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3Deep (2nd Edition)

3Deep (2nd Edition)


"I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the...   [click here for more]
Parts Per Million  $5.99 $4.95

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3Deep Role Playing Game How To:

3Deep Role Playing Game How To:


An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why...   [click here for more]
Parts Per Million  $5.99

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13th Solo - Solo Roleplaying Rules Compatible with 13th Age

13th Solo - Solo Roleplaying Rules Compatible with 13th Age


13th Solo - Solo Roleplaying Rules for use with 13th Age This rules supplement gives you a rules light approach to solo roleplaying 13th Age. These rules try to fit in as seamlessly with the core 13th Age rules as they can, using just a d20 and d6. They make use of the escalation die and a similar rules for controlling the drama in your game and events outside your control. The last two pages of...   [click here for more]
Parts Per Million  $4.95

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3Deep 2nd Ed.  [BUNDLE]

3Deep 2nd Ed. [BUNDLE]


This special bundle product contains the following titles. 3Deep (2nd Edition) Regular price: $4.95 Bundle price: $4.99 Format: PDF "I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use...   [click here for more]
Parts Per Million  $35.74 $19.99

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3Deep Complete Core [BUNDLE]

3Deep Complete Core [BUNDLE]


This special bundle product contains the following titles. 3Deep (2nd Edition) Regular price: $4.95 Bundle price: $4.99 Format: PDF "I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use...   [click here for more]
Parts Per Million  $10.94 $7.65

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3Deep in the Wild West

3Deep in the Wild West


3Deep in the Wild West There have been so many classic TV series set in the Wild West that the setting is a rich seam for gaming inspiration. Series such as Gunsmoke (1955), Wagon Train (1957) and the classic Rawhide (1959) set the tone and that continues to this day with modern productions like Yellowstone (2018), Longmire (2012) and Damnation (2017). What all these shows had in common was the...   [click here for more]
Parts Per Million  $4.95

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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
Parts Per Million  $1.50

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Adventuring Alone

Adventuring Alone


ADVENTURING ALONE Using Hero Kids. It was recently pointed out to me that most solo role-playing appealed to GMs, as they were already used to improvising and creating content on the fly. Players are more used to improvising from prompts within the context of a scene. This is the 'What do you do?" question. This solo book is aimed at players, although GMs can use it just as easily. In...   [click here for more]
Parts Per Million  $4.95

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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
Parts Per Million  $3.99

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Capers Solo

Capers Solo


Capers Solo These rules add solo roleplaying as an option for Capers by Nerdburger Games. You will need the core Capers rules to use this book. Capers is a 1920s themed Supers game using a simple playing card game mechanic in place of dice for random events. These solo rules use cards for emulating the role of Game Master.  Oracles & Seers The Oracle is used for questions...   [click here for more]
Parts Per Million  $4.95

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Cepheus Solo Oracle Deck

Cepheus Solo Oracle Deck


Cepheus Solo Oracle Deck Simple Oracle Cards that compliment Player's Guide to Solo Roleplaying This oracle deck includes inspiration prompts and the yes-no oracle from the Player's Guide to Solo Roleplay as well as a visual representation of the Drama Dice mechanic and 2d6 rolls for use by NPCs, or your character if you prefer. The digital download includes the 72 card deck and instruction...   [click here for more]
Parts Per Million  $4.95

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Crusaders Solo Handbook Compatible with Castles & Crusades

Crusaders Solo Handbook Compatible with Castles & Crusades


These solo role-play rules are designed to make use of Castles & Crusades SiegeEngine™ mechanics. The rules provide oracles that fit in well with the games core dice mechanics, so you don't have to break the spirit of the game every time you call on the solo rules, it all feels like C&C. There is also advice on playing published modules using the solo rules, making combat more narrative....   [click here for more]
Parts Per Million  $4.95

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Cut Up Solo - 1001 Nights

Cut Up Solo - 1001 Nights


Cut Up Solo A Thousand Nights and a Night 1001 Nights, or A Thousand Nights and a Night is a classic source of middle eastern tales. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and then the cycle repeats. As all the snippets in this set all come from the same tales, it gives a sense of...   [click here for more]
Parts Per Million  $3.99

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Cut Up Solo - A Thin Ghost and Others

Cut Up Solo - A Thin Ghost and Others


Cut Up Solo A Thin Ghost and Others by M R James Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game-icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre...   [click here for more]
Parts Per Million  $3.99

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Cut Up Solo - Barsoom

Cut Up Solo - Barsoom


Cut Up Solo Barsoom Barsoom was Edgar Rice Burrough's name for Mars in the John Carter of Mars novels. There are 12 Barsoom/Mars novels in all, and this supplement+spreadsheet uses everything that is available in the public domain. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and...   [click here for more]
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Cut Up Solo - Beowulf

Cut Up Solo - Beowulf


Cut Up Solo Beowulf and other Myths of Britain The myths and tales used to create this cut up solo supplement all come from the times before the Anglo Saxon accepted Normal rule, before the time of knightly chivalry when a defeated knight could pay ransom for the return of their horse and armour. When the Saxons fought, it was to the death. These tales hark back to a time when there were many gods...   [click here for more]
Parts Per Million  $3.99

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Cut Up Solo - Deathworld

Cut Up Solo - Deathworld


Cut Up Solo Deathworld Trilogy This is, in my opinion, the best Cut Up Solo supplement so far. It uses the texts from Harry Harrison's Deathworld trilogy. The PDF contains 2,000 snippets, the spreadsheets give you 25,000+ snippets. You also get all the illustrations from the original stories. I included the art as I think it fits in with the philosophy of non-authoring solo play. A regular GM would...   [click here for more]
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Cut Up Solo - Dracula

Cut Up Solo - Dracula


Cut Up Solo Bram Stoker's Dracula. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game-icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you are playing...   [click here for more]
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Cut Up Solo - Hour of the Dragon

Cut Up Solo - Hour of the Dragon


Cut Up Solo Robert E Howard's The Hour Of The Dragon. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same...   [click here for more]
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Cut Up Solo - Lovecraftian Dialogues

Cut Up Solo - Lovecraftian Dialogues


Cut Up Solo Lovecraftian Dialogues This supplement is different to my recent Cut Up Solo supplements. It is not a standalone supplement. This add-on gives you 1,000 samples of dialogue (4,500 in the spreadsheet) extracted from all of the public domain H. P. Lovecraft novels and stories. The dialogue has been extracted from the books, randomised and arranged into a d1000 list in the PDF. The spreadsheets...   [click here for more]
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Cut Up Solo - Night of the Long Knives and Scarlet Plague

Cut Up Solo - Night of the Long Knives and Scarlet Plague


Cut Up Solo Night of the Long Knives & Scarlet Plague Cut Up Solo - The Night of The Long Knives and Scarlet Plague takes the novellas Night of the Long Knives by Fritz Leiber and The Scarlet Plague by Jack London and cuts them into snippets of text typically 4-5 words in length. Both novellas deal with survival in a post-apocalyptic world. Cut Up Solo is a technique that uses random snippets...   [click here for more]
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Cut Up Solo - Pirates

Cut Up Solo - Pirates


Cut Up Solo Pirates Cut Up Solo is different from the more common Oracle-driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you are playing and cuts...   [click here for more]
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Cut Up Solo - Poirot Investigates

Cut Up Solo - Poirot Investigates


Cut Up Solo Poirot Investigates Cut Up Solo Poirot Investigates takes two Poirot novels by Agatha Christie and cuts them into snippets of text typically 4-6 words in length. Poirot Investigates produces gentle investigative solo games, the sort where if someone points a gun at you you put your hands up, not going for your gun. The language is very evocative, and not without blood and death, but the...   [click here for more]
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Cut Up Solo - Scandal in Bohemia

Cut Up Solo - Scandal in Bohemia


Cut Up Solo Scandal in Bohemia The Adventures of Sherlock Holmes Cut Up Solo Scandal in Bohemia takes the short stories by Sir Arthur Conan Doyle and cuts them into snippets of text typically 4-6 words in length. This cut up book has come out of a recent run of gaming set in the 18th to early 20th century. This started with Pirates! which was set around the mid to late 18th century and will continue...   [click here for more]
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Cut Up Solo - The Case of Charles Dexter Ward

Cut Up Solo - The Case of Charles Dexter Ward


Cut Up Solo The Case of Charles Dexter Ward Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game-icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you...   [click here for more]
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Cut Up Solo - The Thirty-Nine Steps

Cut Up Solo - The Thirty-Nine Steps


Cut Up Solo - The Thirty-Nine Steps Cut Up Solo is different from the more common Oracle-driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you are playing...   [click here for more]
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Cut Up Solo - The Virginian

Cut Up Solo - The Virginian


Cut Up Solo Owen Wister's The Virginian. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you...   [click here for more]
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Cut Up Solo - Triplanetary Lensman

Cut Up Solo - Triplanetary Lensman


Cut Up Solo Triplanetary Lensman Triplanetary and First Lensman were the first two novels in the classic Lensman series of books by E. E. "Doc" Smith, the father of Space Opera as a genre. This book takes the public domain text of those first two novels and turns them into a solo roleplaying resource, using the Cut Up technique. Cut Up Solo is a technique that uses random snippets of text that you...   [click here for more]
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Cut Up Solo Fantasy Dialogues

Cut Up Solo Fantasy Dialogues


Cut Up Solo Fantasy Dialogues This supplement is different from my recent Cut Up Solo supplements. It is not a standalone supplement. This add-on gives you 2,000 samples of dialogue (11,600 in the spreadsheet) extracted from six classic texts, from Arthurian legends to Robin Hood to Wizard of Oz. The dialogue has been extracted from the books, randomised and arranged into two d1000 lists, in the PDF....   [click here for more]
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Cut Up Solo The Nine Unknown

Cut Up Solo The Nine Unknown


Cut Up Solo The Nine Unknown Cut Up Solo The Nine Unknown takes the novel by Talbot Mundy and cuts them into snippets of text typically 4-6 words in length. The Nine Unknown is a 1923 novel by Talbot Mundy. Originally serialised in Adventure magazine, it concerns the Nine Unknown Men, a secret society founded by the Mauryan Emperor Ashoka around 270 BC to preserve and develop knowledge that would be...   [click here for more]
Parts Per Million  $3.99

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Cut Up Solo [BUNDLE]

Cut Up Solo [BUNDLE]


This special bundle product contains the following titles. Cut Up Solo - 1001 Nights Regular price: $3.99 Bundle price: $2.00 Format: PDF Cut Up Solo A Thousand Nights and a Night 1001 Nights, or A Thousand Nights and a Night is a classic source of middle eastern tales. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together,...   [click here for more]
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Dark Stalker Solo Roleplaying Rules for DS&DS

Dark Stalker Solo Roleplaying Rules for DS&DS


Dark Stalker Solo Roleplaying Rules for Dark Streets & Darker Secrets Explore the dark streets of the city, where every shadow is alive with sinister intent and the darkness gathers, but you are walking alone. Solo roleplaying Dark Streets & Darker Secrets is a dramatic and ominous experience where anything can happen but only the bad things seem to fall in your path. The solo rules included...   [click here for more]
Parts Per Million  $4.95

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Devil's Staircase Wild West Role Playing Quickstart

Devil's Staircase Wild West Role Playing Quickstart


Devil's Staircase Wild West Role Playing This is a diceless role playing game using standard playing cards for skill resolution, where jokers can be used for special feats, trick shots and cheating death amongst other things. This is a quickstart booklet containing a rules overview, pregenerated characters and a first adventure.  The full DS:WW will be on Kickstarter soon! ...   [click here for more]
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Devil's Staircase Wild West Solo Role Playing Rules

Devil's Staircase Wild West Solo Role Playing Rules


This is a solo role playing supplement to accompany the Devil's Staircase Wild West Role Playing Game public playtest and quickstart rules.  Devil's Staircase uses playing cards in  place of dice for the core rule system and these rules continue that theme. There are four rules: an oracle for yes/no questions; a complex question and answer card system; NPC reactions system and NPC tactical look...   [click here for more]
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Devil's Staircase:Wild West Roleplaying

Devil's Staircase:Wild West Roleplaying


Devil's Staircase:Wild West Roleplaying is a lightweight narrative role-playing game set in the American wild west. You can get up and playing in minutes. Unleash your inner cowboy or outlaw in this fast and fun game. The game is diceless, using a poker style playing card system where you don't have to roll for random numbers using dice. You get to play the card the gives you the best outcome. Got...   [click here for more]
Parts Per Million  $14.99

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Dungeon Crawl Solo

Dungeon Crawl Solo


Dungeon Crawl Solo Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics. Part 1: This deals with solo playing and the basic yes-no question. These are handled with...   [click here for more]
Parts Per Million  $4.95

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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
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Easier Sci-Fi Play

Easier Sci-Fi Play


I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek? What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you...   [click here for more]
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Easier Solo Play

Easier Solo Play


You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and...   [click here for more]
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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
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Freelancer!

Freelancer!


Freelancer! Solo Roleplaying Warlock! Warlock is a great, rules-light game that marries Warhammer FRP with Fighting Fantasy. This supplement adds on solo play to the Warlock toolbox. There are three key tools in this solo supplement. The Master Table is a d20 table of different themed aspects, people, places, items, events and so on. You pick the aspects that relate to your situation and then mix...   [click here for more]
Parts Per Million  $4.95

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Hack Solo

Hack Solo


HACK SOLO A Solo Oracle System for The Black Hack You can play The Black Hack [TBH] without a game master. Play when you like, for as long as you like. Grab your d20 and a d12 or two and set out on a great adventure. These solo rules give an oracle based approach to solo play. Just as The Black Hack is driven by Roll Under Attribute, these rules use a Roll Under mechanic for yes-no answers....   [click here for more]
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HASP High Adventure Solo Play

HASP High Adventure Solo Play


High Adventure These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book Solo Play These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or...   [click here for more]
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ICONIC Hero

ICONIC Hero


ICONIC Hero Solo Roleplaying Compatible with ICONS Assembled ICONIC Hero gives you a simple set of tools that allow you to play ICONS Assembled without a Game Master. If you want to learn the game, or you cannot get a group together, these rules will let you play on your own. No need to be an expert or know the rules inside out, anyone with imagination, and and enjoyment...   [click here for more]
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Inför döden är vi alla ensamma (We die alone)

Inför döden är vi alla ensamma (We die alone)


Inför döden är vi alla ensamma (We die alone) Simple Solo Roleplaying supplement for MÖRK BORG. MÖRK BORG is a fantastically popular game at the moment. If you have the rules but have not been able to play this dark and brutal game, these solo rules may offer you an opportunity. The rules comprise three rather simple mechanics. The first two are for answering questions, both simple and complex...   [click here for more]
Parts Per Million  $4.95

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Into The Rad

Into The Rad


Into The Rad A Mark of the Odd Solo Game. This game is a mashup of the original Into The Odd rules, from the SRD, a retro-clone of Gamma World(tm), and a really simple solo roleplaying system that uses the Into The Odd Luck roll as a basic decision making roll. Into The Rad can be played as a regular RPG, or solo, with no changes. The book contains rules for creating your character, mutations,...   [click here for more]
Parts Per Million  $7.99

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Lone Operative

Lone Operative


"Lone Operative" Solo Roleplaying for Ghost Ops 1st Edition Lone Operative is a set of solo rules for Ghost Ops by FeralGamersInc's Ghost Ops 1st Edition. It uses only Fudge Dice [4dF] for all the oracle (yes-no) and muse (open question) rolls. It is an excellent companion to quickstart your way into Ghost Ops. In addition to the basic question and answer tools, I present techniques for controlling...   [click here for more]
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Lone Star: Solo rules for Mothership RPG

Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters...   [click here for more]
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Mall Rat - Solo Roleplaying for Visigoths vs Mall Goths

Mall Rat - Solo Roleplaying for Visigoths vs Mall Goths


These solo rules were created for the Visigoth vs Mall Goth game jam on Itch.io [Goths vs Goths Jam #1] They are a 6" x 9" format PDF. They allow you to play Visigoths vs Mall Goths on your own, without other players or a Mall Rat. The PDF is an 8-page booklet and provides a rules-light approach to solo play. It is an excellent companion to quickstart your way into Visigoths vs Mall Goths. ...   [click here for more]
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MAZE RAT, Solo Roleplay Using MAZE RATS

MAZE RAT, Solo Roleplay Using MAZE RATS


MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games). It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic. MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game. Maze Rats and Knave share a lot...   [click here for more]
Parts Per Million  $1.50

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