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The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT... [click here for more] |
Steve Jackson Games |
$19.95
|
Ardonirane, Jewel of the Red Plains
In Death Test, you met the Thorsz, the ruthless warlord of a busy merchant city. This book is a guide to that city: Ardonirane.
Learn its history. How did the Thorsz reach power? What are his goals, and why does he rule with an iron hand? Why has he not married? And what may happen next month and next year?
In this book, you'll find:
Dozens... [click here for more] |
Steve Jackson Games |
$25.95
|
A World of Magic
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history... [click here for more] |
Steve Jackson Games |
$29.95
|
The Future is Alive
"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."
It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or... [click here for more] |
Steve Jackson Games |
$29.95
|
In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu.
GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay:
A description and explanation of what the gun fu genre is and how to emulate it.
Rules... [click here for more] |
Steve Jackson Games |
$15.95
|
It's All Here!
From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes:
Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets... [click here for more] |
Steve Jackson Games |
$29.95
|
It's back . . . and the fear has grown!
GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes,... [click here for more] |
Steve Jackson Games |
$24.95
|
Infinite Worlds . . . Infinite Adventure!
The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they... [click here for more] |
Steve Jackson Games |
$29.95
|
Magic is Everywhere
Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
Within these virtual pages, crackling with mystic energies, you'll find:
The core magic system for... [click here for more] |
Steve Jackson Games |
$29.95
|
Fighting Around the World
Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters:
Descriptions and statistics for over 100 fighting styles of all kinds.
Nearly 100... [click here for more] |
Steve Jackson Games |
$29.95
|
Three, two, one . . . Blast off!
GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system.
The ship design and operation rules in GURPS Spaceships... [click here for more] |
Steve Jackson Games |
$15.95
|
Feel the Power!
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:
Minor tweaks for the spell-based magic of the Basic Set:... [click here for more] |
Steve Jackson Games |
$29.95
|
Weapons, Vehicles, and Gadgets
GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character... [click here for more] |
Steve Jackson Games |
$29.95
|
Monsters and Treasure!
Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improvedion... [click here for more] |
Steve Jackson Games |
$29.95
|
 Your Sanity is at Stake!
A mysterious cult has murdered your great-uncle, Professor Gammell. Following the clues he left, you uncover a trail of death and chaos that leads around the world. A door to a secret world, hiding in plain sight, opens before your eyes. It is a world of truths too fearful to be believed by any sane mind.
What secrets lie behind Professor Gammell's research? Will your courage... [click here for more] |
Steve Jackson Games |
$18.95
|
 What Madness Will You Find?
Miskatonic University has invited you to lead an expedition to a remote and dangerous part of the Antarctic. Fame and prestige are on the line . . . but something is wrong. What horrible secrets are hidden in those remote polar regions? What's the meaning of those strange fossilized prints in the ice? And what happened to the last expedition?
Choose Cthulhu... [click here for more] |
Steve Jackson Games |
$18.95
|
 Why Did It Have To Be Innsmouth?
In search of your origins, you travel to the decaying streets of a seaside town full of terrible, ancient mysteries. What are the abhorrent denizens of Innsmouth hiding? What’s buried in the deep waters of the Devil Reef? Are you willing to risk your own sanity just to know the truth?
Choose Cthulhu is a series of gamebooks based on the works of Howard... [click here for more] |
Steve Jackson Games |
$18.95
|
 The Nameless City. It Should Have Stayed Hidden . . .
Ancient ruins, long buried in the ever-shifting dunes of the Arabian peninsula, await the bold explorer. What creatures still crawl along those subterranean corridors, long forgotten by mortals? Can you find the Nameless City? Should you?
Choose Cthulhu is a series of gamebooks based on the works of Howard Phillips Lovecraft. Take... [click here for more] |
Steve Jackson Games |
$18.95
|
 Unclean Mysteries of the Great Old Ones!
Something disturbs the stillness of the isolated town of Dunwich. Rumors regarding the peculiar Whateley family are rife, and their connection to impious rituals has become the talk of the few who still dwell in the rough mountains of Massachusetts. What rites and spells lie in the pages of the feared Necronomicon so coveted by the Whateleys? Can you... [click here for more] |
Steve Jackson Games |
$18.95
|
 Do You Dare Spend the Night in the Witch's House?
Your belief in parallel worlds has led you to the mysterious town of Arkham, following old stories about a witch who claimed dominance over the secrets of time and space. But the mysterious kidnappings and rituals continue today! Will you survive the dreams that whisper from the attic of the Witch House?
Choose Cthulhu is a series of... [click here for more] |
Steve Jackson Games |
$18.95
|
Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.
There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions... [click here for more] |
Steve Jackson Games |
$39.95
|
 The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.
Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known... [click here for more] |
Steve Jackson Games |
$34.95
|
A Gaslamp Fantasy – With Adventure, Romance, and Mad Science!
The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:
A detailed description of the setting and... [click here for more] |
Steve Jackson Games |
$54.95
|
In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action!
Action 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s... [click here for more] |
Steve Jackson Games |
$14.95
|
You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target.
GURPS Action 2: Exploits... [click here for more] |
Steve Jackson Games |
$15.95
|
Your Favorite Worlds – GURPSified!
GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players... [click here for more] |
Steve Jackson Games |
$15.95
|
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with quick-start... [click here for more] |
Steve Jackson Games |
$29.95
|
 In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the... [click here for more] |
Steve Jackson Games |
$26.95
|
 A Reflection of Adversity
An eldritch mirror holds the key to demonic power. Courageous and mighty adventurers must face impossible odds to track it down.
You have to stop those guys from taking the treasure you plan to steal!
GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon presents an adventure for four or more GURPS Dungeon Fantasy... [click here for more] |
Steve Jackson Games |
$15.95
|
 Land Of The Underground Sun
Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$14.95
|
Can You Handle The Truth?
History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now... [click here for more] |
Steve Jackson Games |
$19.95
|
There Will Be War!
Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful... [click here for more] |
Steve Jackson Games |
$14.95
|
A Dame Walks Into Your Office . . .
A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror... [click here for more] |
Steve Jackson Games |
$19.95
|
 Be More Social!
Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything.
This supplement provides detailed rules for every type of common... [click here for more] |
Steve Jackson Games |
$24.95
|
Men Like Gods
The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres - and... [click here for more] |
Steve Jackson Games |
$24.95
|
Praise to the Hero!
With the Deluxe Character Journal, you'll never forget how amazing you are. This 32-page book for The Fantasy Trip lets you record your hero's abilities and deeds. All the most vital info is at your fingertips in a two-page spread. The book also features extra space to track your valuables, allies, and adversaries, and cities,... [click here for more] |
Steve Jackson Games |
$8.95
|
Danger awaits . . . if you plan ahead!
When it comes to keeping your labyrinths logical, your monsters managed, and your traps and treasures tracked, you need a plan. You need the Labyrinth Planner! This 48-page book is a blank canvas for your adventuring artistry in The Fantasy Trip, with hex sheets to inspire your overview maps and individual rooms,... [click here for more] |
Steve Jackson Games |
$8.95
|
Face death. Alone.
It started out as a simple bounty hunt. But your quarry has fled to a place that belongs to the dead . . . filled with foes that mock both life and death. Dare you enter the Red Crypt? This solo adventure includes two ready-to-use adventurers and provides rules for using it with your own hero or wizard. ... [click here for more] |
Steve Jackson Games |
$14.95
|
They walk among us.
They are neither alive nor dead. They inhabit the world in between. But all too often the living are their prey.
This book includes 44 creatures for The Fantasy Trip, a guide to the general powers and vulnerabilities of the unliving, and a complete adventure setting, The Haunting of Holner House. ... [click here for more] |
Steve Jackson Games |
$24.95
|
A Solo Adventure For One Daring Hero
For generations, treasure-hunters have sought in vain for the hidden workshop of the reclusive alchemist, Thesije.
Perhaps none of them had the directions you have discovered, to a cave a single day's journey from the caravanserai of Nept.
Will you be the one to claim the treasures and secrets so many have failed to find?
Warlock's Workshop is a... [click here for more] |
Steve Jackson Games |
$19.95
|
Now the Horrors Have Reason to Fear
When death can lurk around any dark corner, humanity's defenders must be ever-vigilant. Their story is yours, with GURPS Monster Hunters 1: Champions.
Written by Jason "PK" Levine (author of GURPS Psionic Powers), GURPS Monster Hunters 1: Champions gives modern-day heroes what they need... [click here for more] |
Steve Jackson Games |
$19.95
|
Don't Stand in the Dark; Do Something Awesome!
What defines a hunter of hidden horrors? Is it the powers? The skills? The lore? Or is a true hero defined by what he does with those gifts?
Monster Hunters 2: The Mission picks up where Monster Hunters 1: Champions left off, presenting the rules and tips would-be hunters depend on to survive.... [click here for more] |
Steve Jackson Games |
$14.95
|
The Dangers That Dwell in a Thousand Shadows
The dead arise. Impossible animals lurk in the sewers. Inhuman forms howl at the moon while cultists chant nonstop in a filthy basement. For those champions who face the darkness, the job just got more interesting.
GURPS Monster Hunters 3: The Enemy provides a horde of high-powered horrors. Although designed for GURPS... [click here for more] |
Steve Jackson Games |
$14.95
|
A Template for Your Templates
Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of their own!
GURPS Template Toolkit 1: Characters... [click here for more] |
Steve Jackson Games |
$14.95
|
 Choose Your Weapons . . .
and your armor, and your shield. You're ready to fight it out – Man to Man.
Design your own fighter: sword-wielding barbarian or fencer, martial artist or archer. Attack, dodge, parry, block, and maneuver, just as you would on the battlefield or in the arena. If you survive, hone your skills for future combats – if you survive . . .
Steve Jackson,... [click here for more] |
Steve Jackson Games |
$19.95
|
 What will happen to me? My program? My career?
The Silicon Valley Tarot knows. Created by Thomas Scoville, this tarot deck became "flavor of the month" on the Internet before a single tree died to create a real card. But everyone who saw it wanted a real, physical deck . . . and so we printed one.
The hardcopy version of the Silicon Valley Tarot is a real 70-card deck, with both major and minor arcana.... [click here for more] |
Steve Jackson Games |
$26.06
|
 This Car Wars Sixth Edition supplement provides detailed guides for each car miniature released alongside the core game, plus two game-changing scenarios.
You'll get 64 vehicle designs in all, with Division 4 and Division 8 builds for each of the 32 cars – make your vehicle match the actual miniature sculpts! ... [click here for more] |
Steve Jackson Games |
$19.95
|
 Pyramid Treasures Return!
Before the Dungeon Fantasy Roleplaying Game arrived in the hands of eager fans, new material for it appeared in the pages of Pyramid magazine . . . and support continued until the last issue of that volume.
Now, we collect a trove of those Pyramid goodies – over 20 articles – lightly updated, enhanced with atmospheric art, and designed... [click here for more] |
Steve Jackson Games |
$49.95
|
 Out of print for decades, and still often requested, Game Design Vol. 1: Theory and Practice is back as an affordable reproduction of its original printing.
Written for the serious game designer – or for the amateur who'd like to be published professionally – this book, by one of the field's top designers for decades, combines practical advice with theoretical background. Beginning... [click here for more] |
Steve Jackson Games |
$15.95
|
 One thing strikes fear into the hearts (and laughter into the twisted minds) of publishers everywhere. Some game rules are good, some are bad, and some are Murphy's! From the pages of Space Gamer and Pyramid, this is the cartoon feature that takes those rules and skewers them, bleeding, for everyone to mock. (Us? Attitude? It's all right; we pick on our own stuff, too.) The strip has... [click here for more] |
Steve Jackson Games |
$19.95
|