Title |
Publisher |
Price |
Infinite Worlds . . . Infinite Adventure!
The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they... [click here for more] |
Steve Jackson Games |
$29.95
|
Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation... [click here for more] |
Steve Jackson Games |
$19.99
|
Three, two, one . . . Blast off!
GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system.
The ship design and operation rules in GURPS Spaceships... [click here for more] |
Steve Jackson Games |
$15.95
|
Your Favorite Worlds – GURPSified!
GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players... [click here for more] |
Steve Jackson Games |
$15.95
|
It is 2047 A.D. The robot revolt is over, and the machines have won.
Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world small groups of dedicated... [click here for more] |
Steve Jackson Games |
$22.95
|
Men Like Gods
The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres - and... [click here for more] |
Steve Jackson Games |
$24.95
|
Watch the Skies!
Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors.
GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The... [click here for more] |
Steve Jackson Games |
$22.95
|
Mind Over Matter
Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.
Psionics is the ultimate sourcebook for psi powers. It includes a complete... [click here for more] |
Steve Jackson Games |
$22.95
|
The Future is Yours!
GURPS Space is the star-spanning sourcebook for GURPS – now revised and expanded for its third edition. In the 160 pages of GURPS Space, you'll find:
Scientifically accurate and up-to-date rules for creating star systems and planets . . . either randomly or to fit a specific campaign.
Detailed guidelines... [click here for more] |
Steve Jackson Games |
$26.95
|
An alternate world in which magic and technology both work... all too well.
On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the Hellstorm,... [click here for more] |
Steve Jackson Games |
$22.95
|
Welcome to the Future!
GURPS Ultra-Tech is a sourcebook for science-fiction technology, from the near future to the farthest reaches of imagination. Ultra-Tech is an invaluable companion for GURPS Space or any GURPS campaign that needs incredible technological equipment. Used with GURPS... [click here for more] |
Steve Jackson Games |
$22.95
|
Hard-Core Hardware
GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers, and GURPS Cyberpunk campaigns. Inside you'll find:
Deadly new weapons - from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options... [click here for more] |
Steve Jackson Games |
$22.95
|
GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of way went to the biggest... [click here for more] |
Steve Jackson Games |
$22.95
|
It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking... [click here for more] |
Steve Jackson Games |
$29.95
|
This Car Wars Sixth Edition supplement provides detailed guides for each car miniature released alongside the core game, plus two game-changing scenarios.
You'll get 64 vehicle designs in all, with Division 4 and Division 8 builds for each of the 32 cars – make your vehicle match the actual miniature sculpts! ... [click here for more] |
Steve Jackson Games |
$19.95
|
Water, Space, Sand, Snow . . . Climate Makes the Constant Foe
Bring the excitement of environmental uncertainty to the gaming table with GURPS Tactical Shooting: Extreme Conditions! Building on the foundation of GURPS Tactical Shooting, this guide provides flavorful insight and rules for wielding and maintaining arms in the most inhospitable habitats: dune-strewn... [click here for more] |
Steve Jackson Games |
$14.95
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