Any object in your world can now have MODES, five qualities describing its maintainability, operation, design, extensibility, and security. By giving an object MODES, you give it additional character.
Is it more likely to break down? Is it easier to use? How hard is it to adapt or reconfigure?
Descriptions of the five MODES.
Rules to generate them quickly.
How... [click here for more]
This preview contains player-focused teasers for the setting, but a creative game master could use what is here to build their own campaign and dungeons. Much of the content is system-agnostic, but the racial options are OGL 5.0-compatible. MIRRORRIM is a huge, ancient desert city-state built on top of a megadungeon.
Mirrorrim contains thousands of years of secrets... [click here for more]
The Knack Hack
A set of three elegant skill systems for use with THE BLACK HACK and other OSR games: knacks, skills, and backgrounds.
KNACKS are things you're good at. Like, "I might be strong, but I'm really good at lifting things." Or, "I might not be that dextrous, but I'm particularly good at picking locks." SKILLS are the traditional skill... [click here for more]