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In Nomine: Liber Castellorum

In Nomine: Liber Castellorum


"So the people shouted and the trumpets were blown. As soon as the people heard the sound of the trumpet, the people raised a great shout, and the wall fell down flat . . ." -- Joshua 6:20 . . . But you don't want that to happen to your strongholds in the War between Heaven and Hell. In the Liber Castellorum (Book of Tethers), discover how Tethers -- the celestial...   [click here for more]
Steve Jackson Games  $7.99

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In Nomine: Liber Reliquarum

In Nomine: Liber Reliquarum


Infernal Gadgets, Holy Relics, Artifacts of the Gods . . . The War between Heaven and Hell has scattered countless relics of divine and infernal power throughout the world. These are not mere "magic items" to be stumbled upon in some celestial treasure trove; each is the personalized creation of an otherworldly power, to be handled with fear and trembling! The Liber Reliquarum...   [click here for more]
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In Nomine: Liber Servitorum

In Nomine: Liber Servitorum


"Look in thy glass, and tell the face thou viewest Now is the time that face should form another . . ." -- Shakespeare Not Just Another Face in the Crowd Ancient angels, new-fledged demons. Soldiers of Heaven and humans sworn to Hell. Reborn Saints and undead mummies. Ethereal spirits who side with darkness, light, or their own shades of gray . . . Within the Liber Servitorum,...   [click here for more]
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In Nomine: Liber Umbrarum

In Nomine: Liber Umbrarum


When most mortals have lived their allotted time, their spirits move on to whatever realm their destiny (or fate) sends them. They do not question this process, nor do they fight it. There are others, however, who do not go so gentle into that good night, bright light, or blazing inferno. They manage to not let something as trivial as their death keep them from hanging around and being a part of life...   [click here for more]
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In Nomine: Night Music

In Nomine: Night Music


Hail! Hail! Rock and Roll! It's a powerful Word, and Furfur wants to be its Demon Prince. But to get that coveted title, Furfur is going to have to pull a fast one on all of Hell's elite – including Lucifer himself! And to do that, he'll need all the help he can get . . . Night Music is Book One of The Revelations Cycle for the In...   [click here for more]
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In Nomine: Strange Bedfellows

In Nomine: Strange Bedfellows


This introductory adventure for In Nomine (complete with GURPS In Nomine stats) puts a group of angels in almost as much danger from the bickering factions among themselves as it does from their demon foes . . . When an angel goes AWOL, his fellow followers of Michael want to find out what's wrong and bring him back - while the Servitors of Judgment...   [click here for more]
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In Nomine: The Final Trumpet

In Nomine: The Final Trumpet


Put In Your Sickle And Reap, For The Hour To Reap Has Come Or has it? The forces of darkness are trying to bring on Armageddon, but nothing is quite as it seems. Some infernals are opposing it, and some angels are helping it along. It's time to choose sides for the biggest fight since the Fall, and no one knows who will win, or even if the time is right . . . The Final Trumpet...   [click here for more]
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In Nomine: The Marches

In Nomine: The Marches


To Sleep . . . Perchance to Dream Just be careful what kind of dream you have! The Marches is a vast dreamscape, ruled and fought over by Blandine and Beleth. Every mortal soul visits the Marches every night in slumber, and the dreams they weave are the battleground upon which these former lovers send their forces to do battle . . . Book Two of The Revelations Cycle...   [click here for more]
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In Nomine: The Rats' Revenge

In Nomine: The Rats' Revenge


What starts as a low-level investigation into a disturbance in the Symphony reveals a horrific murder with no possible suspects, a mental institution with several nasty secrets, and a rivalry between two Demon Princes that threatens to boil over into all-out war! Can your angels solve the mystery of The Rats' Revenge? This adventure for In Nomine was first published in the...   [click here for more]
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In Nomine: The Sorcerer's Impediments

In Nomine: The Sorcerer's Impediments


The Sorcerer's Impediments is a FREE introductory adventure for In Nomine, the modern-day roleplaying game of angels and demons fighting for the future of . . . well, the future. This short adventure has all the rules you need to play. To get the full In Nomine experience, however, download the core rulebook. Your characters are minor angels...   [click here for more]
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In Nomine: You Are Here

In Nomine: You Are Here


Around the World in 666 Days And us without a map . . . Across the Symphony, from Heaven to Hell, in Earth, and even in the Marches, there are places which have meaning. They are more than just earth and stone -- they're cared for or abhorred, worked in and lived in, important to people . . . and even more important to your characters! This book is full of different...   [click here for more]
Steve Jackson Games  $7.99

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Man to Man

Man to Man


Choose Your Weapons . . . and your armor, and your shield. You're ready to fight it out – Man to Man. Design your own fighter: sword-wielding barbarian or fencer, martial artist or archer. Attack, dodge, parry, block, and maneuver, just as you would on the battlefield or in the arena. If you survive, hone your skills for future combats – if you survive...   [click here for more]
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AADA Road Atlas V1: The East Coast

AADA Road Atlas V1: The East Coast


Civilization Is A Relative Term The East Coast is easily the tamest, safest, most fully recovered region in the United States. There are even a few areas where weapons aren't necessary! But the region is still dangerous, perhaps more so because of the sense of false security that is so easily developed. How can you tell the safe stretches of highway from the ambushes? Consult . . . The...   [click here for more]
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AADA Road Atlas V2: The West Coast

AADA Road Atlas V2: The West Coast


Go West, Young Duellist For nearly 200 years, the West Coast has lured the young and adventurous with many promises and beautiful locales. But the West Coast is not paradise. Danger lurks behind every corner, a threat behind every wheel. How can a visitor know where the beauty ends and the beast begins? Consult . . . The AADA Road Atlas and Survival Guide, Volume Two: The West Coast....   [click here for more]
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AADA Road Atlas V3: The South

AADA Road Atlas V3: The South


The South Will Rise Again History has not been kind to the southern United States, but through it all, the South has fought back with fierce pride and determination. Visitors will find much to admire in the South, but there is much to fear as well. How does the traveler know which way to turn? Consult . . . The AADA Road Atlas and Survival Guide, Volume Three: The South....   [click here for more]
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AADA Road Atlas V4: Australia

AADA Road Atlas V4: Australia


G'Day, Duel Mate! The economic superpower of 2038, Australia has triumphed during the crises that have ruined a world. Aussies eat "real" (non-algae) food, drive petrol-guzzling cars, and support national and regional duel circuits. But how can visitors to the Land Down-Under know what perils await? Consult . . . The AADA Road Atlas and Survival Guide, Volume Four: Australia....   [click here for more]
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AADA Road Atlas V5: The Midwest

AADA Road Atlas V5: The Midwest


For a Fistful of Grain . . . The Midwest is the fifth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, AADA advisories, as well as the best restaurants and truck stops....   [click here for more]
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AADA Road Atlas V6: The Free Oil States

AADA Road Atlas V6: The Free Oil States


Bayous, Beef, and Black Gold The Free Oil States is the sixth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each republic, including the roads, politics, police, duelling arenas, tourist attractions, and truck stops. Find out the real...   [click here for more]
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AADA Road Atlas V7: Mountain West

AADA Road Atlas V7: Mountain West


Rocky Mountain Highways The Mountain West is the seventh volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, and even the best restaurants and truck stops. Find out the...   [click here for more]
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Autoduel America Map

Autoduel America Map


Putting Automative Mayhem on the Map! Looking for adventure? Trouble? A route across the bandit-ravaged countryside of America, 2039? Or just a safe truck stop? Autoduel America puts the world of 2039 at your fingertips. Two beautiful 23" × 35" full-color maps detail the North American continent, including road conditions for the major interstate, U.S.,...   [click here for more]
Steve Jackson Games  $5.99

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Car Wars Arena Book

Car Wars Arena Book


Test Your Skill! Although frantic four-wheeled firefights can take place almost anywhere, the most popular locale for autoduellists remains the arena. Whether it's for the fame, the money, or the fact that map sheets are easier to set up than road sections, Car Wars fans love arenas. Here we're pleased to offer over a dozen of the best. Three arenas – Hammer Downs,...   [click here for more]
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Car Wars Convoy

Car Wars Convoy


Lexington to Memphis. 400 miles. Thirteen hours. If you make it, you'll earn a quick $100,000. If you fail, a city dies. Convoy is a Car Wars adventure for 1 to 6 players. Or the programmed adventure designed for solo play allows you to go it alone . . . if you feel brave enough. ...   [click here for more]
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Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters

Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters


If you play Car Wars, you need counters. With the Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters, you get them! Since this is a Car Wars supplement, let's look at some "bullet" points: You get 153 counters total – cars, busses, trucks, trailers, cycles, and helicopters! Each counter also includes a...   [click here for more]
Steve Jackson Games  $3.99

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Car Wars Midville

Car Wars Midville


Welcome to Midville. Now Go Home. Midville, Ohio, used to be a nice, sleepy little mid-American town. But that was before the cycle gangs came . . . and left with their tails between their legs! Now, thanks to UBN's hit show Crash City, it's famous – and all the Crash City fans are showing up to see if Midville is really "The Toughest Little Town in America."...   [click here for more]
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GURPS Classic: Autoduel

GURPS Classic: Autoduel


GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of way went to the biggest...   [click here for more]
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GURPS Classic: Orcslayer

GURPS Classic: Orcslayer


Six young warriors - Sent to do the work of thousands! Generations ago, the orc-hordes swarmed east into the peaceful kingdom of Caithness. Now they're coming back. Last time, it took an army to stop them; This time, your lord is sending you . . . Orcslayer is the first combat adventure for Man to Man. It's both a combat game and a roleplaying...   [click here for more]
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GURPS MacGuffin Alphabet

GURPS MacGuffin Alphabet


T is for the Twisted Mind of Stefan Jones . . . Twenty-six ways to get get into trouble in a variety of science fiction settings! Whether it involves deciphering intelligence reports disseminated in comic books or being brainwashed by the most comfortable bed in the world, you'll find over two dozen adventure seeds within, each more unusual than the last. A MacGuffin is an object of desire for someone,...   [click here for more]
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GURPS Supporting Cast: Age of Sail Pirate Crew

GURPS Supporting Cast: Age of Sail Pirate Crew


It's time to raise anchors and rig the topmasts; adventure awaits! GURPS Supporting Cast: Age of Sail Pirate Crew presents you with a new group of "friends" who are perfect for all your maritime mercantile machinations. This seafaring supplement includes: A look at the pirate's life, including shipboard organization and the logistics of a less-than-legitimate lifestyle. Full...   [click here for more]
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The AADA Vehicle Guide

The AADA Vehicle Guide


Know Your Enemy Gone are the days when every armed car on the road was either a custom job or one of a half-dozen standard makes. Today, hundreds of models of passenger cars and trucks come factory-equipped for autoduelling . . . to say nothing of the ever-growing number of well-armed commercial carriers and helicopters. You need information to stay alive. You need The AADA Vehicle Guide....   [click here for more]
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The AADA Vehicle Guide Volume 2

The AADA Vehicle Guide Volume 2


Know Your Enemy . . . Again! Technology does not stand still. New models, new configurations of familiar models, and new vehicle accessories continue to revolutionize the field of autoduelling. For this reason, the AADA has chosen to publish The AADA Vehicle Guide Volume 2. This handy guide includes: Over 130 more Car Wars vehicle designs –...   [click here for more]
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The AADA Vehicle Guide Volume 2 Counters

The AADA Vehicle Guide Volume 2 Counters


Show Your Colors Create your own autoduelling teams, corporate fleets, or vigilante groups. With these ready-to-color counters, you can even put your personal colors on your favorite vehicles! And there are plenty of vehicles to choose from – counters for nearly every vehicle in The AADA Vehicle Guide 2 – 136 in all! Everything from subcompacts to buses, with...   [click here for more]
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The AADA Vehicle Guide Volume 3

The AADA Vehicle Guide Volume 3


Ready to Attack! Here they are . . . the AADA's choice for the meanest vehicle designs of the year. From Division 5 to Division 100+, they're all fully armed, completely described, and ready to go. The AADA Vehicle Guide Volume 3 brings you 78 designs, all compatible with the Car Wars Compendium rules and legal for AADA World Championship competition....   [click here for more]
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Transhuman Space Classic

Transhuman Space Classic


It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking...   [click here for more]
Steve Jackson Games  $16.99

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Transhuman Space Classic: Broken Dreams

Transhuman Space Classic: Broken Dreams


Stay and Fight . . . On Earth in 2100, some are reaching for the stars . . . but others struggle just to survive. Much of the home world remains mired in war and intrigue, as powerful corporations and high-tech armies fight over resources, markets, and ideas. Cities on the edge of chaos are battlegrounds for covert operations and high-stakes diplomacy, and the developing nations see themselves falling...   [click here for more]
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Transhuman Space Classic: Deep Beyond

Transhuman Space Classic: Deep Beyond


The Edge of Nowhere The Deep Beyond is the solar system's final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries -- and outlaws. Deep Beyond includes: Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn...   [click here for more]
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Transhuman Space Classic: Fifth Wave

Transhuman Space Classic: Fifth Wave


The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together. Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth,...   [click here for more]
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Transhuman Space Classic: High Frontier

Transhuman Space Classic: High Frontier


"One giant leap for mankind . . ." In the year 2100, Earth-Lunar space is the most densely populated area of the solar system outside Earth itself. Come visit: Earth orbit, buzzing with busy space factories, bustling spaceports, under the watchful eye of rival orbital weapons platforms. But the biggest danger is not the threat of war but the ravages of 150 years of space junk, moving at 25,000...   [click here for more]
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Transhuman Space Classic: In The Well

Transhuman Space Classic: In The Well


In the Inner System, the worlds are closer together. Hotter. Full of promise and adventure. This book includes: A detailed history of Mars, from the robot probes of the early 21st century, to the first manned landing in 2026, through the illegal terraforming plagues created by the Ares Conspiracy. The uneasy truce on Mercury, where precious metal and abundant energy draw greedy eyes. The stifling...   [click here for more]
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Transhuman Space Classic: Orbital Decay

Transhuman Space Classic: Orbital Decay


Vandegrift Station, a top-secret orbital research lab, has suddenly stopped all transmissions. Why has the station gone silent? Where did all the bio-tech researchers go? What's that clawing at the airlock? Transhuman Space: Orbital Decay includes maps and stats of a typical orbital facility, character descriptions, and an adventure for up to six 200-point Transhuman...   [click here for more]
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Transhuman Space Classic: Personnel Files

Transhuman Space Classic: Personnel Files


2100 A.D.: Heroes Wanted? The universe of Transhuman Space is vast, and cool, and challenging. Complete your party with these ready-to-go characters fit to adventure there. There's a detective agency with an unusual boss and even stranger legmen; a pack of high-tech newshounds for whom no story is too dangerous; a crew of orbital debris-recovery specialists; and a security...   [click here for more]
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Transhuman Space Classic: Spacecraft of the Solar System

Transhuman Space Classic: Spacecraft of the Solar System


Need a Lift? Spacecraft of the Solar System describes the interplanetary and orbital craft of Transhuman Space, from the mighty Angel-class Space Dominance Vehicles of the USAF to the swift Sunlance couriers used by Solar Express. Here you'll find: An overview of the space forces of China, the European Union, and the United...   [click here for more]
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Transhuman Space Classic: Toxic Memes

Transhuman Space Classic: Toxic Memes


Believe It Or Not . . . Although you might not have a choice. In 2100, memetics rules – the science of analyzing, engineering, and manipulating ideas. Memeticists know how to get into your head, and will do so for power, money, and religion. Sometimes they'll do it just for the fun of it. Transhuman Space: Toxic Memes explores cults, conspiracies, urban legends,...   [click here for more]
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Transhuman Space Classic: Under Pressure

Transhuman Space Classic: Under Pressure


The Other Frontier As mankind reaches to the planets, a last frontier remains on Earth . . . the oceans. Governments, corporations, political idealists, and outlaws are staking their claims. There are oceans on other worlds, too: Europa, Mars, Titan – all unique and full of possibilities. Transhuman Space: Under Pressure describes the oceans of the 22nd century, from...   [click here for more]
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Transhuman Space: Bio-Tech 2100

Transhuman Space: Bio-Tech 2100


Make New Friends In the future of Transhuman Space, no field has grown as much or had such a profound impact as biotechnology. The exploitation of new frontiers in space and underwater has pushed civilization's boundaries – but only because biotech has delivered improved humans capable of living there, not to mention bioroids and uplifted animals to do much...   [click here for more]
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Transhuman Space: Bioroid Bazaar

Transhuman Space: Bioroid Bazaar


Embrace Genetic Diversity! In the year 2100, humanity is remaking itself using mature biotechnology – and creating new kinds of living things. Transhuman Space gamers have the option to play genetically edited human upgrades, enhanced or specialized parahumans, or completely synthetic bioroids. Even if they don't decide to tamper with genetics, they'll encounter plenty...   [click here for more]
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Transhuman Space: Changing Times

Transhuman Space: Changing Times


Welcome to the Future . . . In the coming decades, genetic engineering, artificial intelligences, and nanotechnology will transform humanity. Earth will no longer confine us. Space tourism, Moon and asteroid mining, a permanent settlement on Mars: all are dreams poised to take flight. A strange new world will unfold - a nightmare to some, a paradise to others. Transhuman Space...   [click here for more]
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Transhuman Space: Cities on the Edge

Transhuman Space: Cities on the Edge


Go to Town! The future has an old joke: "No one lives in the cities anymore; they're too crowded!" Tomorrow's towns in Transhuman Space have certainly evolved from eras past, and there's no doubt that they're still vibrant, exciting places. Cities on the Edge is your guide to the dangers and delights to be discovered downtown. Written by noted...   [click here for more]
Steve Jackson Games  $12.99

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Transhuman Space: Martial Arts 2100

Transhuman Space: Martial Arts 2100


Get a Kick Out of Tomorrow! Sure, humanity may have evolved beyond the need for face-to-face contact – but that doesn't mean we're not still interested in hand-to-hand combat! Transhuman Space: Martial Arts 2100 is your guide to bringing the power and possibilities of GURPS Martial Arts into the world of Transhuman Space....   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space: Personnel Files 2 - The Meme Team

Transhuman Space: Personnel Files 2 - The Meme Team


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. Transhuman Space: Personnel Files 2 – The Meme Team presents a group of...   [click here for more]
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Transhuman Space: Personnel Files 3 - Wild Justice

Transhuman Space: Personnel Files 3 - Wild Justice


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But its rich in detail can make it difficult to know what to do with it. That's where Personnel Files come in handy. When the assassins killed Steve Hollick and blasted his house apart, they made one mistake: They left two beings...   [click here for more]
Steve Jackson Games  $4.99

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