A multi-sided game system in which the players may choose to belong to either side in a sociological and genetic clash of power. The game is set in a world (maybe Earth, maybe not) that is slightly more advanced than the present-day technologies. Regular shuttles service both space stations and lunar bases. The near planets and asteroids have been visited by manned probes. Giant solar collectors beam... [click here for more]
Two complete adventures for use with the PSI world gaming system.
Casus Belli: THe anti-Psi government of the confederacy tries to use an apparent psionic attack on a diplomatic mission as a cassus belli.
Rear Guard: When the Confederacy finally does launch its invasion of the free state, Psionic personell are mustered in an attempt to slow down the Confederate advance. ... [click here for more]
New rules and two complete adventures for use with Psi World. The original designers of the game offer a new major discipline, several new minor disciplines and two adventures for both psionic and non-psionic characters.
Included in 'The Hammer Shall Strike' are:
New Talents: the animalist major discipline, several new minor disciplines, and the definition of the force shield.
Transition: High school... [click here for more]
Three complete adventures for use with Psi World. All are set in the same locale with the same background to form an interconnected campaign. The background setting can be the basis to an ongoing campaign well beyond the three adventures contained in this book.
Included in 'Underground Railroad are:
The Eigerson Factor: Psis are being rounded up by the authorities and an important scientist, sympathetic... [click here for more]