Close
Close
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!













Steve Jackson Games
Car Wars   Remove Search Term
Advanced Search

 
 Hottest Titles
Car Wars
Products found in this section... Sort by: 
 Title    Publisher    Price  
Car Wars - Deluxe Edition

Car Wars - Deluxe Edition


On the Highways of the Future, the Biggest Gun Has the Right of Way! Car Wars is the game of combat on the freeways of the not-too-distant future. Choose your vehicle – complete with armor, power plant, suspension, even body style – then take it out on the road. You'll come home an "ace" or you'll crash and burn. If you survive, your abilities will improve, and...   [click here for more]
Steve Jackson Games  $19.99

Add to DriveThruRPG.com Order  
Car Wars Classic

Car Wars Classic


Drive Offensively! He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire. That would teach him not to tailgate . . . Drive the freeways of the future – where the right of way goes to the biggest guns. Players choose their vehicles – complete with weapons, armor, power...   [click here for more]
Steve Jackson Games  $5.99

Add to DriveThruRPG.com Order  
Car Wars Compendium

Car Wars Compendium


Car Wars is the game of the freeways of the future, where the right of way goes to the biggest guns. Choose your vehicle – complete with weapons, armor, power plant, suspension, and body style. Then take it out on the road. You'll come home an "ace," or you'll crash and burn. If you survive, your abilities will improve, and you can accumulate money to buy bigger...   [click here for more]
Steve Jackson Games  $14.99

Add to DriveThruRPG.com Order  
Boat Wars

Boat Wars


Just When You Thought It Was Safe to Go in the Water . . . If you thought the roads were tough in 2040, you ain't seen nothin' yet. Boat Wars takes the action and excitement of Car Wars off the land and into the water! This supplement gives you complete, official rules for movement, combat, and construction of boats and hovercraft....   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Car Wars Tanks

Car Wars Tanks


Heavy Metal Huge. Invulnerable. Invincible. Awesome. A moving mountain of metal and firepower, untouchable and unstoppable. This is an armored fighting vehicle on the move. Like the Juggernaut of old, the AFV crushes all in its path. Car Wars Tanks provides complete rules for these vastly potent war machines. Build any kind of AFV, from humble mini-personnel carriers to...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
AADA Road Atlas V1: The East Coast

AADA Road Atlas V1: The East Coast


Civilization Is A Relative Term The East Coast is easily the tamest, safest, most fully recovered region in the United States. There are even a few areas where weapons aren't necessary! But the region is still dangerous, perhaps more so because of the sense of false security that is so easily developed. How can you tell the safe stretches of highway from the ambushes? Consult . . . The...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
AADA Road Atlas V2: The West Coast

AADA Road Atlas V2: The West Coast


Go West, Young Duellist For nearly 200 years, the West Coast has lured the young and adventurous with many promises and beautiful locales. But the West Coast is not paradise. Danger lurks behind every corner, a threat behind every wheel. How can a visitor know where the beauty ends and the beast begins? Consult . . . The AADA Road Atlas and Survival Guide, Volume Two: The West Coast....   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
AADA Road Atlas V3: The South

AADA Road Atlas V3: The South


The South Will Rise Again History has not been kind to the southern United States, but through it all, the South has fought back with fierce pride and determination. Visitors will find much to admire in the South, but there is much to fear as well. How does the traveler know which way to turn? Consult . . . The AADA Road Atlas and Survival Guide, Volume Three: The South....   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
AADA Road Atlas V4: Australia

AADA Road Atlas V4: Australia


G'Day, Duel Mate! The economic superpower of 2038, Australia has triumphed during the crises that have ruined a world. Aussies eat "real" (non-algae) food, drive petrol-guzzling cars, and support national and regional duel circuits. But how can visitors to the Land Down-Under know what perils await? Consult . . . The AADA Road Atlas and Survival Guide, Volume Four: Australia....   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
AADA Road Atlas V5: The Midwest

AADA Road Atlas V5: The Midwest


For a Fistful of Grain . . . The Midwest is the fifth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, AADA advisories, as well as the best restaurants and truck stops....   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
AADA Road Atlas V6: The Free Oil States

AADA Road Atlas V6: The Free Oil States


Bayous, Beef, and Black Gold The Free Oil States is the sixth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each republic, including the roads, politics, police, duelling arenas, tourist attractions, and truck stops. Find out the real...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
AADA Road Atlas V7: Mountain West

AADA Road Atlas V7: Mountain West


Rocky Mountain Highways The Mountain West is the seventh volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, and even the best restaurants and truck stops. Find out the...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel America Map

Autoduel America Map


Putting Automative Mayhem on the Map! Looking for adventure? Trouble? A route across the bandit-ravaged countryside of America, 2039? Or just a safe truck stop? Autoduel America puts the world of 2039 at your fingertips. Two beautiful 23" × 35" full-color maps detail the North American continent, including road conditions for the major interstate, U.S.,...   [click here for more]
Steve Jackson Games  $5.99

Add to DriveThruRPG.com Order  
Car Wars Arena Book

Car Wars Arena Book


Test Your Skill! Although frantic four-wheeled firefights can take place almost anywhere, the most popular locale for autoduellists remains the arena. Whether it's for the fame, the money, or the fact that map sheets are easier to set up than road sections, Car Wars fans love arenas. Here we're pleased to offer over a dozen of the best. Three arenas – Hammer Downs,...   [click here for more]
Steve Jackson Games  $4.99

Add to DriveThruRPG.com Order  
Car Wars Convoy

Car Wars Convoy


Lexington to Memphis. 400 miles. Thirteen hours. If you make it, you'll earn a quick $100,000. If you fail, a city dies. Convoy is a Car Wars adventure for 1 to 6 players. Or the programmed adventure designed for solo play allows you to go it alone . . . if you feel brave enough. ...   [click here for more]
Steve Jackson Games  $4.99

Add to DriveThruRPG.com Order  
Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters

Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters


If you play Car Wars, you need counters. With the Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters, you get them! Since this is a Car Wars supplement, let's look at some "bullet" points: You get 153 counters total – cars, busses, trucks, trailers, cycles, and helicopters! Each counter also includes a...   [click here for more]
Steve Jackson Games  $3.99

Add to DriveThruRPG.com Order  
Car Wars Midville

Car Wars Midville


Welcome to Midville. Now Go Home. Midville, Ohio, used to be a nice, sleepy little mid-American town. But that was before the cycle gangs came . . . and left with their tails between their legs! Now, thanks to UBN's hit show Crash City, it's famous – and all the Crash City fans are showing up to see if Midville is really "The Toughest Little Town in America."...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
The AADA Vehicle Guide

The AADA Vehicle Guide


Know Your Enemy Gone are the days when every armed car on the road was either a custom job or one of a half-dozen standard makes. Today, hundreds of models of passenger cars and trucks come factory-equipped for autoduelling . . . to say nothing of the ever-growing number of well-armed commercial carriers and helicopters. You need information to stay alive. You need The AADA Vehicle Guide....   [click here for more]
Steve Jackson Games  $4.99

Add to DriveThruRPG.com Order  
The AADA Vehicle Guide Volume 2

The AADA Vehicle Guide Volume 2


Know Your Enemy . . . Again! Technology does not stand still. New models, new configurations of familiar models, and new vehicle accessories continue to revolutionize the field of autoduelling. For this reason, the AADA has chosen to publish The AADA Vehicle Guide Volume 2. This handy guide includes: Over 130 more Car Wars vehicle designs –...   [click here for more]
Steve Jackson Games  $4.99

Add to DriveThruRPG.com Order  
The AADA Vehicle Guide Volume 2 Counters

The AADA Vehicle Guide Volume 2 Counters


Show Your Colors Create your own autoduelling teams, corporate fleets, or vigilante groups. With these ready-to-color counters, you can even put your personal colors on your favorite vehicles! And there are plenty of vehicles to choose from – counters for nearly every vehicle in The AADA Vehicle Guide 2 – 136 in all! Everything from subcompacts to buses, with...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
The AADA Vehicle Guide Volume 3

The AADA Vehicle Guide Volume 3


Ready to Attack! Here they are . . . the AADA's choice for the meanest vehicle designs of the year. From Division 5 to Division 100+, they're all fully armed, completely described, and ready to go. The AADA Vehicle Guide Volume 3 brings you 78 designs, all compatible with the Car Wars Compendium rules and legal for AADA World Championship competition....   [click here for more]
Steve Jackson Games  $4.99

Add to DriveThruRPG.com Order  
Uncle Albert's 2035 Catalog

Uncle Albert's 2035 Catalog


Uncle Al – The Duellist's Pal!™ Uncle Albert™ gives you the weapons, gadgets, and accessories you need for your Car Wars battles! Since 2027, Uncle Albert's™ Auto Stop and Gunnery Shop has given autoduellists everywhere the state-of-the-art weaponry, defenses, and accessories they've come to depend...   [click here for more]
Steve Jackson Games  $4.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #1/1

Autoduel Quarterly #1/1


This is the very first Autoduel Quarterly, the Car Wars magazine, published in March, 1983. It features "Convoy," a scenario by Steve Jackson and David Ladyman, plus Aaron Allston's look at Midville, OH, the home of the Sunday Drivers supplement. All that plus vehicle designs, new equipment courtesy of Uncle Albert, letters, columns, and...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #1/2

Autoduel Quarterly #1/2


Autoduel Quarterly is the official Car Wars magazine; Issue 1/2 was published in July, 1983. It features "Nightstrike," a complete scenario, plus Aaron Allston's look at Austin, TX, for the North American Road Atlas and Survival Guide. All that plus vehicle designs, new equipment courtesy of Uncle Albert, letters, columns, and rules answers in ADQ&A. Drive Offensively!...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #1/3

Autoduel Quarterly #1/3


Autoduel Quarterly is the official Car Wars magazine; Issue 1/3 was published in September, 1983. It features "Chassis & Crossbow," a look at the early days of autoduelling with a complete scenario, Autoduel Champions designer's notes from Aaron Allston, plus John M. Ford's look at Floral Gulch, IN, for the North American Road Atlas and...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #1/4

Autoduel Quarterly #1/4


Autoduel Quarterly is the official Car Wars magazine; Issue 1/4 was published in November, 1983. It features "Maniac," a complete solo adventure, Aaron Allston's advice on anti-cycle gang tactics, plus a look at New Tulsa, OK, for the North American Road Atlas and Survival Guide. All that and vehicle designs, new equipment courtesy of Uncle Albert, letters, columns,...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #2/1

Autoduel Quarterly #2/1


Autoduel Quarterly kicked off its second year with Issue 2/1 in early 1984. The issue featured the first details on the official American Autoduel Association, the club for Car Wars fans, plus a complete solo adventure, Car Wars fiction from Jim Lowerre, new vehicle designs, weapons, and gadgets, and a look at Twin Cities, MN, for the North...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #2/2

Autoduel Quarterly #2/2


Autoduel Quarterly Issue 2/2 was published in July, 1984. The issue featured Car Wars referee hints from Steve Jackson; "Badlands Run," a complete multi-encounter scenario by Scott Haring and Jim Gould; an article on Amateur Night tactics; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and a look at Arlington, TX, for the North American Road...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #2/3

Autoduel Quarterly #2/3


Autoduel Quarterly Issue 2/3 was published in the fall of 1984. The issue featured three Car Wars mini-scenarios; advanced optional rules for fire; "Serendipity," a Car Wars short story; the debut of ten-wheeled trucks; advice on triple-scaling your game components for more visually exciting game; plus the usual new vehicle designs, AADA...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #2/4

Autoduel Quarterly #2/4


Autoduel Quarterly Issue 2/4 was published in the winter of 1984. The issue featured "Telethon," a complete scenario by Scott Haring; Car Wars fiction from John Nowak; articles on trailers in Car Wars, critical hits, and tournament duelling strategy; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and a look at Canada...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #3/1

Autoduel Quarterly #3/1


Autoduel Quarterly is the official Car Wars magazine; Issue 3/1 was published in the spring of 1985. It features "Grand Theft Autoduel," a complete scenario, plus articles on grenades and driving off semi assault ramps, and a look at Boulder, CO, for the North American Road Atlas and Survival Guide. All that plus vehicle designs, new equipment courtesy of Uncle Albert,...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #3/2

Autoduel Quarterly #3/2


Autoduel Quarterly Issue 3/2 was published in the summer of 1985. The issue featured "Doppelganger," Car Wars fiction from John Nowak; a sneak peak at the upcoming Deluxe Car Wars; an article on biker tactics; an interview with Uncle Albert about his new catalog; four mini-scenarios; plus the usual new vehicle designs, AADA news, new weapons...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #3/3

Autoduel Quarterly #3/3


Autoduel Quarterly Issue 3/3 was published in the fall of 1985. The issue featured "Alkahest," one of the best pieces of Car Wars fiction ever, from John M. Ford, complete with gaming notes; articles on kamicars and tow trucks; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and two chapters from the North American Road Atlas and Survival...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #3/4

Autoduel Quarterly #3/4


Autoduel Quarterly Issue 3/4 was published in the winter of 1985. The issue featured "First BLUD," a Car Wars scenario from Scott Haring that introduced Blg League Unlimited Duelling, a splinter group out to wipe out the AADA; "Checker's Pizza, Car Wars fiction from Brian Upton; articles on ramps and racetrack arenas; plus the usual new vehicle...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #4/1

Autoduel Quarterly #4/1


Autoduel Quarterly Issue 4/1 was published in the spring of 1986. The issue featured "Midwest Passage," a Car Wars scenario by Scott Haring; a second scenario left out of Car Wars Expansion Set 8: Chopper Challenge, "Search and Destroy"; an article on bandit tactics and an interview with Origin Systems' Lord British and Chuckles about the...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #4/2

Autoduel Quarterly #4/2


Autoduel Quarterly Issue 4/2 was published in the summer of 1986. The issue featured Designer's Notes for the new Dueltrack supplement for Car Wars by Scott Haring, along with two mini-scenarios; Car Wars fiction from Andrew Egan; an article on the Death Scouts; and a look at the District of Columbia for the North...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #4/3

Autoduel Quarterly #4/3


Autoduel Quarterly Issue 4/3 was published in the fall of 1986. This was the special Texas Bicentennial issue, and it featured a whole set of Texas-themed autoduelling scenarios by Allen Varney, plus Car Wars fiction from John Nowak, and Scott Haring's look at Houston, TX for the North American Road Atlas and Survival Guide. All that and letters, columns, rules answers...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #4/4

Autoduel Quarterly #4/4


Autoduel Quarterly Issue 4/4 was published in the winter of 1986. It featured Designer's Notes for GURPS Autoduel by co-author (and ADQ editor) Scott Haring), five mini-scenarios for Car Wars, rules for hospitalization and recovery from injury and playing an entire corporate team instead of a single duellist, plus a look...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #5/1

Autoduel Quarterly #5/1


Autoduel Quarterly Issue 5/1 was published in the spring of 1987. It's a special variant issue as editor Scott Haring turned loose all those crazy articles for very ununofficial ideas that have been begging to be published! Snowmobiles! Airships! Mortars! Weapon durability and maintenance rules! Advanced maneuvering system! Stretch limos! And some ideas that are just plain crazy ....   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #5/2

Autoduel Quarterly #5/2


Autoduel Quarterly Issue 5/2 was published in the summer of 1987. It featured complete rules for boats in the Car Wars system, and "Daddy's Girl," Car Wars fiction from Ramona Richards. Steve Jackson also contributed an article on how to design solo adventures for Car Wars that could also be used for other games....   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #5/3

Autoduel Quarterly #5/3


Autoduel Quarterly Issue 5/3 was published in the fall of 1987. The cover story was a new set of rules for autoduelling on ice and snow, complete with new equipment and four complete mini-scenarios using the new rules. The issue also has Car Wars fiction from Douglas Carey, rules for overloaded vehicles, and complete results from the 1987 Car Wars...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #5/4

Autoduel Quarterly #5/4


Autoduel Quarterly Issue 5/4 marks the beginning of the Stephen Beeman era as editor of ADQ, and was published in the winter of 1987. A special section on highway duelling had articles on long-distance racing, variant power consumption rules, highway survival, and highway encounters. There were also two pieces of Car Wars fiction, plus a look at the Buffalo/Niagara...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #6/1

Autoduel Quarterly #6/1


Autoduel Quarterly Issue 6/1 was published in the spring of 1988. The "Special Arena Duelling Issue" had articles on parimutuel wagering on arena combats, two articles on arena vehicle design, extremely unofficial rules on dragons in Car Wars, Designer's Notes for Vehicle Guide 2, an interview with the man behind Gold Cross, and...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #6/2

Autoduel Quarterly #6/2


Autoduel Quarterly Issue 6/2 was published in the summer of 1988. It featured "When Duty Calls," Car Wars fiction with gaming stats, plus a complete alternate maneuvering system, and "Magic in Car Wars, a much-requested compilation of goofy ideas from old issues of the much-beloved Space Gamer magazine. All that, plus...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #6/3

Autoduel Quarterly #6/3


Autoduel Quarterly Issue 6/3 was published in the fall of 1988. It featured "Brothers in Arms," a huge solo adventure that takes up nearly half the issue, along with some new arenas, a detailed report of the 1998 AADA World Championships complete with photos of the action, and articles on the tactics of deception and what your opponent can tell about your vehicle from a visual inspection....   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #6/4

Autoduel Quarterly #6/4


Autoduel Quarterly Issue 6/4 was published in the winter of 1988. It featured three mini-scenarios ready to play and two new arenas ready for duelling action, advanced tactics articles for convoys and cyclists, designer's notes for the newest vehicle type in Car Wars - hovercraft - tips on duelling on a budget, and "Don't Kill the Messenger," Car...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #7/1

Autoduel Quarterly #7/1


Autoduel Quarterly Issue 7/1 was published in the spring of 1989. The cover story was "Microplanes," an article introducing a new vehicle type to Car Wars, but this first-ever full-size issue of Autoduel Quarterly was full of all kinds of great articles, including: "Black Gold Blues," a complete scenario, and three more mini-scenarios,...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #7/2

Autoduel Quarterly #7/2


Autoduel Quarterly Issue 7/2 was published in the summer of 1989. It featured the scenarios "Mutant Zone," "Hoverball," and "Air Raiders," and the Car Wars story, "Rise of the Phoenix." "ObRacing" is a look at another death sport of the autoduelliing age, and "State of the Art" takes a look at just how the...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #7/3

Autoduel Quarterly #7/3


Autoduel Quarterly Issue 7/3 was published in the fall of 1989. It featured articles on pedestrian combat tactics and racing tips, a detailed report of the 1999 AADA World Championships, a Car Wars short story called "And, Of Course, It Was Black," more on the latest technology in autoduelling in 2039, rules for strafing and rocket fire from aircraft, and...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Autoduel Quarterly #7/4

Autoduel Quarterly #7/4


Autoduel Quarterly Issue 7/4 was published in the winter of 1989. It featured "Full Moon Over Midville," a complete scenario with a horror theme using the Midville map and zombies, werewolves, and creepy monsters galore! Other articles covered cybernetics in Car Wars, the winning entries in the design contest for obstacle racing, "Death From Above,"...   [click here for more]
Steve Jackson Games  $2.99

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 66 items) Result Pages:  1  2  [Next >>] 
Select Page Number