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Midlands Low Magic Sandbox Setting

Midlands Low Magic Sandbox Setting


** This title is currently part of a discount bundle - scroll to the bottom for details! ** THE MIDLANDS The Midlands PDF (original version softcover/hardcover available via Lulu) is 365 pages of low magic, low prep, customisable sandbox, in a “points of light” medieval fantasy realm. The setting is written for the Low Fantasy Gaming RPG system, a d20 variant under the...   [click here for more]
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5e Hardmode

5e Hardmode


Does your 5e game suffer from cakewalk syndrome? Players routinely steamrolling what should be deadly encounters? Downed adventurers dancing the whack-a-mole jig? Attacking dying PCs to claw back a modicum of danger? You’re not alone. Standard 5e is notoriously safe and survivable. But don’t fire up the furnace just yet. Hardmode is here to inject more peril into your campaign. With...   [click here for more]
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5e Mysterious Magic

5e Mysterious Magic


Is your 5e magic suffering from a lack of mystery and wonder? Too safe and reliable; more mundane than arcane? Thought so. 5e Mysterious Magic is here to make magic great again. Dangerous. Unpredictable. Unfathomable. These are magic’s truest tenets, reflective of the risk borne by all who seek to invoke the impossible. Practitioners shape the power as best they can;...   [click here for more]
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Adventure Framework 00: Danger Guide

Adventure Framework 00: Danger Guide


This document provides a ballpark "danger guide" for our Adventure Frameworks. Note AF's do not come with PC level suggestions. If PCs become embroiled in an adventure that is "too dangerous", it's up to players to withdraw, and perhaps return when their characters are more capable. In LFG the world does not scale to the PCs.     ...   [click here for more]
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Adventure Framework 01: Tomb of Horutep

Adventure Framework 01: Tomb of Horutep


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes High atop a tall plateau, hidden deep in the elder forest, lies the Tomb of Horutep. Marked by a gigantic, bestial statute, the tomb is said to be the final resting place of a bygone prince.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough...   [click here for more]
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Adventure Framework 02: Riveraxe Village

Adventure Framework 02: Riveraxe Village


Danger: Low to Moderate. Pages: 4 (exc cover & credits). Map: Yes Lord Bergolt of Northgate is dying of the White Ash Rot. He believes the healers of Riveraxe Village in Drelnor Forrest have a cure for him, and is willing to pay handsomely to get it.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat...   [click here for more]
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Adventure Framework 03: Pillar Pass

Adventure Framework 03: Pillar Pass


Danger: Moderate. Pages: 4 (exc cover & credits). Map: Yes A contingent of hill giants have descended from the high mountains and are lurking in the hills, causing trouble for nearby civilization. Workers from the local silver mine are refusing to go back to work until the giants are removed.   Every Adventure Framework is set in a generic medieval or...   [click here for more]
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Adventure Framework 04: Caverns of Melusiah

Adventure Framework 04: Caverns of Melusiah


Danger: Low to Moderate. Pages: 7 (exc cover & credits). Map: Yes A historian named Ebernook, a resident of Dol-Karok is seeking the Sceptre of Melusiah, said to be buried in a shallow grave in a cave complex in the northern mountains. Ebernook is willing to pay generously for the sceptre’s retrieval.    Every Adventure Framework is set in a generic...   [click here for more]
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Adventure Framework 05: Ark of Phobos

Adventure Framework 05: Ark of Phobos


Danger: High. Pages: 5 (exc cover & credits). Map: Yes A rare text from the Lost Ages refers to the Ark of Phobos; a once in 433 year planetary alignment that triggers a portal in the Ironhull ranges. The celestial conjunction is due to occur in the next week/month/season/year. It is said that the portal leads to the greatest prize known to man.   Every...   [click here for more]
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Adventure Framework 06: Chamber of Eight

Adventure Framework 06: Chamber of Eight


Danger: Moderate to High. Pages: 6 (exc cover & credits). Map: Yes Gusterro the Improbable, an alchemist of moderate renown, is offering a generous bounty for cockatrice beaks. Rumour suggests a flock hunts around the ruins of Stonebrook Castle, deep in the Ulgoth Foothills.   Every Adventure Framework is set in a generic medieval or ancient fantasy location,...   [click here for more]
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Adventure Framework 07: Old Bengart's Mill

Adventure Framework 07: Old Bengart's Mill


Danger: Low. Pages: 4 (exc cover & credits). Map: Yes Unusual numbers of sheep are going missing from farms, dragged away and devoured by ferocious beasts. But the tracks suggest something other than wolves or bears... Solving this mystery is an opportunity to build goodwill with the local villagers.    Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 08: Silverfane Cove

Adventure Framework 08: Silverfane Cove


Danger: Low to Moderate. Pages: 6 (exc cover & credits). Map: Yes Master Elsberry, of the Port Brax Textiles Guild, is offering a generous bounty to dispose of the pirate ship Silverfane and her crew, hidden somewhere in the inlets of eastern Lake Argos.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough...   [click here for more]
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Adventure Framework 09: Red Hooks Tourney

Adventure Framework 09: Red Hooks Tourney


Danger: Moderate to High. Pages: 11 (exc cover & credits). Map: Yes Once every four years, the Red Hooks Thieves Guild organises a contest of wits, agility and grit, open to all brave brethren of the underworld, known as the Red Hooks Tourney. Word on the street suggests the next tourney is imminent, and preparations are already underway. The location is said to be an...   [click here for more]
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Adventure Framework 10: Temple of Shennog

Adventure Framework 10: Temple of Shennog


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes Ancient records suggest the Ulgoth Foothills once housed an asylum dedicated to the goddess Shennog. The cultists who dwelt within offered solace and acceptance to those who struggled with despair, guilt, and other afflictions of the mind. Temple ministrations did not come cheap however; gods know what...   [click here for more]
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Adventure Framework 11: The Lake Below

Adventure Framework 11: The Lake Below


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Two years ago, a church was erected on the frontier shores of Lake Argos. Unknown forces set upon the building, slaying or stealing away the priestesses within. Abandoned shortly thereafter, some say a great evil lingers over the site.   Every Adventure Framework is set in a generic medieval or...   [click here for more]
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Adventure Framework 12: Rooftop Rumble

Adventure Framework 12: Rooftop Rumble


Danger: Moderate. Pages: 6 (exc cover & credits). Map: Yes It’s a cold night in Northgate, lit by a full moon when the party suddenly hear a horrible, gurgling death wail from the baron’s keep. Looking up, they spot notorious assassin, Skanta Claws, fleeing across the rooftops! If the party can catch him, he’ll fetch a fat bounty.    Every Adventure...   [click here for more]
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Adventure Framework 13: Gift of the Silent God

Adventure Framework 13: Gift of the Silent God


Danger: Low to Moderate. Pages: 6 (exc cover & credits). Map: Yes A week ago, a party of twelve hunters set out on a hunt for meat and furs, and to rid the Drelnor Forest of an owlbear menace known as Big Beak. The party are now a week overdue, and the Hunter’s Guild (and their families) are anxious to know their fate. As a reward, they are offering one year’s...   [click here for more]
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Adventure Framework 14: Izranorae's Tree

Adventure Framework 14: Izranorae's Tree


Danger: Moderate. Pages: 5 (exc cover & credits). Map: Yes Rumpod, a portly and avaricious merchant, seeks a prophecy from the hags of the Trackless Moors. He is willing to pay generously for some adventurers to escort him.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise...   [click here for more]
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Adventure Framework 15: The Iron God Cometh

Adventure Framework 15: The Iron God Cometh


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes Lord Aldred, a winter warrior of advanced years and genuine devotee of Graxus, is on his death bed. He wishes to be laid to rest in a hidden shrine to the Iron God. Can the adventurers find it before he passes?    Every Adventure Framework is set in a generic medieval or ancient fantasy...   [click here for more]
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Adventure Framework 16: Delecarte's Carnival of Wonders

Adventure Framework 16: Delecarte's Carnival of Wonders


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes Hear ye, hear ye! Delecarte’s Carnival of Wonders is leaving soon! Goggle at the Giant Gators! Puzzle at the Moustached Lady! Behold the Giant Egg of Corvex! Delight at Grumpleton’s Magic! More Marvels than the Gods Know What to Do With! Just three days left! Three days only! Two Silvers Entry, or Three with...   [click here for more]
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Adventure Framework 17: Into the Furnace

Adventure Framework 17: Into the Furnace


Danger: Moderate to High. Pages: 9 (exc cover & credits). Map: Yes Mr Bourgermont, a successful prospector and owner of several slave mines, has heard of a new ruby ore discovery somewhere on Mount Rokan. Savages claim the area, making surveying difficult. He wants to pay someone to drive them away. Or kill them. He’s not fussed either way. Every Adventure...   [click here for more]
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Adventure Framework 18: Halls of the Dwarf Lord

Adventure Framework 18: Halls of the Dwarf Lord


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes A young but cowardly archaeologist believes he has deduced the location of the lost Fortress of Dûmora; a dwarven hall of the Second Age. He wants someone to comb part of the Viridian Woods looking for it, and report back to him.    Every Adventure Framework is set in a generic medieval or ancient...   [click here for more]
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Adventure Framework 19: It Came From The Sewers

Adventure Framework 19: It Came From The Sewers


Danger: Low to Moderate. Pages: 6 (exc cover & credits). Map: Yes Ain't never too old for this sh*t. Something awful is in the sewers, and no it's not that. It's much, much worse. Fire up a torch and plug up your nostrils. It's time to get messy.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to...   [click here for more]
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Adventure Framework 20: Spire of the Void Caller

Adventure Framework 20: Spire of the Void Caller


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes Ley lines in the Jungle, dead warlocks and a ruinous tome...? It's more magic than you can poke a snake at.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to player choices....   [click here for more]
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Adventure Framework 21: Eventide Isle

Adventure Framework 21: Eventide Isle


Danger: Moderate to High. Pages: 9 (exc cover & credits). Map: Yes The adventurers have been invited to dinner on a mysterious island with a reclusive sage. But what exactly is on the menu? Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to...   [click here for more]
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Adventure Framework 22: Varn Karagoss

Adventure Framework 22: Varn Karagoss


Danger: High. Pages: 8 (exc cover & credits). Map: Yes In an old, wax sealed tube is a map to Varn Karagoss (translation in old Varnori: Place of Ending). The location is leagues to the distant north, surely encased in ice and snow. Some rare texts suggest the site is an ancient burial ground of the giants.   Every Adventure Framework is set in a generic...   [click here for more]
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Adventure Framework 23: Red Moon Harvest

Adventure Framework 23: Red Moon Harvest


Danger: Moderate. Pages: 14 (exc cover & credits). Map: Yes Close encounters of the tentacled kind? It's time to chew gum and kick ass, and we're all outta gum. We've mixed a tiny bit of sci-fi into your fantasy fun with this one; hope you enjoy.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to...   [click here for more]
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Adventure Framework 24: Battle For Rivertop

Adventure Framework 24: Battle For Rivertop


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Without their barbarian allies, the frontier outpost of Rivertop must fend for itself... and things are looking decidedly beastly. Will the PCs save the settlement? Will they get eaten? Will they take the silver and flee like sly dogs? Who knows! Who cares! Let's play and find out :D   Every Adventure...   [click here for more]
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Adventure Framework 25: Revelry in Northgate

Adventure Framework 25: Revelry in Northgate


Danger: Low (Starter Adventure). Pages: 7 (exc cover & credits). Map: Yes Lord Hargraves is running amok in Northgate, and his wife wants him home before he punches another lord. Will the party bring him to heel, or join in on the shenanigans? If your players are anything like mine - the latter!   Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 26: Cloudcrag

Adventure Framework 26: Cloudcrag


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Winding passages beneath a mist shrouded mountain, drug addled skorn, and a forgotten exile seeking revenge... What secrets wait to be unveiled in the depths of Cloudcrag?    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to...   [click here for more]
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Adventure Framework 27: Betrayal at Siradorn

Adventure Framework 27: Betrayal at Siradorn


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes Something smells at the mining outpost of Siradorn, and it's not just blood, sweat and tears. Raven messengers have abruptly ceased, and the miners appear to be ... going mad? What the hell is going on? And where exactly do the poor sods keep their gold, anyway? (Asking for a friend).    Every...   [click here for more]
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Adventure Framework 28: Ruins of Ashabat

Adventure Framework 28: Ruins of Ashabat


Danger: Moderate to High. Pages: 8 (exc cover & credits). Map: No A ruined city, a magical gem, and three vying, monstrous factions... perhaps some unlikely allies might be made? Course that would mean less treasure. It's a hard call.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the...   [click here for more]
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Adventure Framework 29: Riddle of the Golden Rat

Adventure Framework 29: Riddle of the Golden Rat


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes A cursed idol thrusts the party into a surprise adventure, the likes of which they could never prepare for (namely, being shrunk to tiny size and swallowed by the rat… Can the party escape from the inside out?   Every Adventure Framework is set in a generic medieval or ancient fantasy location,...   [click here for more]
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Adventure Framework 30: Last of the Longbeards

Adventure Framework 30: Last of the Longbeards


Danger: Low to Moderate. Pages: 10 (exc cover & credits). Map: Yes Dwarven slaves have escaped into the Lost Roads of the mountain fortress of Dol-Karok... and their albino masters want their servitors back. For a handsome fee, of course.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable...   [click here for more]
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Adventure Framework 31: Vengeance at Trollbridge

Adventure Framework 31: Vengeance at Trollbridge


Danger: Moderate. Pages: 9 (exc cover & credits). Map: Yes Thraani, the last of her tribe, wants only one thing: vengeance against the trolls that slew her kin. But she can't do it alone. Do the PCs have mighty thews enough to aid her? And just how much is a quart of troll blood worth these days, anyway?   Every Adventure Framework is set in a generic...   [click here for more]
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Adventure Framework 32: Cultists in Crow's Keep

Adventure Framework 32: Cultists in Crow's Keep


Danger: Low to Moderate. Pages: 9 (exc cover & credits). Map: Yes A missing "orphan", a concerned lord in need of discrete inquiries, and a dark night full of terrors - man made or otherwise. Can the party find their quarry before it's too late?    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable...   [click here for more]
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Adventure Framework 33: Folds Between Worlds

Adventure Framework 33: Folds Between Worlds


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes The fauna of Yellow Cliffs grove are growing increasingly aggressive, and the local druid wants to know why. But he's not the only one; a rival priestess also wants to know what's happening, but for very different reasons. Can the party navigate the religious factions, escort the old druid to the cliffs, sort...   [click here for more]
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Adventure Framework 34: Carnifexum

Adventure Framework 34: Carnifexum


Danger: Low to High (depending on what events the PCs enter). Pages: 7 (exc cover & credits). Map: Yes Carnifexum, the Great Games, are upon the shackled city of Melek once more! Perhaps the PCs will compete in the Ogorien Fighting Pits, the chariot races, or brave wild beasts from across the realm? Fame and fortune are up for grabs, not to mention old Rebus' will and...   [click here for more]
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Adventure Framework 35: Hive of the Mudmen

Adventure Framework 35: Hive of the Mudmen


Danger: Moderate to High. Pages: 8 (exc cover & credits). Map: Yes Strange, mudmen like creatures have been spotted in Northgate's borderlands, and the Grand Librarian wants someone to investigate. With bombs. You know, in case there's a Hive Mother or something. Because, well, nuking it from orbit isn't an option.    Every Adventure Framework is set in...   [click here for more]
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Adventure Framework 36: Den of Thieves

Adventure Framework 36: Den of Thieves


Danger: Moderate. Pages: 11 (exc cover & credits). Map: Yes The gangs are going to war, and Jester, bosslady of the Dungart Dukes, needs the PCs' help. Her crew are dropping like flies, and now an assassin is targeting their best lieutenants. Will the PCs find the hitman and keep her alive? Will they take her gold and kill her themselves? Will they wander around frustrated...   [click here for more]
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Adventure Framework 37: Shadows & Dust

Adventure Framework 37: Shadows & Dust


Danger: Moderate to High. Pages: 13 (exc cover & credits). Map: Yes Ortu Menon; part citadel, part temple, last known resting place of the exiled necromancers of the Old Ramorans, keepers of the Altar of Resurrection. Does the city exist any longer? What about the altar? And if so, what manner of creatures defend it?    Every Adventure Framework...   [click here for more]
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Adventure Framework 38: Curse of the Salt Queen

Adventure Framework 38: Curse of the Salt Queen


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes An exiled witch, trapped in an abandoned mine, awakens from stasis in a strange and terrible form, half human, half serpent, with writhing snake hair and a gaze that renders flesh into salt... Can the PCs prevail against the Salt Queen?    Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 39: A Debt Unpaid

Adventure Framework 39: A Debt Unpaid


Danger: Moderate to High. Pages: 10 (exc cover & credits). Map: Yes When men slew the last unicorn, the Bruhga of Still Dreams reanimated its corpse as a twisted engine of grief and destruction. Every few generations, the fey sends her beast back into the world of mortals; a reckoning for past misdeeds. Will the PCs survive the unseelie's agent of vengeance? Time to play...   [click here for more]
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Adventure Framework 40: Call of the Colossus

Adventure Framework 40: Call of the Colossus


Danger: Special - see below. Pages: 19 (exc cover & credits). Map: Yes For this 40th AF, we've decided to go with something a little different...  a Zero Level Ordeal designed for 12 - 16 "zero level" PCs - most of which are not expected to survive. Which PCs will emerge victorious against the perils of the bronze Colossus? Or will they all succumb to monsters,...   [click here for more]
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Adventure Framework 41: Vault of Goblin Dreams

Adventure Framework 41: Vault of Goblin Dreams


Danger: Low to Moderate. Pages: 12 (exc cover & credits). Map: Yes A secret dwarven text refers to the Druvtog, or goblins, twisted reflections of the longbeards themselves, slumbering in their underground vault in the depths of Wistwood. Can the PCs sneak into the complex for some stealthy looting, or will they awaken the Jawjacks, the Gryndersnouts, the Eargoffs......   [click here for more]
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Adventure Framework 42: Whitestone Tower

Adventure Framework 42: Whitestone Tower


Danger: Moderate. Pages: 9 (exc cover & credits). Map: Yes In the skies above Vorngard, a winged beast is causing trouble, killing messenger ravens and scouts that wander too far west. Scouts say the monster lairs in a fallen tower, once home to a long dead sorceress. But if that's true, what's causing the glow in the highest window by night?    Every...   [click here for more]
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Adventure Framework 43: Dungeon Flip - More Skulls for Ulgoth

Adventure Framework 43: Dungeon Flip - More Skulls for Ulgoth


Danger: NA see below. Pages: 13 (exc cover & credits). Map: Yes Warning! This is no ordinary Adventure Framework. Inspired by 2e's Reverse Dungeon, this scenario flips the usual setup on its head: players control the monsters, and their underground lair, whilst being invaded by a band of merciless, treasure hunting NPC adventurers!   Will Brugmaw the...   [click here for more]
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Adventure Framework 44: A Perilous Voyage

Adventure Framework 44: A Perilous Voyage


Danger: Moderate. Pages: 11 (exc cover & credits). Map: Yes As the PCs sail to another adventure location, this side trek hits them betwixt the eyes with a terrible storm, a washed up corpse, and a horrifying virus. As the crew become infected, madness and mutation follow... Drink up me hearties, yo ho!   Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 45: Hanging City of Nenchagi

Adventure Framework 45: Hanging City of Nenchagi


Danger: Moderate to High. Pages: 9 (exc cover & credits). Map: Yes The Mask of Distant Suns, an artifact of mental power, is said to be lost in the underground Hanging City of Nenchagi. But reaching the complex is no easy task - a gruelling five day trek in perfect darkness. Not to mention the cursed urgot residents, and their aberrant "god"...   Every...   [click here for more]
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Adventure Framework 46: Fane of the Frog God

Adventure Framework 46: Fane of the Frog God


Danger: Moderate. Pages: 12 (exc cover & credits). Map: Yes An Elven relic, a wealthy explorer to babysit, and a tribe of frogmen lurking in the flooded tunnels of a lost temple... Will the PCs find and recover the artifact, or perish in the dank waters of the amphibian lair? Time to play and find out :)   Every Adventure Framework is set in a generic...   [click here for more]
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