At first, it seems like a straightforward commission for a party of heroes: A merchant hires you to recover a valuable item for her from a shipwreck in an area where dangerous monsters are known to prowl. But there is more to that item than you knew when you set out, and taking possession of it reveals the existence of a secretive cult devoted to chaos and destruction.
A Treasure on the Rocks... [click here for more]
The farming village of Darkharrow sprung up to take advantage of fertile land near the outskirts of the ancient forest called The Old Greenwood. However, a drow sorcerer who lives in the dark and mysterious woods sees the (mostly) human farmers as newcomers encroaching on a preserve that belongs to ancient races like his own. Unknown to the residents of Darkharrow, he is hatching a plan to wipe them... [click here for more]
Who would have thought that an evil cult dedicated to the supremacy of the storm deity hides their scheming under the surface of a peaceful fishing village like Oyster Cove? No one who currently lives there, and who is not a member of the cult, apparently. If you're running this module as a sequel to Found by the Way #02: Path to The Gnome's Argosy, your party discovers that the helpful contact... [click here for more]
Elves of the wood have lived in this corner of the forest since time immemorial, making their houses among the sturdy limbs of large trees. However, your party finds the village of Sylvanhome in a state of uncertainty as humans have recently arrived for the first time in land that elves have always considered theirs and theirs alone. Your players have the chance to guide the village's future and help... [click here for more]
A small merchant ship called The Gnome's Argosy has crashed against a jagged reef just outside the major port city for which it was bound. The merchant who owns the cargo is willing to hire adventurers to recover an item of great value from the wreck, but a band of skum claim the site as part of their territory. If your party takes the job, they'll find that the situation is more complicated... [click here for more]
The quiet fishing village of Oyster Cove seems like an unlikely base for a storm deity cult with bad intentions, but there is more going on in this isolated corner of the world than meets the eye. In fact, the party arrives in the village just as a plot by the cultists to destroy the peaceful obscurity in which these fisherfolk have always lived comes to a head.
Secrets of Oyster Cove is... [click here for more]
The wood elves of the village of Sylvanhome have lived in this corner of the forest undisturbed for as long as anyone can remember... until now. As it makes its way through the dense woods, the party comes upon a community locked in a subtle, but tense debate over its future. Humans have made their way into this sylvan paradise and the elves aren't sure what to make of them. The hunters who just want... [click here for more]
Darkharrow is a modest farming settlement. However, evil humanoids living in the nearby wilderness don't like sharing space with the (mostly) human farmers. Player characters may choose help the villagers with minor tasks, meet some interesting NPCs, stock up and simply move on. Or they can stick around and help one particular resident save Darkharrow from destruction.
The Village of Darkharrow... [click here for more]
If you're enjoying our Found by the Way series of location modules for Pathfinder, but you're interested in the forthcoming 2nd Edition of Pathfinder, you'll want this free PDF full of notes for using Found by the Way #1-4 with the new rules (as they stand in September 2018, anyway).
Found by the Way #5: Path to Jarnborg, which we will publish later this fall, will include an appendix with notes... [click here for more]