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Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado!
In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount! ... [click here for more] |
Steve Jackson Games |
$30.00
|
It's back . . . and the fear has grown!
GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes,... [click here for more] |
Steve Jackson Games |
$20.00
|
Undead, Infected, or Just Plain Cursed?
So . . . you think you know zombies. Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. If only there were a guide to all this stuff!
GURPS... [click here for more] |
Steve Jackson Games |
$20.00
|
The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with eldritch menaces while hiding the awful truth from the public Back East.
Deadlands, from Pinnacle/Great... [click here for more] |
Steve Jackson Games |
$13.00
|
Your Sanity is at Stake!
A mysterious cult has murdered your great-uncle, Professor Gammell. Following the clues he left, you uncover a trail of death and chaos that leads around the world. A door to a secret world, hiding in plain sight, opens before your eyes. It is a world of truths too fearful to be believed by any sane mind.
What secrets lie behind Professor Gammell's research? Will your courage... [click here for more] |
Steve Jackson Games |
$9.95
|
What Madness Will You Find?
Miskatonic University has invited you to lead an expedition to a remote and dangerous part of the Antarctic. Fame and prestige are on the line . . . but something is wrong. What horrible secrets are hidden in those remote polar regions? What's the meaning of those strange fossilized prints in the ice? And what happened to the last expedition?
Choose Cthulhu... [click here for more] |
Steve Jackson Games |
$9.95
|
Why Did It Have To Be Innsmouth?
In search of your origins, you travel to the decaying streets of a seaside town full of terrible, ancient mysteries. What are the abhorrent denizens of Innsmouth hiding? What’s buried in the deep waters of the Devil Reef? Are you willing to risk your own sanity just to know the truth?
Choose Cthulhu is a series of gamebooks based on the works of Howard... [click here for more] |
Steve Jackson Games |
$9.95
|
The Nameless City. It Should Have Stayed Hidden . . .
Ancient ruins, long buried in the ever-shifting dunes of the Arabian peninsula, await the bold explorer. What creatures still crawl along those subterranean corridors, long forgotten by mortals? Can you find the Nameless City? Should you?
Choose Cthulhu is a series of gamebooks based on the works of Howard Phillips Lovecraft. Take... [click here for more] |
Steve Jackson Games |
$9.95
|
Unclean Mysteries of the Great Old Ones!
Something disturbs the stillness of the isolated town of Dunwich. Rumors regarding the peculiar Whateley family are rife, and their connection to impious rituals has become the talk of the few who still dwell in the rough mountains of Massachusetts. What rites and spells lie in the pages of the feared Necronomicon so coveted by the Whateleys? Can you... [click here for more] |
Steve Jackson Games |
$9.95
|
Do You Dare Spend the Night in the Witch's House?
Your belief in parallel worlds has led you to the mysterious town of Arkham, following old stories about a witch who claimed dominance over the secrets of time and space. But the mysterious kidnappings and rituals continue today! Will you survive the dreams that whisper from the attic of the Witch House?
Choose Cthulhu is a series of... [click here for more] |
Steve Jackson Games |
$9.95
|
Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands . . .
Aces and Eights... [click here for more] |
Steve Jackson Games |
$7.00
|
Sean Bailey was a mean ol' cuss . . . and that was before a ghost rock mine caved in on him. Now he's out to get even with the people who killed him off. It's up to bounty hunter Caleb Harling and his friends to stop him before he turns Bailey's End into a ghost town.
Wanted: Undead or Alive! is the second in our series of fiction set in the world of GURPS Deadlands. There's... [click here for more] |
Steve Jackson Games |
$6.00
|
In the Weird West, a deck of cards can be a lethal weapon. For hucksters, poker isn't just a game – it's a path to supernatural power. The huckster tries to master a manitou, an evil spirit from Indian mythology – but the consequences of failure can be deadly. For everyone.
GURPS Deadlands: Hexes is a collection of spells for your GURPS Deadlands game. Some of... [click here for more] |
Steve Jackson Games |
$8.00
|
Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time .... [click here for more] |
Steve Jackson Games |
$13.00
|
A four-panel tableau is all that stands between you and your rabid players! On the front is the full-color art from the four "Summer of Horror" covers by Christopher Shy. On the back is a selection of GURPS charts and tables chosen especially for the GURPS Horror GM, with special attention to Fright Checks and magic. It also includes a 17" × 22"... [click here for more] |
Steve Jackson Games |
$4.00
|
Warning:
Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available.
It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls.
It is an Age of Invention; even... [click here for more] |
Steve Jackson Games |
$4.00
|
Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk... [click here for more] |
Steve Jackson Games |
$20.00
|
Can You Handle The Truth?
History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now... [click here for more] |
Steve Jackson Games |
$12.00
|
From Fear to Eternity
It has been said that an optimist believes we live in the best of all worlds, while a pessimist fears we do. Yet if we fear that ours is the best world, how fearsome must all those other worlds be?
Some of the answers can be found within the pages of GURPS Infinite Worlds: Worlds of Horror. Written by Kenneth Hite -- eldritch architect... [click here for more] |
Steve Jackson Games |
$7.00
|
They are very much like us.
Some seek to do good, others corrupt and destroy.
Some set out to do one thing, but accomplish another.
Some are fiercely devoted to their work.
Some doubt that they really make a difference.
And some wonder, in the small hours of the night, if they picked the right side.
They have great powers, for good and evil, but they are merely pawns of greater powers... [click here for more] |
Steve Jackson Games |
$18.00
|
Monster Killers Versus Killer Monsters!
If you're all out of bubblegum, maybe it's time to kick some monster's aspirations. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to the denizens of darkness and those who defeat them . . . especially the champions of GURPS Monster Hunters! This issue's creature features include:
"Last Stand on Mason Drive,"... [click here for more] |
Steve Jackson Games |
$9.00
|
Creepy Creations for Countless Campaigns!
Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid – the PDF magazine for roleplayers – checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include:
"Iraqi Irruptor Blues," an adventure for GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
The Dead Strike Back!
You thought it was safe to walk past a graveyard? The dead have other ideas! This installment of Pyramid – the PDF magazine for roleplayers – is dedicated to exploring a single versatile threat: zombies. This issue's pulse-pounding pages contain:
"Unlife Support," a discussion of various GURPS options for including playable free-willed zombies... [click here for more] |
Steve Jackson Games |
$9.00
|
The Greys. Vampires. Evil Psis. Better Bring a Spare Clip.
Wrestle enraged gargoyles on rain-slick ledges high over dark city streets! Endure the raw psychic fury of the dreaded soul dog! Above all, watch out for the insidious Greys, as they kidnap human women and steer the destiny of entire nations!
Our only defense against these terrifying foes is the Company, which takes conspiracy from theory... [click here for more] |
Steve Jackson Games |
$11.00
|
A Minor Emergency is an adventure for GURPS Black Ops, Steve Jackson Games' high-powered setting of powerful, well-trained operatives armed with the latest in weaponry and other technology, facing the unknown forces that threaten Life As We Know It. In A Minor Emergency, your team of Black Ops must track down two of your own. Have they gone over to the other... [click here for more] |
Steve Jackson Games |
$4.00
|
Vampires. Immortal and nearly invulnerable, their mystic powers and supernatural servants protect them from danger. They thrive in the darkest hours of night and haunt the dreams of every culture and every age of man. Some merely crave your blood; others drain the very essence of life, leaving you an empty, bitter husk. And they always thirst for more . . .
GURPS Blood Types... [click here for more] |
Steve Jackson Games |
$9.00
|
The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized.
The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. If a demon needs a lawyer to keep the exorcists off his... [click here for more] |
Steve Jackson Games |
$14.00
|
Terror In The Darkness
Huge buildings that eavesdrop on unsuspecting guests. Hideous fish whose songs drive villages insane. Obscene voices whispering madness through the Net. Gruesome gardens full of living human organs. Crystalline creatures floating between our atmosphere and the starry depths of outer space. And things that look like vampires - but aren't . . .
This book describes a host of the... [click here for more] |
Steve Jackson Games |
$9.00
|
They lie, steal, kidnap, maim, and kill – and we put them in our children's nurseries. They are the Fair Folk . . . the Little People . . . the Faeries.
You may think they only appear in tales, but they are everywhere: in the shadows, behind the trees, beneath the hills – and yes, even under the bed. They have lived beside us since the very beginning. Some are pretty and delicate, with gossamer... [click here for more] |
Steve Jackson Games |
$9.00
|
An Unscheduled Layover IN HELL
Ladies and gentlemen, we regret to announce that Flight 13 will not be proceeding to your destination at this time. In fact, we won't be proceeding at all. And neither will you.
Suddenly, the routine of air travel becomes anything but routine. Only the wits and courage of the passengers, and the minimal equipment they can carry, give any chance for... [click here for more] |
Steve Jackson Games |
$4.00
|
Horror has always been one of the most popular GURPS settings, and GURPS Horror is its definitive resource. The Third Edition of this classic sourcebook was revised and updated by Kenneth Hite. It replaces the previous edition historical settings with three brand-new campaign frames designed specifically for horror play. The focus is widened from... [click here for more] |
Steve Jackson Games |
$9.00
|
Beware of the Dire Dreamer . . .
Tom Heskith, the son of a rich Kansas oilman, has disappeared! Was he kidnapped? Did he run away? Or perhaps something a bit more sinister is going on . . .
Chaos in Kansas is an adventure sourcebook for GURPS Horror and GURPS Cliffhangers. In The Dire Dreamer the characters will... [click here for more] |
Steve Jackson Games |
$4.00
|
The Riddle of the Night Goers
The Old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee – the Night Goers – and of other spirits. Intrigued by these legends, Professor Geoffrey Moorehead decided to investigate . . . and vanished from the face of the earth.
Now it falls to... [click here for more] |
Steve Jackson Games |
$4.00
|
Black Lake, California, the idyllic small town you've always dreamed of . . . clean air, sparkling water and a scenic countryside . . . friendly townfolk and an easy life style . . . a perfect haven where everything is beautiful and peaceful!
Almost.
There's the mayor who doesn't remember hiring the investigators, the phones that give a constant busy signal, the sudden storm that drowns three brothers,... [click here for more] |
Steve Jackson Games |
$4.00
|
The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati.
"To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that:
Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials.
The Men in Black... [click here for more] |
Steve Jackson Games |
$9.00
|
All Things Vile and Murderous . . .
They chase you, baying, through woods far from home. They lurk in the shadows to grab the unwary. They possess your friends and change them subtly. They smash through your bedroom wall and are on you before you can even scream. But you scream anyway.
Some creatures are tragically misunderstood – fearsome in appearance, but basically harmless, or even good.
But... [click here for more] |
Steve Jackson Games |
$9.00
|
Looking for a Change?
Moon-linked curses. Shape-stealing aliens. Strange gifts and genetic quirks passed down through your bloodline. Ancestral curses. Cute little critters that gladly turn into the latest technotoy and back again. Chameleonic spies. Body-morphing symbionts. Doppelgängers.
They're all shapeshifters . . .
In GURPS Shapeshifters, GMs and players... [click here for more] |
Steve Jackson Games |
$9.00
|
Gaming After Death
The creatures of the Other World are all around us. Some were once alive. Some were created by human imagination. And some are completely inhuman but thirst for our souls.
GURPS Spirits is a complete guide to the spirit realm and its inhabitants. It includes a catalog of spirits from around the world: angels, demons, djinn, dryads, ghosts, loas, manitou,... [click here for more] |
Steve Jackson Games |
$9.00
|
You're Dead, So Now What?
Get GURPS Undead, the complete "book of the dead" for GURPS!
Undead covers everything from subtle hauntings to undead necromancers, from Gothic vampires to the brain-eating zombies of the B-movies. Inside you'll find a history of the undead, guidelines for creating your own undead (including... [click here for more] |
Steve Jackson Games |
$9.00
|
GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. A new magic system is presented, designed to replicate the way Voodoo priests and the shamans of many ancients cultures think it works.
The Shadow... [click here for more] |
Steve Jackson Games |
$9.00
|
Danger! This Side Up!
The Ark of the Covenant rests in a crate next to the gold plates of Moroni and the dissected corpses of the Martian invaders. Frozen in ice you'll find the Jersey Devil, a Yeti, and a culture of bacteria that can eat any metal – it just can't stop. Growing in a hidden hydroponics facility is a plant with a fruit that tastes like steak and contains enough nutrition in... [click here for more] |
Steve Jackson Games |
$9.00
|
Strong of Arm and Steely of Eye
Mighty barbarians hacking away with massive broadswords and battle-weary grunts with cordite-stung eyes come to life! GURPS Warriors expands upon the template system introduced by GURPS guru Sean "Dr. Kromm" Punch in GURPS Wizards so you can get on with the game!
Inside you'll find... [click here for more] |
Steve Jackson Games |
$9.00
|
Ever wanted to design a wizard but been boggled by the rules or stumped by creative block? GURPS Wizards is the solution: a complete guide to wizard design. Inside you'll find essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. The role of each wizard is discussed, along with suggestions for integrating it... [click here for more] |
Steve Jackson Games |
$9.00
|
The creatures encountered in an adventure set the tone for the game. They should be appropriate to the genre, but still a surprise for players. GURPS Creatures of the Night, Vol. 1 provides the GM with an assortment of monsters, animals, and unnatural beings that are both versatile and specific, designed to create unforgettable conflicts and unexpected alliances with the characters.... [click here for more] |
Steve Jackson Games |
$9.00
|
The creatures encountered in an adventure set the tone for the game. They should be appropriate to the genre, but still a surprise for players. GURPS Creatures of the Night, Vol. 2 provides the GM with an assortment of territorial monsters, animals, and unnatural beings. (Also, check out Volume 1!)
They defend their nests, build magic patterns... [click here for more] |
Steve Jackson Games |
$6.00
|
In the sea, the pets of mermaids surround a boat and pull it to pieces. In the forest, a green guru slips from place to place. On the plains, super-intelligent cows stand placidly, chewing their cud, and then vanish, to reappear a continent away. In the shadows, giant spiders spin webs that drag their victims through time.
In this installment of Creatures of the Night, Scott... [click here for more] |
Steve Jackson Games |
$4.00
|
Serpents with human faces whisper enticingly, beckoning you to investigate. Bat-like monstrosities with reptilian skin blot the sky, making their victims fade away. Fleshy skulls with legs skitter toward water, driven by the same thirst that claimed the lives of their unwitting creators.
In this installment of Creatures of the Night, the eerie entities are linked by their... [click here for more] |
Steve Jackson Games |
$6.00
|
The darkness lurks, waiting, under the sea. It hides in riverbeds and lakes, judging its victims. Even the streets of civilization are not safe from perilous forces that pervert the expected. Beware.
In this installment of Creatures of the Night, the elements of evil hide in plain sight, corrupting the familiar and turning seemingly safe situations into reason for panic.... [click here for more] |
Steve Jackson Games |
$6.00
|
When sinister forces assemble and speed is of the essence, those who stand against the darkness don't have time to go shopping. These brave souls need GURPS Loadouts: Monster Hunters.
This book contains ready-to-go packages of gear -- weapons, protection, and equipment -- from GURPS High-Tech, GURPS High-Tech: Pulp Guns, Volume 1,... [click here for more] |
Steve Jackson Games |
$9.00
|
Now the Horrors Have Reason to Fear
When death can lurk around any dark corner, humanity's defenders must be ever-vigilant. Their story is yours, with GURPS Monster Hunters 1: Champions.
Written by Jason "PK" Levine (author of GURPS Psionic Powers), GURPS Monster Hunters 1: Champions gives modern-day heroes what they need... [click here for more] |
Steve Jackson Games |
$12.00
|