Close
Close
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!













Publisher
Steve Jackson Games   Remove Search Term
Advanced Search

 
 Hottest Titles from Steve Jackson Games
The Fantasy TripGURPS Fourth EditionGURPS Third Edition
Car WarsGURPS Fourth Edition - Start Here!GURPS Third Edition Essentials
Car Wars - Start Here!Dungeon Fantasy Roleplaying GameTranshuman Space
In Nomine
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
GURPS Spaceships 6: Mining and Industrial Spacecraft

GURPS Spaceships 6: Mining and Industrial Spacecraft


There's Gold in Them Thar Moons! GURPS Spaceships 6: Mining and Industrial Spacecraft equips you to exploit the not-so-empty void for commercial gain. It includes 29 ready-to-use vessels, from orbital factories, mining platforms, and shipyards . . . through salvage spacecraft, tugs, and tankers . . . to the TL12^ Leviathan-class constructor, for those times when...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS Spaceships 7: Divergent and Paranormal Tech

GURPS Spaceships 7: Divergent and Paranormal Tech


Ether and Magic and Psi . . . Oh My! GURPS Spaceships 7: Divergent and Paranormal Tech introduces dozens of new options for spacefaring vessels, allowing them to go where no traditional technology has gone before! Now shipwrights can add tachyon sails, digestive systems, magical power plants, armor made of wood or orichalcum, plus other strange and wonderful innovations....   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS Spaceships 8: Transhuman Spacecraft

GURPS Spaceships 8: Transhuman Spacecraft


The Future Is Sooner Than You Think If you're planning an interplanetary trip to a transhuman tomorrow, there's no time like the present! GURPS Spaceships 8: Transhuman Spacecraft updates the vessels and spacefaring information from the Transhuman Space setting to the GURP S Spaceships system. It includes dozens of new...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS Template Toolkit 1: Characters

GURPS Template Toolkit 1: Characters


A Template for Your Templates Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of his own! GURPS Template Toolkit...   [click here for more]
Steve Jackson Games  $9.99

Add to DriveThruRPG.com Order  
GURPS Thaumatology: Age of Gold

GURPS Thaumatology: Age of Gold


"I'm an alchemist," snarled the masked mystery man. "You crooks try to shoot me" -- he thumped his fist into his palm -- "and I'll turn your lead bullets into gold teeth." In the world of the 1930s, costumed crimefighters clash with cunning criminals. The eldritch forces that empowered Merlin and Circe have emerged anew. With two-fisted research and fearless forays to far lands, a new generation...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS Thaumatology: Alchemical Baroque

GURPS Thaumatology: Alchemical Baroque


Welcome to a land that's as familiar as history and as fanciful as a fairy tale. GURPS Alchemical Baroque presents the Known Lands, a place existing between the old history of magical tales and the new realities of exploration and enlightenment. It's a time of ghosts and giants, of spirits and spellcraft, of charm-slinging cunning-men and chubby sly cats. Yet even in these...   [click here for more]
Steve Jackson Games  $5.99

Add to DriveThruRPG.com Order  
GURPS Thaumatology: Chinese Elemental Powers

GURPS Thaumatology: Chinese Elemental Powers


Wield the Might of the Five Elements! The Chinese view of the elements (xing) is rich and nuanced, with cycles of creation and destruction: earth refines into metal, smothers fire, is covered by wood, and absorbs water. These interactions are as flavorful as they are balanced – perfect for a magic system! GURPS Thaumatology: Chinese Elemental Powers...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS Thaumatology: Magical Styles

GURPS Thaumatology: Magical Styles


Academy, fraternity, guild, order, school, society . . . fantasy has many names for wizardly cliques and factions. Sometimes, these are merely social constructs. Just as often, though, such groups represent philosophically distinct sects with unique magical methods, known as magical arts or styles. GURPS Thaumatology: Magical Styles aims to bring this richness to...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS Thaumatology: Ritual Path Magic

GURPS Thaumatology: Ritual Path Magic


You Can Do Anything! Magic is a creative force, and those who can harness its full potential can change the universe. This is the core of GURPS Thaumatology: Ritual Path Magic, a complete, stand-alone, and self-contained magic system for GURPS. Designed to emulate the magic of real-world traditions and popular books, movies, and television shows,...   [click here for more]
Steve Jackson Games  $9.99

Add to DriveThruRPG.com Order  
GURPS Thaumatology: Sorcery

GURPS Thaumatology: Sorcery


Unlimited Options, Unlimited Power GURPS often treats spells as skills, balancing stronger magic not with point costs but by requiring more time, risk, energy, or all three. Yet wizards in some settings can conduct rituals -- even powerful ones -- quickly, safely, and repeatedly. These magic-users wield a kind of innate magic known as sorcery. GURPS...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS Thaumatology: Urban Magics

GURPS Thaumatology: Urban Magics


In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors. When it comes to creating fantastic cities, you don't need an eldritch tome crackling with power; you only need GURPS Thaumatology:...   [click here for more]
Steve Jackson Games  $9.99

Add to DriveThruRPG.com Order  
GURPS Ultra-Tech: Weapon Tables

GURPS Ultra-Tech: Weapon Tables


Future Firepower Facts in a Flash! While GURPS Ultra-Tech covers all aspects of sci-fi stuff, the most referenced section is always the weapons. Do I want the heavy X-ray laser pistol or the electrolaser carbine? What kind of range do the bad guys get with their EMP gun? What are the options for someone looking to spend $100 on hand grenades? For these common questions,...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
GURPS Underground Adventures

GURPS Underground Adventures


Look Out Below! Some adventurers are down-to-earth . . . and some go even further! With GURPS Underground Adventures, you'll explore the dark downward domains like never before. In this well-grounded supplement, you will . . . Discover a sampling of what people around the world have thought about Earth, from early legends to modern speculations. It has an overview of...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS WWII Classic: All the King's Men

GURPS WWII Classic: All the King's Men


Winston Churchill promised the British forces would "never give up, never surrender." Now you can fight as one of His Majesty's own in GURPS WWII: All the King's Men! Watch as the storm clouds gather over Europe in the late '30s . . . and an unprepared England declares war against a Germany in its fighting prime. Experience the fear and heroism of Dunkirk, the sweltering seesaw...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS WWII Classic: Dogfaces

GURPS WWII Classic: Dogfaces


They were the Greatest Generation. When the world itself was in danger, they manned the front lines, drove the tanks, landed on the beachheads . . . They were the dogfaces. Dogfaces is the definitive roleplaying sourcebook for U.S. ground forces in World War II. Whether it's storming the beaches of Normandy, outdueling German tanks in the Ardennes, or retaking the Pacific...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS WWII Classic: Frozen Hell

GURPS WWII Classic: Frozen Hell


GURPS WWII: Frozen Hell covers the Finnish campaigns of World War II. Strap on your skis and scrounge for ammo to fight for young Finland's continued freedom, or join the Russian armies trying to secure their border from German attack. Frozen Hell covers all of the Finnish involvement in WWII, from the struggles of the diplomats through the sacrifices...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
GURPS WWII Classic: Grim Legions

GURPS WWII Classic: Grim Legions


Join the brave, proud, and doomed men carrying Mussolini's "8 million bayonets" into battle in GURPS WWII: Grim Legions, a sourcebook on the Italian armed forces. This 48-page book includes a summary of the war as seen, and endured, through Italian eyes; descriptions of Italian military organization and tactics with a roster of Italian land, naval, and air units during the...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
GURPS WWII Classic: Hand of Steel

GURPS WWII Classic: Hand of Steel


The Best of the Best! Join the elite . . . the highly trained and battle-hardened special forces of World War II. From the first daring assaults by parachute and glider to the top-secret gadgetry of the war's end, Hand of Steel gives you: The different types of special-forces mission, with historical examples. Details on commando training and skill sets. The weapons...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
GURPS WWII Classic: Iron Cross

GURPS WWII Classic: Iron Cross


In Depression-era Germany, civilization went wrong. Explore the inner workings of the Third Reich in GURPS WWII: Iron Cross, a full-sized supplement for GURPS World War II. From the Berlin councils that launched Germany's armies, to the snow-swept Russian plains where they bled dry . . . with details on weaponry, organization, tactics, and training...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS WWII Classic: Motor Pool

GURPS WWII Classic: Motor Pool


By Land, Sea, or Air . . . World War II raged from the deserts of North Africa to the jungles of the South Pacific, the mountaintops of the Alps to the beaches of Normandy, to the high seas, the undersea depths, and the skies above it all. And everywhere were the machines of war -- the bombers, fighters, tanks, jeeps, ships, submarines, landing craft, and more, thousands of designs built by dozens...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS WWII Classic: Return to Honor

GURPS WWII Classic: Return to Honor


Tragédie Et Courage! Experience the agony of 1940 and the exultation of 1945 with the rest of war-torn France in GURPS WWII: Return to Honor! From the proud Free French to dark Vichy henchmen, inside you'll find: The war as it impacted France, tearing apart society as well as the national borders. French fighting forces, from the 1940 army that met defeat to the...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
GURPS WWII Classic: Weird War II

GURPS WWII Classic: Weird War II


Everyone's heard the stories of World War II -- now take a look at the stories your teachers couldn't tell you in high school. Nazi mystic archmages, SS super-"human" troops, secret antarctic bases, "foo fighters" -- and that's just what the Axis was up to! Now your characters can fight the occult Nazi menace as well. Race for the Ark of the Covenant, steal Nazi tomes, and fight the Werewolves...   [click here for more]
Steve Jackson Games  $9.99

Add to DriveThruRPG.com Order  
GURPS WWII Core Rulebook

GURPS WWII Core Rulebook


Your Finest Hour Join the Greatest Generation as GURPS explores the defining event of the 20th century - World War II. GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS WWII: Doomed White Eagle

GURPS WWII: Doomed White Eagle


Squeezed between two much larger rivals who looked at its territory with hungry eyes, Poland was dealt perhaps the worst hand in all of World War II. Yet through it all, the Polish people fought for their freedom with determination and honor, paying the highest price of any country in the global conflict. GURPS WWII: Doomed White Eagle gives you everything you need to know...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS WWII: Leyte Gulf

GURPS WWII: Leyte Gulf


The tide was turning in the Pacific, and the U.S. was sending a massive invasion force to the Philippines. Protecting the troopships was the Third Fleet, and Japan saw its last best chance to win the war. The result was the largest naval battle in history . . . the Battle of Leyte Gulf. GURPS WWII: Leyte Gulf puts you in the middle of this epic battle, with roleplaying opportunities...   [click here for more]
Steve Jackson Games  $4.99

Add to DriveThruRPG.com Order  
GURPS WWII: Michael's Army

GURPS WWII: Michael's Army


Romania was the third member of the European Axis powers, casting their lot with Germany in the hope that the Nazis could help them reclaim territory lost to the Russians in the aftermath of World War I. When the tide of the war turned, Romania switched sides, fighting Hitler with his own weapons and supplies. Michael's Army is a sourcebook for GURPS World War...   [click here for more]
Steve Jackson Games  $4.99

Add to DriveThruRPG.com Order  
GURPS WWII: Red Tide

GURPS WWII: Red Tide


In the earliest days of World War II, the Soviet Union agreed to split Eastern Europe with Nazi Germany like two lions sharing a carcass. But in June 1941, Hitler turned on Stalin and launched Operation Barbarossa, a massive invasion of Russia. Long mistrusted by the other Allies, Stalin was now of necessity an ally . . . though one to keep at arm's length. GURPS WWII: Red Tide...   [click here for more]
Steve Jackson Games  $13.99

Add to DriveThruRPG.com Order  
GURPS WWII: Their Finest Hour

GURPS WWII: Their Finest Hour


In 1940, after tearing through Western Europe in a dazzling series of victories, the seemingly unstoppable Nazis were poised to take England. But Hitler could not cross the English Channel without undisputed control of the skies. The Germans would use the Luftwaffe, battle-tested in the Spanish Civil War and the blitzkrieg victories in Czechoslovakia, Poland, Belgium, and France, experienced...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
GURPS Zombies: Day One

GURPS Zombies: Day One


Where Did All These Zombies Come From? Zombie geeks love to argue about runners vs. shamblers, and whether zombies are defined by mindless behavior or strictly by flesh-eating, infectiousness, and undeath. The topic is nuanced enough that you could tell a new zombie story each day. The catch is that gamers expect a campaign to last a bit longer than that. Which is where GURPS...   [click here for more]
Steve Jackson Games  $9.99

Add to DriveThruRPG.com Order  
In Nomine Anime

In Nomine Anime


Big Wings, Fiery Halo This is for everyone who ever wanted a really big flaming sword . . . It's a different take on In Nomine -- but it works. This book shows you how perfectly the War between Heaven and Hell fits the "anime" style of art and fiction. Just shout "Gabriel's Flame of Vengeance!" and fry those evildoers . . . or serve the Demon Prince of Technology...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
In Nomine Superiors 1: War & Honor

In Nomine Superiors 1: War & Honor


Meet Your Boss . . . And ready yourself for battle. Seraphim and Malakim, aggressive and authoritarian . . . War, Stone, Judgment, and the Sword. The four Archangels of the "War Faction" are covered in depth in this book. Within these pages is all the material a Game Master needs to understand their goals and psychology, as well as everything a player needs to feel what it's like to be one of their...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine Superiors 2: Pleasures of the Flesh

In Nomine Superiors 2: Pleasures of the Flesh


The Devil Made Me Do It . . . Meet four Demon Princes who are helping evil keep up with the times. There is Andrealphus, the Prince of Lust, whose victims enjoy every minute of their corruption. Haagenti, the Prince of Gluttony, who consumes everything around him, including his rivals. Kobal, the Prince of Dark Humor, putting an ironic spin on the War between good and evil. And Nybbas, the Prince...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine Superiors 3: Hope and Prophecy

In Nomine Superiors 3: Hope and Prophecy


Take The Long View . . . Work in the present to create the future. Herein find four Archangels who are more concerned with the future than the present. Meet Gabriel, Archangel of Fire, living in her self-imposed seclusion, searing mortal minds with divine inspiration. Khalid, the newly-returned Archangel of Faith, certain his cause is right yet unsure of his place in Heaven. Blandine, Archangel of...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine Superiors 4: Rogues to Riches

In Nomine Superiors 4: Rogues to Riches


Evil Lurks in the Hearts of Men And these five Demon Princes thrive on man's hidden vices. Vapula, Prince of Technology, teaches disdain for nature and reverence for artifice. Valefor, Prince of Theft, urges men to take everything and give nothing. Mammon, Prince of Greed, supplants contentedness with covetousness. Fleurity, Prince of Drugs, supplies the most-reviled -- and most-desired -- substances...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine Superiors: Asmodeus

In Nomine Superiors: Asmodeus


The world is a game, whose rules must be followed. Asmodeus and his Servitors are Lucifer's secret police, responsible for hunting down Renegades and other traitors to the infernal armies, and for keeping order in Hell. The Prince of the Game is one of the most powerful of Hell's royalty. He is widely feared and roundly hated by his peers. His agents always have at least one cover identity...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine Superiors: Eli

In Nomine Superiors: Eli


Of all the Archangels, Eli produces the most contradictory images in the hearts of angels. He is both creator and destroyer - full of life and hope, his future wide-open, but out of control and out of his mind. His servants embody the Earth's primal creative forces. Casual and disorganized they may have become, but they remain makers of beauty and servants of Heaven. Eli was one of Heaven's oldest...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine Superiors: Lilith

In Nomine Superiors: Lilith


I know what you Need. Enigmatic. Immortal. Selfish. Mercurial. Human. Love her or hate her, the Princess of Freedom is a mover and shaker of In Nomine's Hell. Underestimate her, misunderstand her, and she'll take advantage. Now the GM can also take advantage, with In Nomine Superiors: Lilith. What's it like to know your only safety...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine Superiors: Litheroy

In Nomine Superiors: Litheroy


The truth will set you free . . . but only if you know what it is! Litheroy has no dark secrets, no contradictions of character, no skeletons in his closet. He tells the truth as he sees it, when he sees it, and he works hard to see as much of it as he can. Of the Archangels, he is one of the most worthy of emulation. But while In Nomine Superiors: Litheroy is...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine Superiors: Zadkiel

In Nomine Superiors: Zadkiel


Once a Servitor of Flowers, Zadkiel -- Cherub Archangel, humanity's mother-protector and champion -- seeks to straddle the line between peace and violence, aiding all Words as best she can. But to demons, she shows only her harshest side. Her Servitors are spread thin, tasked to be what the angels around them are not: medics for War, guards for Flowers, shields for the Sword. And, above all, bound...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine: A Very Nybbas Christmas

In Nomine: A Very Nybbas Christmas


Nybbas, the Demon Prince of the Media, has a plan to move the meaning of Christmas even more toward the secular and commercial - make it last all year! It's not as crazy as it sounds, and there are reasons that forces on both sides might want to see it happen. This fun-filled In Nomine scenario can be played by characters from either side, as either a part of your regular...   [click here for more]
Steve Jackson Games   FREE 

Buy Now  
In Nomine: Angelic Player's Guide

In Nomine: Angelic Player's Guide


The Good Guys Evil, beware! The Heavenly Host is here, terrifying and beautiful, and ready to play. The Angelic Player's Guide contains everything you ever wanted to know about angels -- their history, their laws, the Choirs they belong to and the Superiors they serve . . . even the dark paths that can lead them to a Fall from Grace. In addition to expanded angel descriptions,...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine: City On Fire

In Nomine: City On Fire


When a Cherub of War discovers a relic of great importance has gone missing, he declares war on the Infernal Tethers in town, turning the delicate balance of power into a City On Fire . . . City On Fire is an In Nomine adventure that can be played by either angelic or demonic characters. The Cherub's actions are upsetting...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine: Corporeal Player's Guide

In Nomine: Corporeal Player's Guide


What a Piece of Work Is a Man! How noble in reason, how infinite in faculty, In form and moving, how express and admirable, In action, how like an angel, In apprehension, how like a god . . . And yet, to me, what is this quintessence of dust? Most celestials wrestle with this when it comes to the importance of humanity. This book contains the answers. From cover to cover, the Corporeal...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine: Ethereal Player's Guide

In Nomine: Ethereal Player's Guide


These Dreams . . . Once they were gods who ruled the lands of sleep. Once they were spirits who sent their images to slumbering mortals. Once they were elves, unicorns, dragons, and more. The angels tried to kill them. The demons tried to enslave them. But the ethereal spirits survive -- and are born anew from human dreams! The War may be about Heaven and Hell, but humans aren't the only ones caught...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine: Fall of the Malakim

In Nomine: Fall of the Malakim


Welcome to Los Angeles, City of Demons L.A. is run by the forces of Hell, and any angels there exist at the whim of the demonic elite. But the demons are about to find out what happens when you push a Malakite too far . . . Fall of the Malakim is Book Four of The Revelations Cycle for the In Nomine roleplaying game. In...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine: Feast of Blades

In Nomine: Feast of Blades


A crowded airport. A horrific crash. A deranged passenger who thinks he controls demons. And, above and beneath it all, weaving throughout the carnage like some malevolent snake, are secrets. Secrets on top of secrets, some better left unspoken, others in desperate need of exposure . . . Feast of Blades is a complete adventure for In Nomine, designed for beginning...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine: Game Master's Guide

In Nomine: Game Master's Guide


When God began to create the heavens and the earth the earth was without form and void, and darkness was upon the face of the deep; and the Spirit of God was moving over the face of the waters. And God said, "Let there be light"; and there was light. And God saw that the light was good; and God separated the light from the darkness. - Genesis 1:1-1:4 It can be daunting - as an In...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine: Heaven and Hell

In Nomine: Heaven and Hell


Better to Reign in Hell . . . At least that's what Lucifer thought. But when you take a closer look at the home that he and the other Fallen have carved out for themselves, you might have a different opinion. Heaven, on the other hand, is a lovely place – but even Paradise may not be what mortals expect . . . Book Three of The Revelations Cycle, Heaven...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine: Infernal Player's Guide

In Nomine: Infernal Player's Guide


Lock up your children and your souls! The infernal hordes are here, razor-edged and ready to rampage. The Infernal Player's Guide contains everything you ever wanted to know about demons - their history, their laws, the Bands they belong to and the Princes they serve . . . even the paths that can lead them to Redemption. In addition to expanded demon descriptions, it provides...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
In Nomine: Liber Canticorum

In Nomine: Liber Canticorum


Make A Joyful Noise God made the Symphony, but the players choose the tune. Music is passion and power -- Songs are all that and more. A popular ditty may be as old as time . . . and able to work miracles! Just Don't Call It Magic! Songs aren't spells that can be sung from a hymnal. Songs are melodies already playing in your soul . . . but only a precious few can hear them. Here is the...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Displaying 251 to 300 (of 409 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9  [Next >>] 
Select Page Number