“You’re at an inn, and someone wants to hire you…”
How often have your games started out this way? Be honest, how often have you started out your campaigns this way? The beginning is a crucial step for a campaign. The who, what, where, when, why, and how all come together to form the backbone of the adventure before it even begins, and that can be tough... [click here for more]
High Pass Chronicles: Hold the Line is a 5th edition adventure that takes places in a soon-to-be released fantasy setting, but can be dropped into any existing campaign setting. This adventure includes many three-to-four hour encounters that are designed to be run in a random order, and based on the needs and builds of the characters. It is designed for five players, but can easily be scaled... [click here for more]
A company of adventurers has just arrived at the gates to an impressive city by the sea when they are approached by someone from a nearby village – nearby being some three or four days away. They are experiencing some “difficulties” with things and would like to hire an experienced group of adventurers to help. As they are a poor village and do not have the resources that other might have, the... [click here for more]
Right of Passage
It can be tough for an adventurer starting out - food is expensive, gear even more so. Horses? Forget it, unless of course you find them in the wild or from some poor dead soul waylaid by bandits. So when you hear about free passage across the bay in exchange for simple guard duty and a decent purse, who could say no to that? Say what you want about the freedom of the open road, but... [click here for more]