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Character Collection 4: Wizards

Character Collection 4: Wizards


Multitudinous Mages Magicians and Wizards come in many varieties. From the classic inscrutable sage to a sly manipulator for whom getting by on their charm has a much different meaning. Character Collection 4 contains 40 characters for The Fantasy Trip, each of whom is a Wizard with several spells and arcane abilities. Not all are adventurers thirsting for lucre or reclusive power-drunk schemers...   [click here for more]
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Dark Lord's Doom (Old-School Essentials)

Dark Lord's Doom (Old-School Essentials)


Another Dark Lord is on the rise, threatening to bring death and destruction to all who oppose him…and maybe a few who don’t. Saethor’s Dark Legion was hired to keep order in a time of famine, betrayed and massacred the council that hired him, and seized power. With a name like “the Dark Legion,” could one really expect it to end any differently? He assimilated the Red Fang orcs and defeated...   [click here for more]
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Dark Lord's Doom (The Fantasy Trip)

Dark Lord's Doom (The Fantasy Trip)


Another Dark Lord is on the rise, threatening to bring death and destruction to all who oppose him…and maybe a few who don’t. Saethor’s Dark Legion was hired to keep order in a time of famine, betrayed and massacred the council that hired him, and seized power. With a name like “the Dark Legion,” could one really expect it to end any differently? He assimilated the Red Fang orcs and defeated...   [click here for more]
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Delvers to Grow: Core Book

Delvers to Grow: Core Book


From Zero to Hero! Even the mightiest delver started somewhere. An apprentice, a squire or man-at-arms, or a backup singer touring seedy taverns with The Backstreet Bards. Delvers to Grow allows you to take the part of those starting characters, supporting starting play as low as 62 points. Further, it provides pre-built modules and packages enabling a player...   [click here for more]
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Delvers to Grow: Fast Delvers

Delvers to Grow: Fast Delvers


Flashing Blades, Lethal Arrows Deadly archers, subtle thieves, flamboyant swashbucklers, and dedicated unarmed martial artists deliver death from the flanks. And they’ll never see it coming. Built with and expanding on the material presented in the Delvers to Grow core book, Fast Delvers provides examples of the four key professions as they...   [click here for more]
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Delvers to Grow: Smart Delvers

Delvers to Grow: Smart Delvers


Feel the Power! Cunning bards, holy paragons, tree-friends, and subtle wizards, quick to anger. All of them break the natural order of the mundane, even while protecting it. Find within these pages examples of each type, with advice to match. Built with and expanding on the material presented in the Delvers to Grow core book, Smart Delvers provides...   [click here for more]
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Delvers to Grow: Strong Delvers

Delvers to Grow: Strong Delvers


Hold the Line! Stalwart fighters, powerful grapplers, raging barbarians, and divinely empowered warriors for the gods. All take their place on the front line of combat, meeting the foes head-on. Built with and expanding on the material presented in the Delvers to Grow core book, Strong Delvers provides examples of the four key professions as...   [click here for more]
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Dragon Hunt (Old-School Essentials)

Dragon Hunt (Old-School Essentials)


Scaly Problems are popping up all over. Baron Gwalathar’s armies marched off to war; the dragons of the wild sensed weakness, ravaging the realm. The young Baroness Tanith calls for heroes: It’s time for a dragon hunt! Dragon Hunt is a programmed adventure for two or three 8th-9th level characters, making it a good opportunity to try out high-level play. It would take a truly mighty-thewed hero...   [click here for more]
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Dragon Hunt (The Fantasy Trip)

Dragon Hunt (The Fantasy Trip)


Scaly Problems are popping up all over. Baron Gwalathar’s armies marched off to war; the dragons of the wild sensed weakness, ravaging the realm. The young Baroness Tanith calls for heroes: It’s time for a dragon hunt! Dragon Hunt is a programmed adventure for two or three 37–39 point characters. It would take a truly mighty-thewed hero to tackle the dragons alone! So many dragons. This adventure...   [click here for more]
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Fantastic Dungeon Grappling

Fantastic Dungeon Grappling


Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table. And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,...   [click here for more]
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Garden of Evil

Garden of Evil


Feed Me, Seymour! Ah...what better than to spend time in nature? The foliage rustles in the breeze ... wait, are those footsteps? Is that plant walking? Shambling? Hey! That thing has teeth! ...and vines. And dripping goo? Sometimes it's the scenery that's out to kill you. From awakened trees, and a shrubbery that brings you where it wants, to things that...   [click here for more]
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Hall of Judgment (2nd Edition)

Hall of Judgment (2nd Edition)


This is the PDF version of Hall of Judgment for the Dungeon Fantasy RPG, Powered by GURPS, updated with errata, new maps, and the print version was given a luxurious offset print run - it is the second edition of this product, produced under license from Steve Jackson Games. The adventure...   [click here for more]
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Nordlond Bestiary and Enemies Book

Nordlond Bestiary and Enemies Book


It is a truth universally acknowledged, that a fantasy roleplaying game in possession of dungeons, must be in want of more monsters. More than that. Even more! This book lets you see just how over your head you really are. Page on page of creatures, both mundane and magical. All converted to be fully compatible with the Dungeon Fantasy RPGPowered by GURPS....   [click here for more]
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Nordlondr Folk

Nordlondr Folk


Inside Norðlondr Fólk, find a whole new world of playable races for your character! 16 templates to supplement and enhance those from Dungeon Fantasy Adventurers. Alternate versions of elves, dwarves, and other races specific to the Norðlond cosmology. Honor your gods: Take on the visage and abilities of their totem animal. Become one of the many hybrid races walking Nordlond: the half-demon eldhuð,...   [click here for more]
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Serpents of Legend

Serpents of Legend


Why Did it Have to Be Snakes? Always a classic. From the powerful spawn of the World Serpent Jörmungandr to the mythical hydra. The flying coatl and the (totally not a) medusa. These legendary creatures come in all sorts of sizes, ready to crush, envenom, and petrify delvers. Or swallow them whole. And of course, since no fantasy world is complete without serpent cults, this book covers...   [click here for more]
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Shields Up

Shields Up


Shields Up! expands on defensive shield use and also details the often-neglected roles of shields as offensive weapons and active tools of engagement. Building off of the Dungeon Fantasy RPG and Fantastic Dungeon Grappling, Shields Up! enhances and expands your shield-using experience. Leverage the "shield bind" to open lines of attack, or protect yourself New explicit...   [click here for more]
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TFT Character Collection 2 - Rookies (The Fantasy Trip)

TFT Character Collection 2 - Rookies (The Fantasy Trip)


Zero-to Hero? Every story has a beginning. This second Character Collection volume contains 40 starting characters for Steve Jackson Games' The Fantasy Trip. Featuring individuals ranging from 30–33 points, Rookies all have one thing in common: inexperience. Perhaps they’re worthy town-folk; maybe they’re about to embark on a (short?) life of wandering, violence,...   [click here for more]
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TFT Character Collection 3 - Bandits and Outlaws (The Fantasy Trip)

TFT Character Collection 3 - Bandits and Outlaws (The Fantasy Trip)


Desperate and Outcast Not all endings are happy. Some people—by desperate need or foul choice—live by preying on others. Character Collection 3 contains 72 characters for The Fantasy Trip, each of whom exists with their own ulterior or nefarious motives. Featuring individuals ranging from 30-38 points, Bandits and Outlaws lists these brigands by type and bacground....   [click here for more]
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The Bugstiary

The Bugstiary


Really Big Bugs What's more terrifyingly awesome than a swarm of insects? A plague of giant, man-eating insects. Really, what could be better for the Dungeon Fantasy RPG than a bunch of creatures with their skeletons on the outside? Or perhaps no skeletons at all? Armored monsters with pinching claws and stinging tails? Oh, yes. Count me in. From giant ants to ant-men. Scorpions both...   [click here for more]
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The Citadel at Nordvorn

The Citadel at Nordvorn


In The Citadel at Nordvorn, you will find many adventures, plus more trouble the players will doubtless create on their own. The area is so teeming with strife and peril that their characters will have the opportunity to stand at the center of many crises. The Citadel at Norðvorn is a setting for the Dungeon Fantasy RPG. It...   [click here for more]
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The Crypt of Krysuvik

The Crypt of Krysuvik


Not all sleeps peacefully in the Hunted Lands. Generations ago, the warrior and berserker Krysuvik defended the small hamlet of Skalavik from the predations of marauding bandits and wild faerie. By might and stratagem, he built Skalavik into one of the largest settlements in the Hunted Lands northwest of the Citadel at Norðvörn. In time, he took the fight to all enemies ... even before they became...   [click here for more]
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The Sunken Library (The Fantasy Trip)

The Sunken Library (The Fantasy Trip)


The Sunken Library (by Christopher R. Rice and J. Edward Tremlett). Drowned in Knowledge Set immediately following Catacombs of Living Death, the heroes flee a plague-ridden landscape while being beset by many foes throughout the journey. The plans of their seemingly addled patron Jok Sevantes reach their fateful conclusion. His partners must bring all of their previously acquired...   [click here for more]
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Tower of the Moon

Tower of the Moon


The wolf-cult of the moon-goddess Lukariel Sherikira held sway in the Barony; with the Tower of the Moon their high holy temple. After a night of screams and horror, the tower – and its rumored riches – stood abandoned. The locals all know the way to the Tower. They also know to avoid it. Rumors of trouble coming from the tower spread through the local village of Waldrand. An important person is...   [click here for more]
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