Interested to run more advanced and tactical initiative system but without added overhead and downtime?
Inspired by Mike Mearls of D&D and board game Gloomhaven mechanics, I have worked a system that well meets those requirements. It's playtested and finetuned on a continuous basis by my own group. The response has been very positive, primarily due to the fact that combat is... [click here for more]
Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read.
Many of the systems and mechanisms are in use in various... [click here for more]
Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How... [click here for more]