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GURPS Fourth Edition
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GURPS Vehicles: Transports of Fantasy

GURPS Vehicles: Transports of Fantasy

Date Added: 2020-04-27
Get ready for the ride of an elvish lifetime! In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS...   [click here for more]
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GURPS Disasters: Hurricane

GURPS Disasters: Hurricane

Date Added: 2020-04-27
Chaos abounds during the rain of terror. Into every life some rain must fall . . . but when a lot of rain falls all at once, you may find yourself in the eye of the storm. GURPS Disasters: Hurricane is your guide to one of the most devastating forces that nature can unleash. It includes information on the science of hurricanes, a discussion of what makes these phenomena dangerous,...   [click here for more]
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GURPS Fantasy: Portal Realms

GURPS Fantasy: Portal Realms

Date Added: 2020-04-27
Through The Doorway To Adventure Not all fantasy starts and ends in a world of wonder. Many a classic has natives of our world traveling into dreams, under the hill, through the looking glass . . . to a "portal realm." Gaming out such adventures poses many challenges – ask any GM who's had to deal with rifle-toting dragon-slayers! GURPS Fantasy: Portal Realms is...   [click here for more]
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GURPS Hot Spots: Renaissance Venice

GURPS Hot Spots: Renaissance Venice

Date Added: 2020-04-27
Benvenuto a Venezia! Venice was once the center of a pocket-sized empire, and the point of departure from the West to the East. This era comes alive once more, with GURPS Hot Spots: Renaissance Venice. Discover details on this magnificent and unusual island city's people, government, military, food, architecture, entertainment, and more. An invaluable companion to GURPS...   [click here for more]
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GURPS Powers: Totems and Nature Spirits

GURPS Powers: Totems and Nature Spirits

Date Added: 2020-04-27
Show Some Spirit The idea that spirits are associated with animals, locations, and natural forces is widespread. Shamans, medicine men, channelers, and other spirit-workers of cultures that hold such beliefs don't merely communicate with these entities – they invite possession, sometimes physically transforming into something else for the duration. This is a path to great power, but it isn't...   [click here for more]
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GURPS Social Engineering: Keeping in Contact

GURPS Social Engineering: Keeping in Contact

Date Added: 2020-04-27
It's all about who you know. The Contact advantage is a vital way to represent background helpers in the lives of GURPS characters, but players have found it challenging to harness their full potential . . . until now. GURPS Social Engineering: Keeping in Contact is your guide to all things Contact-related. Coloring in the friendship-forging aspects...   [click here for more]
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GURPS Sorcery: Sound Spells

GURPS Sorcery: Sound Spells

Date Added: 2020-04-27
Sounds like magic. Even in the darkest rooms, sound is everywhere . . . and often underestimated. Turn that omnipresent ambience to your advantage, with GURPS Sorcery: Sound Spells. Expanding on GURPS Thaumatology: Sorcery – a must-own tome to use this volume – Sound Spells augments your arcane library with an array...   [click here for more]
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GURPS Template Toolkit 2: Races

GURPS Template Toolkit 2: Races

Date Added: 2020-04-27
Humans Are Only A Suggestion A big part of what makes a game world interesting is its inhabitants – especially the nonhumans. This doesn't just mean the elves and dragons of fantasy, the aliens and robots of science fiction, the zombies and werewolves of horror, and the "toons" of animated features . . . GURPS lets you define real-world animals, plants, and machines...   [click here for more]
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GURPS Action 5: Dictionary of Danger

GURPS Action 5: Dictionary of Danger

Date Added: 2020-04-27
Everything's A Weapon The malicious misuse of tools, scenery, and seemingly "harmless" objects is a hallmark of action cinema. If the director shows us something that could conceivably be dangerous in the wrong hands, you just know that sooner or later, there will be a creative demonstration of exactly how it can kill, maim, or at least seriously embarrass. The only question is who's going to be on...   [click here for more]
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GURPS High-Tech: Electricity and Electronics

GURPS High-Tech: Electricity and Electronics

Date Added: 2020-04-27
The creative spark finds life in wires and silicon! Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment...   [click here for more]
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GURPS Monster Hunters Power-Ups 1

GURPS Monster Hunters Power-Ups 1

Date Added: 2020-04-27
Give the night something to fear. Even with your silver sword and iron dagger, sometimes you need an extra edge. Augment your fight against the forces of darkness with GURPS Monster Hunters Power-Ups 1. In addition to over a dozen abilities suitable for any champion, this supplement features power-up possibilities for champions who don't rely on paranormal traits, especially...   [click here for more]
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GURPS Power-Ups 9: Alternate Attributes

GURPS Power-Ups 9: Alternate Attributes

Date Added: 2020-04-27
Back To Basics GURPS lets you run any campaign, of any genre, in any setting – that's what "generic" and "universal" promise. Yet one size does not always fit all; sometimes, you want a game that's built for the stories you plan to tell and the style of gaming you prefer. You can do this in GURPS by choosing which traits, optional rules,...   [click here for more]
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GURPS Update

GURPS Update

Date Added: 2020-04-24
GURPS Update has all the information you need to bring nearly all of your PCs into the Fourth Edition. Painstakingly compiled by David Morgan-Mar, Update has side-to-side charts with every single advantage, disadvantage, and skill in Third Edition, with its Fourth Edition counterpart listed alongside. Where there's not a good fit, a detailed note...   [click here for more]
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GURPS Alphabet Arcane: Lost Serifs

GURPS Alphabet Arcane: Lost Serifs

Date Added: 2020-04-24
Despite running the gamut from A to Z, GURPS Alphabet Arcane couldn't confine all its wonders to one supplement. Fortunately, there's GURPS Alphabet Arcane: Lost Serifs to provide some additional illumination from Stefan Jones (author of GURPS Uplift and MacGuffin Alphabet). Secrets revealed herein...   [click here for more]
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GURPS Classic: Autoduel – Car Warriors

GURPS Classic: Autoduel – Car Warriors

Date Added: 2020-04-24
GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the...   [click here for more]
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GURPS Classic: Horror GM's Screen

GURPS Classic: Horror GM's Screen

Date Added: 2020-04-24
A four-panel tableau is all that stands between you and your rabid players! On the front is the full-color art from the four "Summer of Horror" covers by Christopher Shy. On the back is a selection of GURPS charts and tables chosen especially for the GURPS Horror GM, with special attention to Fright Checks and magic. It also includes a 17" × 22"...   [click here for more]
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GURPS Classic: GM's Screen

GURPS Classic: GM's Screen

Date Added: 2020-04-24
Put the amazing flexibility and power of the GURPS roleplaying system at your fingertips with this GM's Screen. Seven fact-packed panels feature all the charts, tables, and other essentials. Also included is a copy of GURPS Lite, the 32-page core of the GURPS rules designed to provide a simple introduction to the system. It's everything the enterprising...   [click here for more]
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GURPS Steampunk 3: Soldiers and Scientists

GURPS Steampunk 3: Soldiers and Scientists

Date Added: 2020-04-24
When it comes to steampunk, it's important to be of good character. Fortunately, that's easier than ever, thanks to GURPS Steampunk 3: Soldiers and Scientists. This supplement builds off of the campaign-world information of GURPS Steampunk 1: Settings and Style to present the information you need to make amazing Victorian-era adventurers for GURPS...   [click here for more]
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GURPS Steampunk 2: Steam and Shellfire

GURPS Steampunk 2: Steam and Shellfire

Date Added: 2020-04-24
As GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel. Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam...   [click here for more]
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Pyramid Dungeon Collection

Pyramid Dungeon Collection

Date Added: 2020-04-24
Treasures from the Past, Better Than Ever! Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,...   [click here for more]
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GURPS Dungeon Fantasy Monsters 2: Icky Goo

GURPS Dungeon Fantasy Monsters 2: Icky Goo

Date Added: 2020-04-09
Puddings and Oozes and Slimes, Oh My! When you think of Dungeon Fantasy, three sorts of monsters come readily to mind: serious bosses, like liches and dragons; in-between threats, like trolls and dire animals; and hordes of lesser foes, like orcs and zombies. But another very old, very basic category of enemy lurks in every dungeon, and that's goo -- squidgy, nasty,...   [click here for more]
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GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic

GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic

Date Added: 2020-04-09
Legends Come to Life . . . Seeking Your Death! The most common threat standing between GURPS Dungeon Fantasy heroes and some well-deserved loot is monsters. Now, the dangers are newer than ever, yet some are as old as legend. GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic brings you 16 new creatures, inspired by sagas of times...   [click here for more]
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GURPS Dungeon Fantasy Monsters 4: Dragons

GURPS Dungeon Fantasy Monsters 4: Dragons

Date Added: 2020-04-09
Here Be Dragons Strong contenders for the title "king of the monsters," dragons have been strangely absent from GURPS Dungeon Fantasy . . . until now! Don't ask where they were – what matters is that they're here, they're as dangerous as their reputation suggests, and they're hungry. This bestiary zooms in on the classic winged, reptilian interpretation of...   [click here for more]
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GURPS Dungeon Fantasy Setting: Caverntown

GURPS Dungeon Fantasy Setting: Caverntown

Date Added: 2020-04-09
Land Of The Underground Sun Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting. GURPS...   [click here for more]
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GURPS Dungeon Fantasy Setting: Cold Shard Mountains

GURPS Dungeon Fantasy Setting: Cold Shard Mountains

Date Added: 2020-04-09
Adventure is everywhere! From the myriad subterranean tunnels to the strange structures from bygone eras dotting the land to the teeming rocky ranges that give the region its name, the Cold Shard Mountains are synonymous with adventure. GURPS Dungeon Fantasy Setting: Cold Shard Mountains presents a complete ready-to-use setting for GURPS Dungeon Fantasy....   [click here for more]
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GURPS Dungeon Fantasy Treasures 1: Glittering Prizes

GURPS Dungeon Fantasy Treasures 1: Glittering Prizes

Date Added: 2020-04-09
Did Somebody Say "Money"? Any delver who has ever met a dishonest merchant can attest that it pays -- literally! -- to know exactly what you've dragged home from the dungeon. Sometimes it's good ol' gold and silver, but the world is older and stranger than even scholars and wizards admit. Canny treasure-hunters consult books before brokers, poring over tomes like GURPS Dungeon...   [click here for more]
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GURPS Dungeon Fantasy Treasures 2: Epic Treasures

GURPS Dungeon Fantasy Treasures 2: Epic Treasures

Date Added: 2020-04-09
More Artifacts, More Power Are ordinary old magic items not as thrilling as they used to be? Then it's time to reach back into the treasure chest . . . GURPS Dungeon Fantasy Treasures 2: Epic Treasures is a collection of remarkable items for the delvers who have everything. Its nonmagical booty is impressive and includes platinum weapons and armor, a carriage fit for a...   [click here for more]
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GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower

GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower

Date Added: 2020-04-09
Mighty artifacts await your discovery. Treasure! Nothing else makes the risk to life and limb so worthwhile for GURPS Dungeon Fantasy heroes. GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower features dozens of new items worth endangering your life over, from the mind – and campaign – of Peter V. Dell'Orto. Wield the...   [click here for more]
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GURPS Dungeon Fantasy 15: Henchmen

GURPS Dungeon Fantasy 15: Henchmen

Date Added: 2020-04-09
My People Will Handle It Sometimes you want a faithful assistant, not a mighty peer with his eye on your share of the loot! From the snarling barbarian's glib agent to the fragile wizard's hardy bodyguard, all the way down the pay scale to horse-minders, potion-tasters, and valets, there are countless roles that delvers need filled yet deem beneath them. GURPS Dungeon Fantasy 15: Henchmen...   [click here for more]
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GURPS Dungeon Fantasy 16: Wilderness Adventures

GURPS Dungeon Fantasy 16: Wilderness Adventures

Date Added: 2020-04-09
Back to Nature Is a dungeon absolutely essential to killing things and taking their stuff? Not really! Every fantasy hero spends at least as much time trekking through the wilds as skulking underground -- and of course the great outdoors is big, which spells opportunity. So don't let the "Dungeon" in GURPS Dungeon Fantasy 16: Wilderness Adventures fool you. This...   [click here for more]
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GURPS Dungeon Fantasy 17: Guilds

GURPS Dungeon Fantasy 17: Guilds

Date Added: 2020-04-09
Membership Hath Its Privileges Delvers need civilization in the sense that without it, selling loot, collecting rewards, buying better gear, and scoring lucrative quests would be difficult. On the other hand, paying taxes, obeying petty laws, and kowtowing to your "betters" . . . well, those aspects aren't so appealing. While even the toughest heroes rarely go it alone, savvy ones would sooner...   [click here for more]
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GURPS Dungeon Fantasy 18: Power Items

GURPS Dungeon Fantasy 18: Power Items

Date Added: 2020-04-09
More Power for Your Powers Delvers love gear . . . and cool abilities . . . and loot. Power items are where the three meet: Kill the monster, grab the treasure, and transform a valuable-but-useless bauble into a potent adventuring tool, exploiting the fact that the fanciest items can hold the most supernatural energy. The result is a reserve for fueling your spells, powers, and special...   [click here for more]
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GURPS Dungeon Fantasy 19: Incantation Magic

GURPS Dungeon Fantasy 19: Incantation Magic

Date Added: 2020-04-09
A brand new kind of magic user for your dungeon-crawler game Why let wizards have all the fun? Become an incanter with this supplement, and bend reality to your will. These flexible magicians can conjure a variety of effects, but must prepare their most potent rituals in advance. With everything from new gear to new spells, GURPS Dungeon Fantasy 19: Incantation Magic...   [click here for more]
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GURPS Dungeon Fantasy 20: Slayers

GURPS Dungeon Fantasy 20: Slayers

Date Added: 2020-04-09
Evil Must Die In GURPS Dungeon Fantasy, all adventurers do their share of slaying . . . killing monsters and taking their stuff is the whole point of delving! When the enemy is a demon, sinister cult leader, or shambling undead horror, the usual strategy is to sic the cleric or holy warrior on them. But sometimes, Evil is just too powerful. GURPS Dungeon...   [click here for more]
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GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon

GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon

Date Added: 2020-04-09
A Reflection of Adversity An eldritch mirror holds the key to demonic power. Courageous and mighty adventurers must face impossible odds to track it down. You have to stop those guys from taking the treasure you plan to steal! GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon presents an adventure for four or more Dungeon Fantasy heroes...   [click here for more]
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GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King

GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King

Date Added: 2020-04-09
It's dangerous, disturbing dragons . . . Bold adventurers are recruited to retrieve a lost artifact. But the tomb wherein it dwells is crawling with lizard cultists, lurking monsters, and – of course – a few dragons. Can the delvers use their swordfighting, sneaking, and spellcasting abilities to complete their quest and get out alive? GURPS Dungeon Fantasy Adventure 2: Tomb...   [click here for more]
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GURPS Dungeon Fantasy Denizens: Barbarians

GURPS Dungeon Fantasy Denizens: Barbarians

Date Added: 2020-04-09
Civilization Is for the Weak Orderly farms and towns can provide you with ale, but they also create structure that crushes the spirit, replacing righteous rage and self-reliance with ridiculous manners and clothing that'll get you killed in the real world. Come the next dark age, when dragons darken the skies, demons wander the frozen wastes, and the cities are in ruins, those fancy bards...   [click here for more]
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GURPS Dungeon Fantasy Denizens: Swashbucklers

GURPS Dungeon Fantasy Denizens: Swashbucklers

Date Added: 2020-04-09
Slaying in Style! This is your in-depth guide to giving your GURPS dungeon delver some finesse and flair! With tons of detail on the swashbuckling professions, GURPS Dungeon Fantasy Denizens: Swashbucklers helps your daring, dashing rogue speak with a sharp tongue, nimbly evade enemy blows, and – of course – dress the part. It even provides...   [click here for more]
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GURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds

GURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds

Date Added: 2020-04-09
Where peace and tranquility lead to peril and treasure The tavern rumors promise adventure; the beacon in the dangerous wilderness promises respite; both are correct, and both lead to an abandoned monastery. The Pagoda of Worlds is an ancient spiritual retreat holding many secrets and hazards for GURPS Dungeon Fantasy heroes . . . including the promise of a gate to other...   [click here for more]
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GURPS Dungeon Fantasy Monsters 1

GURPS Dungeon Fantasy Monsters 1

Date Added: 2020-04-09
"What do you mean, 'It's made of ice and breathes fire'? That doesn't make any sense!" "Maybe it's vulnerable to heat and cold?" "Uh, somehow, I don't think that's how it works . . ." Dungeon Fantasy is all about killing things and taking their stuff. But no loot worth having sits unguarded, and high-minded (or greedy) adventurers often make killing monsters its...   [click here for more]
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GURPS Dungeon Fantasy 02: Dungeons

GURPS Dungeon Fantasy 02: Dungeons

Date Added: 2020-04-09
"You open the door, and discover a 10 by 10 room. You see a large orc, and a chest." When adventures were just hack-n-slash, running the game was easy. Roll for the monster. Randomly determine the treasure. Move on to the next room. But how do you recreate the fun and simplicity of the dungeon crawl using the GURPS system? Dungeon Fantasy: Dungeons...   [click here for more]
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GURPS Dungeon Fantasy 03: The Next Level

GURPS Dungeon Fantasy 03: The Next Level

Date Added: 2020-04-09
"My guy is a bard-swashbuckler-thief. And he's half-angel!" "Oh yeah? Mine is a dual-wielding shadow elf who shoots spells from his bow!" "Pff, I have a hot nymph wizard with 20 extra energy points and psionics . . ." Even on a dungeon crawl, there's more to life than loot. A big bank account isn't half as useful as nifty powers, skills, and spells when it comes...   [click here for more]
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GURPS Dungeon Fantasy 04: Sages

GURPS Dungeon Fantasy 04: Sages

Date Added: 2020-04-09
Dungeon fantasy is mostly about hacking and slashing. Mostly. But there are brave souls who seek enlightenment in the dungeon. Most end up skewered, burned, and eaten, but occasionally, knowledge truly does prove to be power. Dungeon Fantasy 4: Sages lets you play one of the few who successfully mix reading with bleeding, wordplay with swordplay, erudition with...   [click here for more]
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GURPS Dungeon Fantasy 05: Allies

GURPS Dungeon Fantasy 05: Allies

Date Added: 2020-04-09
Would you rather face a roomful of bloodthirsty monsters alone, or with a 500-pound grizzly bear at your side? Dungeon Fantasy 5: Allies has all the information you need to bring various types of supernatural help to your Dungeon Fantasy game. For druids, this book contains more than a dozen useful animal companions, from anacondas to wolverines....   [click here for more]
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GURPS Dungeon Fantasy 06: 40 Artifacts

GURPS Dungeon Fantasy 06: 40 Artifacts

Date Added: 2020-04-09
"You open the chest and find a bone whistle and two crystal spheres full of swirling yellow smoke." "Uh-oh . . . I remember the last bone item. And those purple spheres." What would a dungeon crawl be without amazing treasures that you simply can't buy at Ye Olde Magick Shoppe? Boring! GURPS Dungeon Fantasy: 40 Artifacts saves GMs from this fate . . ....   [click here for more]
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GURPS Dungeon Fantasy 07: Clerics

GURPS Dungeon Fantasy 07: Clerics

Date Added: 2020-04-09
When trapped in the dankest corners of a forsaken dungeon, there may be little left to do but pray . . . but for a special class of hero, prayer is enough. Dungeon Fantasy 7: Clerics covers the powers and possibilities of those who find strength in faith. All manner of religious servants in a Dungeon Fantasy game will find this material beneficial....   [click here for more]
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GURPS Dungeon Fantasy 08: Treasure Tables

GURPS Dungeon Fantasy 08: Treasure Tables

Date Added: 2020-04-09
In a GURPS Dungeon Fantasy campaign, there's no such thing as "too much treasure" . . . but over 80 trillion possible treasures should last a while! Dungeon Fantasy 8: Treasure Tables contains everything you need to deck your halls - and dungeons, towers, and arcane temples - with goodies. Ample tables (almost 50 of them!) let you generate...   [click here for more]
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GURPS Dungeon Fantasy 09: Summoners

GURPS Dungeon Fantasy 09: Summoners

Date Added: 2020-04-09
The awesome eldritch energies harnessed by those who can summon allies from thin air should never be used for deeds as frivolous dungeon-crawling expeditions -- unless there is the promise of really good loot. Dungeon Fantasy 9: Summoners details the amazing abilities of those who can bring powerful beings into the world. Anyone who seeks to tap the natural and unnatural...   [click here for more]
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GURPS Dungeon Fantasy 10: Taverns

GURPS Dungeon Fantasy 10: Taverns

Date Added: 2020-04-09
"You meet in a tavern . . ." Thus begins a thousand tales of dungeon-delving escapades, and once the quest is at an end, the alehouse welcomes heroes home. In worlds of Dungeon Fantasy, the tavern need not exist merely as an alcoholic alpha and omega; it can also serve as the focal point for adventure! Dungeon Fantasy 10: Taverns covers...   [click here for more]
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GURPS Dungeon Fantasy 11: Power-Ups

GURPS Dungeon Fantasy 11: Power-Ups

Date Added: 2020-04-09
Dungeon Fantasy 1: Adventurers gave you powerful delvers who could cut a swath through the world and take its stuff. Dungeon Fantasy 3: The Next Level added racial templates, rules for mixing professions, and all-new power-ups, making your adventurers even more awesome. Now Dungeon Fantasy 11: Power-Ups raises the...   [click here for more]
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