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GURPS Classic: Flight 13

GURPS Classic: Flight 13

Date Added: 2020-06-22
An Unscheduled Layover IN HELL Ladies and gentlemen, we regret to announce that Flight 13 will not be proceeding to your destination at this time. In fact, we won't be proceeding at all. And neither will you. Suddenly, the routine of air travel becomes anything but routine. Only the wits and courage of the passengers, and the minimal equipment they can carry, give any chance for...   [click here for more]
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GURPS Classic: Terradyne

GURPS Classic: Terradyne

Date Added: 2020-06-02
Terradyne! In the 22nd century, the mighty interplanetary conglomerate is the unchallenged ruler of extraterrestrial space. Its only rival for control of the solar system is the UPOE, the global government of the teeming and environmentally-threatened Earth. Will Terradyne use its economic and technological superiority to save Earth, or destroy it? GURPS Terradyne is a detailed and realistic...   [click here for more]
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Dungeon Fantasy Dungeon Planner

Dungeon Fantasy Dungeon Planner

Date Added: 2020-05-22
Adventure? Monsters? Danger? It's all part of the plan. Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon...   [click here for more]
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GURPS Vehicles: Transports of Fantasy

GURPS Vehicles: Transports of Fantasy

Date Added: 2020-04-27
Get ready for the ride of an elvish lifetime! In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS...   [click here for more]
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GURPS Disasters: Hurricane

GURPS Disasters: Hurricane

Date Added: 2020-04-27
Chaos abounds during the rain of terror. Into every life some rain must fall . . . but when a lot of rain falls all at once, you may find yourself in the eye of the storm. GURPS Disasters: Hurricane is your guide to one of the most devastating forces that nature can unleash. It includes information on the science of hurricanes, a discussion of what makes these phenomena dangerous,...   [click here for more]
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GURPS Fantasy: Portal Realms

GURPS Fantasy: Portal Realms

Date Added: 2020-04-27
Through The Doorway To Adventure Not all fantasy starts and ends in a world of wonder. Many a classic has natives of our world traveling into dreams, under the hill, through the looking glass . . . to a "portal realm." Gaming out such adventures poses many challenges – ask any GM who's had to deal with rifle-toting dragon-slayers! GURPS Fantasy: Portal Realms is...   [click here for more]
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GURPS Hot Spots: Renaissance Venice

GURPS Hot Spots: Renaissance Venice

Date Added: 2020-04-27
Benvenuto a Venezia! Venice was once the center of a pocket-sized empire, and the point of departure from the West to the East. This era comes alive once more, with GURPS Hot Spots: Renaissance Venice. Discover details on this magnificent and unusual island city's people, government, military, food, architecture, entertainment, and more. An invaluable companion to GURPS...   [click here for more]
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GURPS Powers: Totems and Nature Spirits

GURPS Powers: Totems and Nature Spirits

Date Added: 2020-04-27
Show Some Spirit The idea that spirits are associated with animals, locations, and natural forces is widespread. Shamans, medicine men, channelers, and other spirit-workers of cultures that hold such beliefs don't merely communicate with these entities – they invite possession, sometimes physically transforming into something else for the duration. This is a path to great power, but it isn't...   [click here for more]
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GURPS Social Engineering: Keeping in Contact

GURPS Social Engineering: Keeping in Contact

Date Added: 2020-04-27
It's all about who you know. The Contact advantage is a vital way to represent background helpers in the lives of GURPS characters, but players have found it challenging to harness their full potential . . . until now. GURPS Social Engineering: Keeping in Contact is your guide to all things Contact-related. Coloring in the friendship-forging aspects...   [click here for more]
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GURPS Sorcery: Sound Spells

GURPS Sorcery: Sound Spells

Date Added: 2020-04-27
Sounds like magic. Even in the darkest rooms, sound is everywhere . . . and often underestimated. Turn that omnipresent ambience to your advantage, with GURPS Sorcery: Sound Spells. Expanding on GURPS Thaumatology: Sorcery – a must-own tome to use this volume – Sound Spells augments your arcane library with an array...   [click here for more]
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GURPS Template Toolkit 2: Races

GURPS Template Toolkit 2: Races

Date Added: 2020-04-27
Humans Are Only A Suggestion A big part of what makes a game world interesting is its inhabitants – especially the nonhumans. This doesn't just mean the elves and dragons of fantasy, the aliens and robots of science fiction, the zombies and werewolves of horror, and the "toons" of animated features . . . GURPS lets you define real-world animals, plants, and machines...   [click here for more]
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GURPS Action 5: Dictionary of Danger

GURPS Action 5: Dictionary of Danger

Date Added: 2020-04-27
Everything's A Weapon The malicious misuse of tools, scenery, and seemingly "harmless" objects is a hallmark of action cinema. If the director shows us something that could conceivably be dangerous in the wrong hands, you just know that sooner or later, there will be a creative demonstration of exactly how it can kill, maim, or at least seriously embarrass. The only question is who's going to be on...   [click here for more]
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GURPS High-Tech: Electricity and Electronics

GURPS High-Tech: Electricity and Electronics

Date Added: 2020-04-27
The creative spark finds life in wires and silicon! Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment...   [click here for more]
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GURPS Monster Hunters Power-Ups 1

GURPS Monster Hunters Power-Ups 1

Date Added: 2020-04-27
Give the night something to fear. Even with your silver sword and iron dagger, sometimes you need an extra edge. Augment your fight against the forces of darkness with GURPS Monster Hunters Power-Ups 1. In addition to over a dozen abilities suitable for any champion, this supplement features power-up possibilities for champions who don't rely on paranormal traits, especially...   [click here for more]
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GURPS Power-Ups 9: Alternate Attributes

GURPS Power-Ups 9: Alternate Attributes

Date Added: 2020-04-27
Back To Basics GURPS lets you run any campaign, of any genre, in any setting – that's what "generic" and "universal" promise. Yet one size does not always fit all; sometimes, you want a game that's built for the stories you plan to tell and the style of gaming you prefer. You can do this in GURPS by choosing which traits, optional rules,...   [click here for more]
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GURPS Ultra-Lite

GURPS Ultra-Lite

Date Added: 2020-04-24
It's the power of GURPS in a tiny package! We took the essence of the core GURPS rules and distilled it down to one page! Just print GURPS Ultra-Lite and fold it into a booklet (instructions included). With these rules and three dice, you have a small package for big RPG fun. Play GURPS...   [click here for more]
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GURPS Update

GURPS Update

Date Added: 2020-04-24
GURPS Update has all the information you need to bring nearly all of your PCs into the Fourth Edition. Painstakingly compiled by David Morgan-Mar, Update has side-to-side charts with every single advantage, disadvantage, and skill in Third Edition, with its Fourth Edition counterpart listed alongside. Where there's not a good fit, a detailed note...   [click here for more]
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GURPS Alphabet Arcane: Lost Serifs

GURPS Alphabet Arcane: Lost Serifs

Date Added: 2020-04-24
Despite running the gamut from A to Z, GURPS Alphabet Arcane couldn't confine all its wonders to one supplement. Fortunately, there's GURPS Alphabet Arcane: Lost Serifs to provide some additional illumination from Stefan Jones (author of GURPS Uplift and MacGuffin Alphabet). Secrets revealed herein...   [click here for more]
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GURPS Classic: Supporting Cast

GURPS Classic: Supporting Cast

Date Added: 2020-04-24
A Cast of Thousands Are you tired of shuffling through reams of loose paper and scribbled notes? Do you just make up names and statistics for NPCs off the top of your head? Are your players getting tired of meeting the same characters in every adventure? Well, no more! GURPS Supporting Cast is the definitive collection of non-player characters for any roleplaying campaign....   [click here for more]
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GURPS Classic: Autoduel – Car Warriors

GURPS Classic: Autoduel – Car Warriors

Date Added: 2020-04-24
GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the...   [click here for more]
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GURPS Classic: Best of Pyramid 1

GURPS Classic: Best of Pyramid 1

Date Added: 2020-04-24
GURPS fans, rejoice! This 128-page book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine. Now you can get these rare articles in one place . . . updated by Pyramid editor Steven Marsh. Included are the popular campaign setting "Sprockets," high-powered rules like "Brain Hacking" and "Willful Weapons," source info like "Low-Tech...   [click here for more]
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GURPS Classic: Fantasy II

GURPS Classic: Fantasy II

Date Added: 2020-04-24
A World of Chaos In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands. Yet they do survive . . . hearty hunters, fishermen and warriors with the courage to face a world in constant turmoil. Clever and self-reliant, they refuse to yield to the land's ever-present threats -...   [click here for more]
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GURPS Classic: Horror GM's Screen

GURPS Classic: Horror GM's Screen

Date Added: 2020-04-24
A four-panel tableau is all that stands between you and your rabid players! On the front is the full-color art from the four "Summer of Horror" covers by Christopher Shy. On the back is a selection of GURPS charts and tables chosen especially for the GURPS Horror GM, with special attention to Fright Checks and magic. It also includes a 17" × 22"...   [click here for more]
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GURPS Classic: GM's Screen

GURPS Classic: GM's Screen

Date Added: 2020-04-24
Put the amazing flexibility and power of the GURPS roleplaying system at your fingertips with this GM's Screen. Seven fact-packed panels feature all the charts, tables, and other essentials. Also included is a copy of GURPS Lite, the 32-page core of the GURPS rules designed to provide a simple introduction to the system. It's everything the enterprising...   [click here for more]
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GURPS Classic: Villains

GURPS Classic: Villains

Date Added: 2020-04-24
A pirate said to Alexander the Great, "Because I have only one ship, I am called a pirate. Because you have a great navy, you are called an Emperor." Villains. Where would the heroes be without them? Probably unemployed. The hero may be the star of his story, but it takes a prize villain to bring out the best in him! GURPS Villains is a compilation of dastardly foes from...   [click here for more]
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GURPS Classic: Vehicles Lite

GURPS Classic: Vehicles Lite

Date Added: 2020-04-24
Ford, Sikorsky . . . You! Become a modern-day vehicle mogul with GURPS Vehicles Lite, the 64-page stripped-down version of our comprehensive GURPS Vehicles rules system. Vehicles Lite concentrates on modern-day land vehicles (both wheeled and tracked) and helicopters, so the system is more accessible while still letting you...   [click here for more]
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GURPS Lite (Third Edition)

GURPS Lite (Third Edition)

Date Added: 2020-04-24
GURPS Lite Third Edition is a 32-page distillation of the basic GURPS Third Edition rules. It covers the essentials of character creation, combat, success rolls, magic, adventuring, and game mastering. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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GURPS Steampunk 3: Soldiers and Scientists

GURPS Steampunk 3: Soldiers and Scientists

Date Added: 2020-04-24
When it comes to steampunk, it's important to be of good character. Fortunately, that's easier than ever, thanks to GURPS Steampunk 3: Soldiers and Scientists. This supplement builds off of the campaign-world information of GURPS Steampunk 1: Settings and Style to present the information you need to make amazing Victorian-era adventurers for GURPS...   [click here for more]
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GURPS Steampunk 2: Steam and Shellfire

GURPS Steampunk 2: Steam and Shellfire

Date Added: 2020-04-24
As GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel. Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam...   [click here for more]
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Pyramid Dungeon Collection

Pyramid Dungeon Collection

Date Added: 2020-04-24
Treasures from the Past, Better Than Ever! Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,...   [click here for more]
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GURPS Classic: Deadlands Dime Novel 2 – Wanted: Undead or Alive

GURPS Classic: Deadlands Dime Novel 2 – Wanted: Undead or Alive

Date Added: 2020-04-13
Sean Bailey was a mean ol' cuss . . . and that was before a ghost rock mine caved in on him. Now he's out to get even with the people who killed him off. It's up to bounty hunter Caleb Harling and his friends to stop him before he turns Bailey's End into a ghost town. Wanted: Undead or Alive! is the second in our series of fiction set in the world of GURPS Deadlands. There's...   [click here for more]
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GURPS Classic: Deadlands – Hexes

GURPS Classic: Deadlands – Hexes

Date Added: 2020-04-13
In the Weird West, a deck of cards can be a lethal weapon. For hucksters, poker isn't just a game – it's a path to supernatural power. The huckster tries to master a manitou, an evil spirit from Indian mythology – but the consequences of failure can be deadly. For everyone. GURPS Deadlands: Hexes is a collection of spells for your GURPS Deadlands game....   [click here for more]
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GURPS Classic: Deadlands – Varmints

GURPS Classic: Deadlands – Varmints

Date Added: 2020-04-13
Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time ....   [click here for more]
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GURPS Weird War II: The Secret of the Gneisenau

GURPS Weird War II: The Secret of the Gneisenau

Date Added: 2020-04-13
The German battlecruiser Gneisenau has just successfully - and most improbably - run the gauntlet of the English Channel. Now her luck has to hold as she steams toward Holland with the Allies in pursuit. And luck is a commodity in short supply . . . The Secret of the Gneisenau is an adventure for GURPS WWII: Weird War II, where the fantastic is mixed with...   [click here for more]
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GURPS Classic: Fantasy - Harkwood

GURPS Classic: Fantasy - Harkwood

Date Added: 2020-04-13
Tournament of Treachery Welcome to Harkwood! Fame and fortune await you in Baron Fenmarc's Prize Tourney, the largest tournament in southern Caithness! But it won't be easy - there are over a hundred knights and adventurers, ready to compete with sword and lance, bow and crossbow. The bazaar at the Tournament carries its own enticements and opportunities. Merchants have journeyed to Harkwood as...   [click here for more]
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GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights

GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights

Date Added: 2020-04-10
Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands . . . Aces and Eights...   [click here for more]
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GURPS Classic: Deadlands – Weird West

GURPS Classic: Deadlands – Weird West

Date Added: 2020-04-10
The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with eldritch menaces while hiding the awful truth from the public Back East. Deadlands, from...   [click here for more]
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GURPS Dungeon Fantasy Monsters 2: Icky Goo

GURPS Dungeon Fantasy Monsters 2: Icky Goo

Date Added: 2020-04-09
Puddings and Oozes and Slimes, Oh My! When you think of Dungeon Fantasy, three sorts of monsters come readily to mind: serious bosses, like liches and dragons; in-between threats, like trolls and dire animals; and hordes of lesser foes, like orcs and zombies. But another very old, very basic category of enemy lurks in every dungeon, and that's goo -- squidgy, nasty,...   [click here for more]
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GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic

GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic

Date Added: 2020-04-09
Legends Come to Life . . . Seeking Your Death! The most common threat standing between GURPS Dungeon Fantasy heroes and some well-deserved loot is monsters. Now, the dangers are newer than ever, yet some are as old as legend. GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic brings you 16 new creatures, inspired by sagas of times...   [click here for more]
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GURPS Dungeon Fantasy Monsters 4: Dragons

GURPS Dungeon Fantasy Monsters 4: Dragons

Date Added: 2020-04-09
Here Be Dragons Strong contenders for the title "king of the monsters," dragons have been strangely absent from GURPS Dungeon Fantasy . . . until now! Don't ask where they were – what matters is that they're here, they're as dangerous as their reputation suggests, and they're hungry. This bestiary zooms in on the classic winged, reptilian interpretation of...   [click here for more]
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GURPS Dungeon Fantasy Setting: Caverntown

GURPS Dungeon Fantasy Setting: Caverntown

Date Added: 2020-04-09
Land Of The Underground Sun Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting. GURPS...   [click here for more]
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GURPS Dungeon Fantasy Setting: Cold Shard Mountains

GURPS Dungeon Fantasy Setting: Cold Shard Mountains

Date Added: 2020-04-09
Adventure is everywhere! From the myriad subterranean tunnels to the strange structures from bygone eras dotting the land to the teeming rocky ranges that give the region its name, the Cold Shard Mountains are synonymous with adventure. GURPS Dungeon Fantasy Setting: Cold Shard Mountains presents a complete ready-to-use setting for GURPS Dungeon Fantasy....   [click here for more]
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GURPS Dungeon Fantasy Treasures 1: Glittering Prizes

GURPS Dungeon Fantasy Treasures 1: Glittering Prizes

Date Added: 2020-04-09
Did Somebody Say "Money"? Any delver who has ever met a dishonest merchant can attest that it pays -- literally! -- to know exactly what you've dragged home from the dungeon. Sometimes it's good ol' gold and silver, but the world is older and stranger than even scholars and wizards admit. Canny treasure-hunters consult books before brokers, poring over tomes like GURPS Dungeon...   [click here for more]
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GURPS Dungeon Fantasy Treasures 2: Epic Treasures

GURPS Dungeon Fantasy Treasures 2: Epic Treasures

Date Added: 2020-04-09
More Artifacts, More Power Are ordinary old magic items not as thrilling as they used to be? Then it's time to reach back into the treasure chest . . . GURPS Dungeon Fantasy Treasures 2: Epic Treasures is a collection of remarkable items for the delvers who have everything. Its nonmagical booty is impressive and includes platinum weapons and armor, a carriage fit for a...   [click here for more]
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GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower

GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower

Date Added: 2020-04-09
Mighty artifacts await your discovery. Treasure! Nothing else makes the risk to life and limb so worthwhile for GURPS Dungeon Fantasy heroes. GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower features dozens of new items worth endangering your life over, from the mind – and campaign – of Peter V. Dell'Orto. Wield the...   [click here for more]
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GURPS Dungeon Fantasy 15: Henchmen

GURPS Dungeon Fantasy 15: Henchmen

Date Added: 2020-04-09
My People Will Handle It Sometimes you want a faithful assistant, not a mighty peer with his eye on your share of the loot! From the snarling barbarian's glib agent to the fragile wizard's hardy bodyguard, all the way down the pay scale to horse-minders, potion-tasters, and valets, there are countless roles that delvers need filled yet deem beneath them. GURPS Dungeon Fantasy 15: Henchmen...   [click here for more]
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GURPS Dungeon Fantasy 16: Wilderness Adventures

GURPS Dungeon Fantasy 16: Wilderness Adventures

Date Added: 2020-04-09
Back to Nature Is a dungeon absolutely essential to killing things and taking their stuff? Not really! Every fantasy hero spends at least as much time trekking through the wilds as skulking underground -- and of course the great outdoors is big, which spells opportunity. So don't let the "Dungeon" in GURPS Dungeon Fantasy 16: Wilderness Adventures fool you. This...   [click here for more]
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GURPS Dungeon Fantasy 17: Guilds

GURPS Dungeon Fantasy 17: Guilds

Date Added: 2020-04-09
Membership Hath Its Privileges Delvers need civilization in the sense that without it, selling loot, collecting rewards, buying better gear, and scoring lucrative quests would be difficult. On the other hand, paying taxes, obeying petty laws, and kowtowing to your "betters" . . . well, those aspects aren't so appealing. While even the toughest heroes rarely go it alone, savvy ones would sooner...   [click here for more]
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GURPS Dungeon Fantasy 18: Power Items

GURPS Dungeon Fantasy 18: Power Items

Date Added: 2020-04-09
More Power for Your Powers Delvers love gear . . . and cool abilities . . . and loot. Power items are where the three meet: Kill the monster, grab the treasure, and transform a valuable-but-useless bauble into a potent adventuring tool, exploiting the fact that the fanciest items can hold the most supernatural energy. The result is a reserve for fueling your spells, powers, and special...   [click here for more]
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GURPS Dungeon Fantasy 19: Incantation Magic

GURPS Dungeon Fantasy 19: Incantation Magic

Date Added: 2020-04-09
A brand new kind of magic user for your dungeon-crawler game Why let wizards have all the fun? Become an incanter with this supplement, and bend reality to your will. These flexible magicians can conjure a variety of effects, but must prepare their most potent rituals in advance. With everything from new gear to new spells, GURPS Dungeon Fantasy 19: Incantation Magic...   [click here for more]
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