Aventure Pack 1
I've gathered four of the Adventures already out on DTRPG, and bundled them together with a 25% discount on the individual price.
This special bundle product contains the following titles.The Everburning ForgeRegular price: $1.99 Bundle price: $1.49 Format: Watermarked PDF
A druid has been stopping travellers... [click here for more]
The recently added outpost in the Sakkad System has encountered indigenous lifeforms. The Panstellar Federation of course started negotiations and soon after a contingent from various Interstellar Corporations made moves to open trade with the Sakkadians. After these trade negotiations, Keelta Resources Corporation gained contracts to extract minerals from moons of a gas giant in Sakkadian Space,... [click here for more]
The Six Duchies is a place always expecting some level of tension; the annual raids out of the deserts by goblins and hobgoblins, and a neighbouring nation devoted to warlike gods and a history of bloody war. Into the mix of this tension, the players arrive in a city far from where the goblins usually raid, but close to the warlike Parlassia. All arrived for their own reasons, some plagued by nightmares... [click here for more]
A druid has been stopping travellers outside the city of Isserga on the Atindi Way, just beyond where the usual City Guard Patrols will bother to travel. The City Guard thinks the Druid is harmless, but a bit mad like most druids living out in the wilderness on nuts and berries in hairshirts and so on. She seems to want to know the contents of Merchant’s Shipments. As the story progresses,... [click here for more]
The small town of Charity was a thriving place, and now it seems... not so much. What could have gone so badly wrong?
This is a one-shot-style module, suitable as a side-quest or even a launching-point quest, with a feel for 'gothic', 'horror', and even a touch 'magic users playing with powers they should not' themes.
It includes information to make it suitable for 3.5E, 5E and by extension... [click here for more]
Hot springs in the forest at the base of a mountain have become a bit of a tourist trap for those who would come and try get the healing powers of the Hot Springs. Above the Hot Springs stands a tall tower which has a fire burning all day and night, and a large brass onion-dome gleaming in the light. The locals call it The Lamp. Nobody goes into the Lamp, and nobody leaves the Lamp.
This... [click here for more]
Your group encounter the town of Sister Stones, a place that rarely even experiences snow whilst the surrounding hills and mountains are coated in snow each winter. The river is plentiful with fish, the fields grow good crops, and the livestock grow strong and fat. But this year, there is snow falling in Sister Stones. Something is ‘wrong’.
Sister Stones is a short module setup... [click here for more]
Everybody knows Julius. Julius is the sort of man whose name you heard said loudly in every tavern he enters. Nobody would stop Julius having a seat at their table. Everybody loves Julius. He’s a great guy. And he was convicted of murder, and will be sentenced to death in three mornings from now. Everyone is shocked. Julius didn’t even try deny it, but he didn’t break and confess.... [click here for more]
You and your party were travelling with a caravan, mostly of peasants, to the city of Ufthash when...
Waylaid is a Campaign for 3.5E or 5E for a Party of 4+ Characters at Level 4 or higher. There are a number of 'time gaps' in this, so it will work well along side other campaigns, modules, or as a short multi-step sidequest.
The PDF itself is specifically setup in a 16:9 format to make... [click here for more]