Big Goblin Energy is a game based on Jared Sinclair's What's so Cool About Outer Space? game and it is a little late for the for the game jam but here it is..
In Big Goblin Energy, you play Goblins in the age of sail that is wrought with peril and high jinks. The game has a serious undertone with a coating of tongue in cheek humor and some breaking of the fourth wall. This allows games to run the... [click here for more]
Walk in the footsteps of giants as you explore countless worlds. Obsidian Dragon Slayer is built of the Maze Rats chassis but adds and changes it to create a unique high fantasy or science fiction experience. Within Obsidian Dragon Slayer's pages you will find an experience grounded in the ideals about the world that The Hobbit set forth in 1937 in addition too...
Core 2d6 system based on the MAze... [click here for more]
Pits and Perils: Unearthed Secrets reimagines the entire character creation process:
All characters are an Adventurer "Class"
Race has become Heritages
The original classes have become Archetypes
It provides a host of new and optional rules for Pits and Perils. These include some of the following:
Removes Race as Class
Archetype of Adjustments
New Magical Items
And... [click here for more]
Sword and Backpack Twin Cities Edition is a reimagining of the original that was released by Rothbard and Gazpus in 2013.
The Twin Cities Edition uses 2d6 instead of a d20 (there is just something elegant about 2d6) and has some expanded definitions to help solve a lot of common situations that come up in play. It also includes a new job, the Cleric to give it a 1980's old school vibe.
Also included... [click here for more]
A Vampyr class for Mork Borg.
You are undead or a bloodsucking demon. Regardless, time or Whats left of it marches on...
Vampyr is an independent production by Tainted Edge Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm... [click here for more]
This is my "Ode to Dave Arneson".
In honor of Mr. Arneson, I wanted to design something that was free form but had enough structure to allow the referee to focus solely on the story.
Inside the two pages that contain the rules, you will find:
Classless Character Creation
d12 resolution system
Hit Points to determine the luck, skill, and stamina of the character
d6 for damage
Adversary... [click here for more]