Title |
Publisher |
Price |
The Future is Alive
"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."
It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or... [click here for more] |
Steve Jackson Games |
$25.00
|
Weapons, Vehicles, and Gadgets
GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character... [click here for more] |
Steve Jackson Games |
$25.00
|
Strength In Numbers
From street gangs to armies, through political and religious groups, to businesses all the way up to multinational corporations, organizations feature prominently in many adventures. They can be tough to get a handle on, though. Juggling lots of people and resources can leave you feeling like "GM" stands for "General Manager," not "Game Master"!
GURPS Boardroom... [click here for more] |
Steve Jackson Games |
$9.00
|
The Future Is Sooner Than You Think
If you're planning an interplanetary trip to a transhuman tomorrow, there's no time like the present!
GURPS Spaceships 8: Transhuman Spacecraft updates the vessels and spacefaring information from the Transhuman Space setting to the GURP S Spaceships system. It includes dozens of new rules... [click here for more] |
Steve Jackson Games |
$9.00
|
It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking... [click here for more] |
Steve Jackson Games |
$18.00
|
Stay and Fight . . .
On Earth in 2100, some are reaching for the stars . . . but others struggle just to survive. Much of the home world remains mired in war and intrigue, as powerful corporations and high-tech armies fight over resources, markets, and ideas. Cities on the edge of chaos are battlegrounds for covert operations and high-stakes diplomacy, and the developing nations see themselves falling... [click here for more] |
Steve Jackson Games |
$11.00
|
The Edge of Nowhere
The Deep Beyond is the solar system's final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries -- and outlaws. Deep Beyond includes:
Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn... [click here for more] |
Steve Jackson Games |
$13.00
|
The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together.
Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth,... [click here for more] |
Steve Jackson Games |
$11.00
|
"One giant leap for mankind . . ."
In the year 2100, Earth-Lunar space is the most densely populated area of the solar system outside Earth itself. Come visit:
Earth orbit, buzzing with busy space factories, bustling spaceports, under the watchful eye of rival orbital weapons platforms. But the biggest danger is not the threat of war but the ravages of 150 years of space junk, moving at 25,000 miles... [click here for more] |
Steve Jackson Games |
$11.00
|
In the Inner System, the worlds are closer together. Hotter. Full of promise and adventure. This book includes:
A detailed history of Mars, from the robot probes of the early 21st century, to the first manned landing in 2026, through the illegal terraforming plagues created by the Ares Conspiracy.
The uneasy truce on Mercury, where precious metal and abundant energy draw greedy eyes.
The stifling... [click here for more] |
Steve Jackson Games |
$11.00
|
Vandegrift Station, a top-secret orbital research lab, has suddenly stopped all transmissions. Why has the station gone silent? Where did all the bio-tech researchers go?
What's that clawing at the airlock?
Transhuman Space: Orbital Decay includes maps and stats of a typical orbital facility, character descriptions, and an adventure for up to six 200-point Transhuman... [click here for more] |
Steve Jackson Games |
$4.00
|
2100 A.D.: Heroes Wanted?
The universe of Transhuman Space is vast, and cool, and challenging. Complete your party with these ready-to-go characters fit to adventure there.
There's a detective agency with an unusual boss and even stranger legmen; a pack of high-tech newshounds for whom no story is too dangerous; a crew of orbital debris-recovery specialists; and a security... [click here for more] |
Steve Jackson Games |
$4.00
|
Need a Lift?
Spacecraft of the Solar System describes the interplanetary and orbital craft of Transhuman Space, from the mighty Angel-class Space Dominance Vehicles of the USAF to the swift Sunlance couriers used by Solar Express. Here you'll find:
An overview of the space forces of China, the European Union, and the United States,... [click here for more] |
Steve Jackson Games |
$9.00
|
Believe It Or Not . . .
Although you might not have a choice. In 2100, memetics rules – the science of analyzing, engineering, and manipulating ideas. Memeticists know how to get into your head, and will do so for power, money, and religion.
Sometimes they'll do it just for the fun of it.
Transhuman Space: Toxic Memes explores cults, conspiracies, urban legends, fads,... [click here for more] |
Steve Jackson Games |
$11.00
|
The Other Frontier
As mankind reaches to the planets, a last frontier remains on Earth . . . the oceans. Governments, corporations, political idealists, and outlaws are staking their claims. There are oceans on other worlds, too: Europa, Mars, Titan – all unique and full of possibilities.
Transhuman Space: Under Pressure describes the oceans of the 22nd century, from the... [click here for more] |
Steve Jackson Games |
$11.00
|
Make New Friends
In the future of Transhuman Space, no field has grown as much or had such a profound impact as biotechnology. The exploitation of new frontiers in space and underwater has pushed civilization's boundaries – but only because biotech has delivered improved humans capable of living there, not to mention bioroids and uplifted animals to do much of the... [click here for more] |
Steve Jackson Games |
$9.00
|
Embrace Genetic Diversity!
In the year 2100, humanity is remaking itself using mature biotechnology – and creating new kinds of living things. Transhuman Space gamers have the option to play genetically edited human upgrades, enhanced or specialized parahumans, or completely synthetic bioroids. Even if they don't decide to tamper with genetics, they'll encounter plenty of... [click here for more] |
Steve Jackson Games |
$9.00
|
Welcome to the Future . . .
In the coming decades, genetic engineering, artificial intelligences, and nanotechnology will transform humanity. Earth will no longer confine us. Space tourism, Moon and asteroid mining, a permanent settlement on Mars: all are dreams poised to take flight. A strange new world will unfold - a nightmare to some, a paradise to others.
Transhuman Space... [click here for more] |
Steve Jackson Games |
$11.00
|
Go to Town!
The future has an old joke: "No one lives in the cities anymore; they're too crowded!"
Tomorrow's towns in Transhuman Space have certainly evolved from eras past, and there's no doubt that they're still vibrant, exciting places. Cities on the Edge is your guide to the dangers and delights to be discovered downtown.
Written by noted transhumanist... [click here for more] |
Steve Jackson Games |
$14.00
|
Get a Kick Out of Tomorrow!
Sure, humanity may have evolved beyond the need for face-to-face contact – but that doesn't mean we're not still interested in hand-to-hand combat! Transhuman Space: Martial Arts 2100 is your guide to bringing the power and possibilities of GURPS Martial Arts into the world of Transhuman Space.... [click here for more] |
Steve Jackson Games |
$9.00
|
Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy.
Transhuman Space: Personnel Files 2 – The Meme Team presents a group of professionals... [click here for more] |
Steve Jackson Games |
$6.00
|
Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But its rich in detail can make it difficult to know what to do with it. That's where Personnel Files come in handy.
When the assassins killed Steve Hollick and blasted his house apart, they made one mistake: They left two beings... [click here for more] |
Steve Jackson Games |
$6.00
|
Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy.
In the world of Transhuman Space, some people still feel the need for personal... [click here for more] |
Steve Jackson Games |
$7.00
|
Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy.
Transhuman Space: Personnel Files 5 – School Days 2100 presents a group of teenagers... [click here for more] |
Steve Jackson Games |
$6.00
|
At the dawn of the 22nd century, Polyhymnia is the coolest nightclub anywhere. In a world where entertainment fads rise and fall so fast that you can't even call them Flavors of the Month anymore, Polyhymnia has been around for more than a decade. It's never in the same place - or even the same experience - twice, thanks to the brilliance of Julian Cressida, one of the greatest memeticists ever.
But... [click here for more] |
Steve Jackson Games |
$7.00
|
You're Hardware!
Cybershells are everywhere in the world of Transhuman Space. Some of them are player characters, while others are faithful allies or dangerous opponents. Shell-Tech lets you fill your games with these robotic marvels and monstrosities.
GURPS Third Edition supplements for Transhuman Space... [click here for more] |
Steve Jackson Games |
$9.00
|
In this introductory adventure for Transhuman Space, the players must dig through a mountain of disinformation to find out which of Singapore's elite is ready to sell out his country to the Transpacific Socialist Alliance. But in an era where the truth can be manipulated as easily as pixels on a computer screen, who can you trust? ... [click here for more] |
Steve Jackson Games |
$7.00
|
Investigate the Future!
The world of 2100 is a bright and exciting place. But among the dazzle of LED screens and the glitter of cybershell casings linger shadows – and within shadows lurk mysteries. Transhuman Mysteries brings nail-biting noir and heart-pounding whodunits to the world of Transhuman Space:
The types of mystery tales suitable for... [click here for more] |
Steve Jackson Games |
$9.00
|
Make a Difference Saving Lives!
The NKKC (Japan Emergency Rescue Agency) is renowned as the "Wings of the Rising Sun" – first-responders dedicated to saving lives anywhere, from Earth to Luna. When disaster strikes, these heroes deploy from fixed bases and orbital drop ships to provide aid to any country that will accept their help. Transhuman Space: Wings of the Rising Sun... [click here for more] |
Steve Jackson Games |
$7.00
|