Hideous creatures, suspected to be demons, have been spotted in the countryside, and the adventuring party—shall we call them heroes?—has been tasked with finding the source of the demonic incursion and putting an end to it before bad things start happening. Because no one wants that, right?
This D&D 5e adventure is designed for a party of four PCs levels 1 through 4. It features:... [click here for more]
Into the City of Spiders is designed as a continuation of Prisoners of the Drow wherein adventures stormed a drow outpost, confronted the drow mage in charge, and freed several captives. In this adventure, the heroes must travel through a magical portal to House Oussiryn's compound in a drow city in pursuit of the rest of the captives. There they confront drow soldiers, wizards, high priestesses, and... [click here for more]
The adventuring party has traveled to a dank, foul dungeon -- aren’t all dungeons dank and foul after all? -- on a quest to recover a noble family’s heirloom, a wooden music box.
In this D&D 5e adventure, players will encounter different factions at odds with each other: a green hag, duergar, and vampires. It is up to them to decide which factions they will aid and which they will... [click here for more]
In Prisoners of the Drow, a band of adventurers storm a drow outpost, confront the drow mage in charge of it, and rescue prisoners held within. The heroes must bypass traps and devious defenses to reach their goal and accomplish their mission.
The adventure is designed for a party of five adventurers between levels nine and twelve. It features:
Encounters by Level - Varying types... [click here for more]
Are you a game master who struggles to get their players to create backstories for their characters? Are you a player looking for a quick and easy way to create backstories for your characters--and get your GM to stop bugging you about it? If so, this backstory template can probably help you.
This template consists of a short list questions players answer about their characters to create a basic... [click here for more]
In the Tower of Yladhra the Grim, a party of adventurers braves the dangers and puzzles of an enchanted wizard's tower, and finally confronts the wizard herself.
The adventure is designed for a party of five adventurers between levels five and eight. It features:
Encounters by Level - Varying types and quantities of creatures are suggested based on the party's actual level, allowing... [click here for more]