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Glory Road Roleplay; Core Rules

Glory Road Roleplay; Core Rules


This is the third upload of this book. My reasons for doing it are 1:  My desire to correct some typographical errors and other mistakes. 2:  Knowing that I know much more about finding good public domain art and making scenes from separate pieces of public domain art. There is more and better art in this version. 3: Some additional spells and one important type of armor that was inadvertently...   [click here for more]
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Glory Road Roleplay Game Manager's Guide

Glory Road Roleplay Game Manager's Guide


This is a companion volue to Glory Road Roleplay Core Rules. It includes essays, deas, and suggestions gleaned from nearly forty years of playing, running and designing roleplaying games and adventures. Some of the material is system-specific but a great deal of it is not. The essays are not really organized.  ...   [click here for more]
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20 Characters for Urban Adventures

20 Characters for Urban Adventures


These characters can be used in any urban setting but they were created with the great city of Old Meyoss in mind. So, the language(s) each of them can speak are given. If you are running a game in a one-language city, you can ignore that. If you have several languages and cultures in your city but they are not the Shan, Chop and Mothi of Old Meyoss, you can use the notes on language as a general guideline....   [click here for more]
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20 More Characters

20 More Characters


Frankly, I’m doing this collection of pre-made characters because, other than the Core Rules, these are my best-selling products. If people want prepared characters, I am happy to provide them. I love creating Glory Road Roleplay characters. I use a lot of randomization in this process and this collection has a surprising number of spellcasters. The adventure seeds are only suggestions. I have...   [click here for more]
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20 Pre-Generated Characters

20 Pre-Generated Characters


This is a collection of ready to use player-characters for Glory Road Roleplay. It was supposed to be twenty characters but one of the characters so obviously would need a couple of servants that I added two more characters, designed to be NPCs. As to when you would use characters like that, there are several possibilities. I am going to run a game at a gaming store and I am going to give one of...   [click here for more]
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20 Pre-Generated Characters for the Silk Road

20 Pre-Generated Characters for the Silk Road


This is a collection of ready to use player-characters for Glory Road Roleplay in the Silk Road setting.  The characters were created using random rolls. Because twenty is a small sample size, it will be interesting to see what characters are created. It turns out that eleven are men and nine are women. five are mages, four are Elite Warriors, two are Initiates and two are Rangers. That is thirteen...   [click here for more]
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A Misplaced Prince

A Misplaced Prince


This adventure  is the first one designed to use “Overland Travel in the Silk Road Setting for Glory Road Roleplay or OSR/D20,”  That is a collection of random tables of encounters for different locations, linked to descriptions and stat blocks for the encounters. It does cost a dollar but having it there allowed me to make this and future modules in this setting, shorter and less expensive and...   [click here for more]
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At the High Point Inn

At the High Point Inn


This is  an adventure for three to six beginning Glory Road Roleplay Player-characters. The way the adventure goes will depend on decisions by the characters and the GM. When it is completed and the group likes it, the next adventure, "In the Pass," follows naturally. This inn and the staff can be used for further adventures, with new guests, PCs and NPCs, or as a stopping place between adventures. ...   [click here for more]
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Azat's Lance

Azat's Lance


This adventure module follows directly on “Rahat Khan’s Ride” and concludes the trilogy that began with “The Misplaced Prince.” We will pick up where we left off with the last scene from the previous adventure. Any new characters introduced will have to be at a level close to that of the characters who have been through the first two. ...   [click here for more]
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Berserkergang

Berserkergang


This is a brief introduction to the use of rage-based warriors in Glory Road Roleplay. They have never been common but they have been around since the rules were first promulgated. Rage-based warriors are not confined to one ethnicity or culture. The title berserker is used because that is one rage-based type of fighter in real-world legend. Rage is not simply anger. In fact, ordinary anger does not...   [click here for more]
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Blue Pool on the Silk Road

Blue Pool on the Silk Road


Blue Pool on the Silk Road This adventure is set in a fictional version of central Asia, in the fictional Eren Basin, on the Silk Road, the legendary trade route. This is a very different environment than the Black Mountain District in Glon’ where our previous adventured all occurred or at least started. However, it is assumed to be on the same game world because it is on the same planet in my campaigns,...   [click here for more]
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Brigandine

Brigandine


The brigandine was the most popular armor of the late medieval period. It was less expensive than plate but illustrations show people who could easily afford plate wearing brigandine. I haven't used it much in my campaigns because whatever history is in with the fantasy is from an earlier period but it is much too important to leave out completely.  ...   [click here for more]
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Deepwood Vale

Deepwood Vale


This is a brief adventure; it could take from one long weekend session such as we used to play on White Street in West Haven when we all lived near one another to four shorter sessions. Five to seven characters would be ideal. When we played it, very recently, the characters had not bonded into an adventuring party, perhaps they never would. They were people who each had a reason to go from The Barony...   [click here for more]
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Fiends, Foes and Maybe Some Friends

Fiends, Foes and Maybe Some Friends


This is a collection of set encounters for adventures in the Westwood of the Black Mountain District or in a similar woodland setting with fantasy peoples and creatures and accessible to lands inhabited by humans, hobbits, and dwarfs. Elves live in this woodland and some also live in the more settled lands. Some are simple encounters, some or small adventures on their own. Using these as set encounters...   [click here for more]
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Glory Road Character Sheet

Glory Road Character Sheet


This  is a suggested character sheet for the Glory Road Roleplay roleplaying game. Many of the  people in my home games use it but some do not.  ...   [click here for more]
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Glory Road Roleplay Encounters

Glory Road Roleplay Encounters


These are some of the beings one might encounter on a journey down the Glory Road. A campaign need not contain _all_ of them but your GM is free to add and modify beings to their cold heaert's content.  This is the second upload of this book. My reasons for doing it are 1:  My desire to correct some typographical errors and other mistakes. 2:  Knowing that I know much more about finding good...   [click here for more]
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In the Pass

In the Pass


This is an adventure for three to six Gilory Road Roleplay player-characters. It can follow the adventure "At the High Point Inn," (AtHPI) but new characters can be added or an entirely new party might be introduced.  This is a much more linear adventure than AtHPI, with the goal of getting from point A to point B as safely as possible. However, there are decisions to be made that can change things....   [click here for more]
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Into the Westwood

Into the Westwood


This is a Glory Road Roleplay adventure for low-level characters. Characters who have been through “At the High Point Inn” and “In the Pass” could be used or new characters could be introduced. Combining some of the experienced characters with some new characters would be fine. The basic adventure, going from the Barony to the Isolated Hills, should take two or three sessions...   [click here for more]
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Is Someone Summoning Demons on Third Street

Is Someone Summoning Demons on Third Street


This is an adventure for three to five low-level characters in the great city of Old Meyoss. It is the first urban adventure published for Glory Road Roleplay.. This adventure contains a great deal of information about  Old Meyoss and this central shore neighborhood that will be useful in later adventures. In the back are five pre-made player characters whose use is, of course, optional.   ...   [click here for more]
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Krunch Muskrat

Krunch Muskrat


This is the first part of a biography of a goblin player-character. I was the Game Master and Bruce Fowler played Krunch for several years in the Eighties and Nineties. I provided a setting and NPCs with their own motivations. I also created whatever events occurred outside the scope of the campaign. Bruce made decisions for Krunch and talked for him. After an initial period of solo play, there were...   [click here for more]
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LIfepath for Human Characters

LIfepath for Human Characters


, This is the first product of a series that will include lifepaths for dwarfs, elfs, hobbits and possibly others.   This is a method for randomizing the background for a human player-character. Our normal method is to choose a career for the character and then find a background that is possible for that career. The character may start out with relatively poor resources for that career but their...   [click here for more]
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Low-Fantasy Gaming Using Glory Road

Low-Fantasy Gaming Using Glory Road


The definition of a low-fantasy setting varies from gamer to gamer but some elements are common to almost all definitions. 1.       “Monsters” are other. They, most of them, are outside the experience of most people. If the player-characters encounter one, it is almost certainly the first monster of that type that any of them have ever encountered. There are legends and tales but...   [click here for more]
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Mondragon Keep

Mondragon Keep


This is an adventure for five or six Glory Road player-characters who have reached fifth through seventh level. Characters who have gone through the “Under the Abandoned Monastery” adventure and one or more of the adventures that precede it would be suitable. It is also possible to create characters at a suitable level.   Mondragon has generally been pronounced MONdruhgone, the first and last...   [click here for more]
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OSR A Misplaced Prince

OSR A Misplaced Prince


This module is the first OSR adventure designed to use “Overland Travel in the Silk Road Setting for Glory Road Roleplay or OSR/D20,”  That is a collection of random tables of encounters for different locations, linked to descriptions and stat blocks for the encounters. It does cost a dollar but having it there allowed me to make this and future modules in this setting, shorter and less expensive...   [click here for more]
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OSR At the High Point Inn

OSR At the High Point Inn


This is an OSR/D20 version of At the High Point Inn, an adventure for three to six beginning Player-characters. The way the adventure goes will depend on decisions by the characters and the GM. When it is completed and the group likes it, the next adventure, "In the Pass," follows naturally. This inn and the staff can be used for further adventures, with new guests, PCs and NPCs, or as a stopping...   [click here for more]
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OSR Azat's Lance

OSR Azat's Lance


This adventure module follows directly on “OSR Rahat Khan’s Ride” and concludes the trilogy that began with “OSR A Misplaced Prince.” We will pick up where we left off with the last scene from the previous adventure. Any new characters introduced will have to be at a level close to that of the characters who have been through the first two. ...   [click here for more]
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OSR Blue Pool on the Silk Road

OSR Blue Pool on the Silk Road


This adventure is set in a fictional version of central Asia, in the fictional Eren Basin, on the Silk Road, the legendary trade route. This is a very different environment than the Black Mountain District in Glon’ where our previous adventured all occurred or at least started. However, it is assumed to be on the same game world because it is on the same planet in my campaigns, although a GM can...   [click here for more]
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OSR In the Pass

OSR In the Pass


This is an adventure for three to six OSR/D20 player-characters. It can follow the adventure "At the High Point Inn," (AtHPI) but new characters can be added or an entirely new party might be introduced.  This is a much more linear adventure than AtHPI, with the goal of getting from point A to point B as safely as possible. However, there are decisions to be made that can change things. This adventure...   [click here for more]
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OSR Into the Westwood

OSR Into the Westwood


This is an OSR/D20 adventure for low-level characters. Characters who have been through “OSR At the High Point Inn” and “OSR In the Pass” could be used or new characters could be introduced. Combining some of the experienced characters with some new characters would be fine. The basic adventure, going from the Barony to the Isolated Hills, should take two or three sessions...   [click here for more]
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OSR Is Someone Summoning Demons on Third Street

OSR Is Someone Summoning Demons on Third Street


This is an adventure for three to five low-level characters in the great city of Old Meyoss. It is the first urban adventure published in the OSR/D20 series. This adventure contains a great deal of information about  Old Meyoss and this central shore neighborhood that will be useful in later adventures. In the back are five pre-made player characters whose use is, of course, optional. ...   [click here for more]
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OSR Mondragon Keep

OSR Mondragon Keep


This is an adventure for five or six OSR/D20 player-characters who have reached fifth through seventh level. Characters who have gone through the “OSRUnder the Abandoned Monastery” adventure and one or more of the adventures that precede it would be suitable. It is also possible to create characters at a suitable level.   Mondragon is pronounced MONdguhgone, the first and last syllables nearly...   [click here for more]
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OSR Rahat Khan's Ride

OSR Rahat Khan's Ride


This adventure is the second OSR title designed to use “Overland Travel in the Silk Road Setting for Glory Road Roleplay or OSR/D20,”  That is a collection of random tables of encounters for different locations, linked to descriptions and stat blocks for the encounters. It does cost a dollar but having it there allowed me to make this and future modules in this setting, shorter and less expensive...   [click here for more]
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OSR The Spire in the Hills

OSR The Spire in the Hills


It is mid-summer, a time of hot dry days and cool, almost cold nights here in the basin.  Someone, perhaps the Saka scout from the previous adventure, has heard that shepherds on the north edge of the basin have seen a tower or spire that was not seen last summer, the last time that they brought their sheep to graze in the cool hills. Others have probably heard about it but there has been no word...   [click here for more]
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OSR Under the Abandoned Monastery

OSR Under the Abandoned Monastery


This is an adventure for four to six OSR/D20 player- characters with some experience. A group that has experienced the module “OSR Into the Westwood” or the twin introductory modules “OSR At the High Point Inn” and “OSR In the Pass” or both would be suitable. If they have some replacements or additions, even if those are only first level, that is perfectly fine....   [click here for more]
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OSR What the Hell is Under Third Street?

OSR What the Hell is Under Third Street?


This is an adventure for four to six OSR/D20 characters. The characters that went through “OSR Is Someone Summoning Demons on Third Street?”  would be the logical ones to do it. Any character who didn’t survive or who didn’t want to go along could be replaced and new characters could be added. A whole new party could be organized, of course but there is a lot of information in that first module....   [click here for more]
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Overland Travel in the Silk Road Setting

Overland Travel in the Silk Road Setting


This is a set of random encounter tables for the fictional Eren Basin that is the setting for our Silk Road adventures. There are tables for the Silk Road itself, for the Basin off of the Silk Road and one for the foothills. The tables could be used for any plains or semi-arid relatively level area. Each location has a daytime encounter table and an encounter table that covers possible campsite intruders...   [click here for more]
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Overland Travel in the Westwood

Overland Travel in the Westwood


This is a set of random encounter tables and encounter descriptions for the Westwood in the fictional Black Mountain District in the dwarf Kingdom of Glon’ that is the setting for our Black Mountain adventures. The kingdom is run by dwarfs but there are more humans around on the surface. More information about the District can be found by clicking on the link above. There are tables for several...   [click here for more]
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Ragh's Guide to Camping in Dangerous Country

Ragh's Guide to Camping in Dangerous Country


Introduction to the English-Language Edition   This is a translation of a Trade Tongue pamphlet that came out over a decade ago. It was written as advice for an area where we have published adventures, but it would be almost as useful in any highland wooded environment with the various fantasy peoples and creatures. No game rules will be referenced in this work.   Any comments or interjections...   [click here for more]
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Rahat Khan's Ride

Rahat Khan's Ride


This adventure  is the second one designed to use “Overland Travel in the Silk Road Setting for Glory Road Roleplay or OSR/D20,”  That is a collection of random tables of encounters for different locations, linked to descriptions and stat blocks for the encounters. It does cost a dollar but having it there allowed me to make this and future modules in this setting, shorter and less expensive...   [click here for more]
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Shapeshifting and Warging

Shapeshifting and Warging


These are rules in Glory Road Releplay for changing ones own shape or that of another or inhabiting the body of an animal. They have each been important in a campaign at one time or another. ...   [click here for more]
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Suggestions & Shortcuts

Suggestions & Shortcuts


For Glory Road Roleplay. This is a short, free PDF that clears up problems encountered by people running and playing the game. I will add to it if and when I find more ways to help the GMs and players. If anyone has a problem and/or a suggested solution, email me at willinnewhaven969@gmail.com I uploaded a copy with a typo corrected today. In the section on the Attribute Bonus, I corrected where...   [click here for more]
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Targeting and Armor Avoidance 2 ed

Targeting and Armor Avoidance 2 ed


This is an optional sub-system for Glory Road combat. It is optional because it adds a layer of complexity to an already-complex combat system. When I was ready to publish the full game rules, I realized that the targeting and armor avoidance system we had used over the years was too complex and had largely fallen into disuse, although it was quite popular with some, a sizeable minority, of the players....   [click here for more]
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The Spire in the Hills

The Spire in the Hills


It is mid-summer, a time of hot dry days and cool, almost cold nights here in the basin.  Someone, perhaps the Saka scout from the previous adventure, has heard that shepherds on the north edge of the basin have seen a tower or spire that was not seen last summer, the last time that they brought their sheep to graze in the cool hills. Others have probably heard about it but there has been no word...   [click here for more]
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Under the Abandoned Monastery

Under the Abandoned Monastery


This is an adventure for four to six Glory Road Roleplay characters with some experience. A group that has experienced the module “Into the Westwood” or the twin introductory modules “At the High Point Inn” and “In the Pass” or both would be suitable. If they have some replacements or additions, even if those are only first level, that is perfectly fine. All values for treasure are given...   [click here for more]
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What the Hell is Under Third Street?

What the Hell is Under Third Street?


This is an adventure for four to six Glory Road Roleplay characters. The characters that went through “Is Someone Summoning Demons on Third Street?”  would be the logical ones to do it. Any character who didn’t survive or who didn’t want to go along could be replaced and new characters could be added. A whole new party could be organized, of course but there is a lot of information in that...   [click here for more]
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