Timeline makes it easy for the GM to find his way around.
GURPS Timeline... [click here for more] |
Steve Jackson Games |
$9.00
|
"From the fury of the Norsemen, oh Lord, deliver us!" So prayed the Irish monks.
To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more – a skilled navigator, a brave explorer, a hard-working trader. A dreamer whose songs and stories live even today. And a Viking was a free man – a man to whom honor and reputation were more important... [click here for more] |
Steve Jackson Games |
$9.00
|
Strong of Arm and Steely of Eye
Mighty barbarians hacking away with massive broadswords and battle-weary grunts with cordite-stung eyes come to life! GURPS Warriors expands upon the template system introduced by GURPS guru Sean "Dr. Kromm" Punch in GURPS Wizards so you can get on with the game!
Inside you'll find... [click here for more] |
Steve Jackson Games |
$9.00
|
History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world.
This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. From the man who united China to the real Dread Pirate Roberts; from the voice of... [click here for more] |
Steve Jackson Games |
$9.00
|
Stranger Than Fiction -- and Stranger Than Ever
The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities.
From the Bronze Age to Punk Rock, the Mayan Empire to Japan,
From priest-kings to rocket scientists, philosophers to courtesans,
From steppe-lords to saints, playwrights to tyrants . . .
Through brilliance or luck,... [click here for more] |
Steve Jackson Games |
$9.00
|
The Crusades lasted nearly two centuries, and their effects are felt to this day. These wars were a time of conflict, an era of secular and religious crisis, and an age of adventure. GURPS Crusades presents all the information you need to bring this exciting period to the gaming table:
A description of the world at the time of the Crusades, which lays the groundwork to understand... [click here for more] |
Steve Jackson Games |
$9.00
|
Researchers, scientists, and engineers have worked for millennia trying to turn the possible into the practical. But for every successful innovation, thousands have remained tantalizingly out of reach, lurking just a hair's breadth from the feasible . . . just an aching angstrom beyond the achievable . . . just beyond the edge of reality.
GURPS Fantasy-Tech 1: The Edge of... [click here for more] |
Steve Jackson Games |
$9.00
|
Never Settle For The Ordinary
Fantasy and realism are two great tastes that don't always taste great together. Consider low-tech melee weapons such as axes, swords, and whips: Many gloriously fantastic designs wouldn't work well – or at all – in reality.
GURPS Fantasy-Tech 2: Weapons of Fantasy embraces the far-fetched. It presents eight crazy weapons that work... [click here for more] |
Steve Jackson Games |
$6.00
|
Armed For Adventure
The mid-19th through early 20th centuries were the time of rough-and-tumble Wild West gunslingers and gentlemanly Victorian adventurers alike, an age when death was just a bullet away whether you found yourself in a sooty industrial metropolis or the wilds of the Great White Hunter. With so many people living and dying by the gun, gunsmiths were spurred to revolutionize the art... [click here for more] |
Steve Jackson Games |
$11.00
|
During the iconic years of the pulp era -- the Roaring Twenties and the Thrilling Thirties -- action stories featured hard-boiled detectives and beautiful dames, investigators of the supernatural, masked vigilantes, and cliffhanging adventurers. No matter their opponent, setting, or genre, they all carried heaters, rods, or gats.
High-Tech: Pulp Guns, Volume 1 catalogs the... [click here for more] |
Steve Jackson Games |
$9.00
|
The two-fisted heroes of the Roaring Twenties and the Thrilling Thirties were hard-boiled detectives and beautiful dames, investigators of the supernatural, masked vigilantes, and other gun-toting adventurers. And when their foes were to big to put down with fists or pistols, they weren't shy about bringing out the really big stuff.
High-Tech: Pulp Guns, Volume... [click here for more] |
Steve Jackson Games |
$9.00
|
Get Lost in the Heart of the Byzantine Empire!
Constantinople . . . one of the greatest cities of all time. GURPS Hot Spots: Constantinople, 527-1204 A.D. presents the jewel of the eastern Roman empire, detailed through more than 600 years of history. This gamer-geared guidebook brings the city to life in a hundred ways:
Discover the breathtaking sights as you approach the... [click here for more] |
Steve Jackson Games |
$11.00
|
Intrigue and politics. Artistry and adventure. Festivals and food. Welcome to the center of the world -- Florence!
Hot Spots: Renaissance Florence is your tour guide through one of the most exhilarating locations in history, the cradle of the most explosive intellectual and artistic era the world has seen. Florence! For fans of history, the name conjures dozens of adventure... [click here for more] |
Steve Jackson Games |
$9.00
|
Benvenuto a Venezia!
Venice was once the center of a pocket-sized empire, and the point of departure from the West to the East. This era comes alive once more, with GURPS Hot Spots: Renaissance Venice. Discover details on this magnificent and unusual island city's people, government, military, food, architecture, entertainment, and more. An invaluable companion to GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
Trek across thousands of miles of adventure.
For centuries, East met West along the Silk Road. With GURPS Hot Spots: The Silk Road, this time and place comes alive for your campaigns, with details about the region's people, food, religions, languages, and architecture. Travel with rare goods through bandit country, navigate micro-wars for dominance, or quest for holy lore... [click here for more] |
Steve Jackson Games |
$11.00
|
Humans and dinosaurs go together like gamers and pizza. That tens of millions of years separated the last of the dinosaurs from the first of the humans is a mere inconvenience, easily ignored. GURPS Lands Out of Time is a sourcebook for human/dino adventuring, providing all you need to know to place man and giant reptile side-by-side, whether it's a "Lost World" adventure,... [click here for more] |
Steve Jackson Games |
$9.00
|
Gird for Battle in Any Era
For as long as mankind has engaged in violence, we have sought ways to make the sticks, stones, and swords hurt just a little less. GURPS Low-Tech and GURPS Low-Tech: Instant Armor provide the bits and pieces needed to customize your defenses . . . but when you care about historical accuracy, want a proven combination... [click here for more] |
Steve Jackson Games |
$11.00
|
Go To Hell . . . And Back!
Hellsgate! The name strikes fear in mortal minds and hellish hearts alike. Ruled by demons, this city seems to exist in violation of natural laws. Hellsgate does not care. For those who live here, Hellsgate serves as a prison for some and a respite from the wars of Hell to others. For those who visit, it's equal parts danger and opportunity. Hellsgate is many things . . .... [click here for more] |
Steve Jackson Games |
$9.00
|
A Spire to Godliness
The church: so central to medieval times, it can be difficult to grasp today. Communities poured great resources into monuments built in awe and fear of God. Now perhaps viewed as stone skeletons from a pious past, cathedrals were the most impressive structures of their era . . .
GURPS Locations: St. George's Cathedral presents a grand example of such... [click here for more] |
Steve Jackson Games |
$9.00
|