WE NEVER WROTE ANYTHING DOWN, because what's written can be read, interpreted, deciphered. Our dreams were our own, no one else’s. But, when those words come to light by chance and fall into the hands of the unwary—what then might happen; what forgotten power might awake?
An introductory-level adventure for Symbaroum, set in the southern regions in the shadow of the Titans.
The adventure... [click here for more]
A Tales from the Loop Adventure
The Kids find some strange goings on with exhumed pets and missing bodies.
This adventure is set in the Brisbane Loop, but with minor alterations, can be set anywhere.
This is a short mystery that should take about 2 hours to play. It works well as an introduction to the game. ... [click here for more]
DAVOKAR BROODS LIKE A RESTLESS GIANT. For the people of the northern colonies, regardless of whether the grand city of Thistlehold or a ramshackle outpost, the threat of the dark forest looms ever-present. For them, the guardians of the Sleepless Path are an uneasy necessity; a line in the dirt.
An expansion of the Symbaroum world, looking at the defences rooted outward from Thistle Hold,... [click here for more]
Twilight: Tangents is a sourcebook for Twilight: 2000 4th Edition
This incudes Zombie and Psychic powers.
The idea for this sourcebook is to add things that aren’t part of the standard world. You can take whatever you need from these rules.
These rules were inspired by LateGaming Company’s other books “Zombi” and “The 23rd Letter”. It was thought that adding rules for zombies and ... [click here for more]