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3Deep (2nd Edition)

3Deep (2nd Edition)


"I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the...   [click here for more]
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3Deep Role Playing Game How To:

3Deep Role Playing Game How To:


An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why...   [click here for more]
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13th Solo - Solo Roleplaying Rules Compatible with 13th Age

13th Solo - Solo Roleplaying Rules Compatible with 13th Age


13th Solo - Solo Roleplaying Rules for use with 13th Age This rules supplement gives you a rules light approach to solo roleplaying 13th Age. These rules try to fit in as seamlessly with the core 13th Age rules as they can, using just a d20 and d6. They make use of the escalation die and a similar rules for controlling the drama in your game and events outside your control. The last two pages of...   [click here for more]
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3Deep in the Wild West

3Deep in the Wild West


3Deep in the Wild West There have been so many classic TV series set in the Wild West that the setting is a rich seam for gaming inspiration. Series such as Gunsmoke (1955), Wagon Train (1957) and the classic Rawhide (1959) set the tone and that continues to this day with modern productions like Yellowstone (2018), Longmire (2012) and Damnation (2017). What all these shows had in common was the...   [click here for more]
Parts Per Million  $3.59 $3.23

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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
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Adventuring Alone

Adventuring Alone


ADVENTURING ALONE Using Hero Kids. It was recently pointed out to me that most solo role-playing appealed to GMs, as they were already used to improvising and creating content on the fly. Players are more used to improvising from prompts within the context of a scene. This is the 'What do you do?" question. This solo book is aimed at players, although GMs can use it just as easily. In...   [click here for more]
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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
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Capers Solo

Capers Solo


Capers Solo These rules add solo roleplaying as an option for Capers by Nerdburger Games. You will need the core Capers rules to use this book. Capers is a 1920s themed Supers game using a simple playing card game mechanic in place of dice for random events. These solo rules use cards for emulating the role of Game Master.  Oracles & Seers The Oracle is used for questions...   [click here for more]
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Crusaders Solo Handbook Compatible with Castles & Crusades

Crusaders Solo Handbook Compatible with Castles & Crusades


These solo role-play rules are designed to make use of Castles & Crusades SiegeEngine™ mechanics. The rules provide oracles that fit in well with the games core dice mechanics, so you don't have to break the spirit of the game every time you call on the solo rules, it all feels like C&C. There is also advice on playing published modules using the solo rules, making combat more narrative....   [click here for more]
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Cut Up Solo - Dracula

Cut Up Solo - Dracula


Cut Up Solo Bram Stoker's Dracula. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game-icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you are playing...   [click here for more]
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Cut Up Solo - Hour of the Dragon

Cut Up Solo - Hour of the Dragon


Cut Up Solo Robert E Howard's The Hour Of The Dragon. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same...   [click here for more]
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Cut Up Solo - The Case of Charles Dexter Ward

Cut Up Solo - The Case of Charles Dexter Ward


Cut Up Solo The Case of Charles Dexter Ward Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game-icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you...   [click here for more]
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Dark Stalker Solo Roleplaying Rules for DS&DS

Dark Stalker Solo Roleplaying Rules for DS&DS


Dark Stalker Solo Roleplaying Rules for Dark Streets & Darker Secrets Explore the dark streets of the city, where every shadow is alive with sinister intent and the darkness gathers, but you are walking alone. Solo roleplaying Dark Streets & Darker Secrets is a dramatic and ominous experience where anything can happen but only the bad things seem to fall in your path. The solo rules included...   [click here for more]
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Devil's Staircase:Wild West Roleplaying

Devil's Staircase:Wild West Roleplaying


Devil's Staircase:Wild West Roleplaying is a lightweight narrative role-playing game set in the American wild west. You can get up and playing in minutes. Unleash your inner cowboy or outlaw in this fast and fun game. The game is diceless, using a poker style playing card system where you don't have to roll for random numbers using dice. You get to play the card the gives you the best outcome. Got...   [click here for more]
Parts Per Million  $4.99 $4.49

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Freelancer!

Freelancer!


Freelancer! Solo Roleplaying Warlock! Warlock is a great, rules-light game that marries Warhammer FRP with Fighting Fantasy. This supplement adds on solo play to the Warlock toolbox. There are three key tools in this solo supplement. The Master Table is a d20 table of different themed aspects, people, places, items, events and so on. You pick the aspects that relate to your situation and then mix...   [click here for more]
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Hack Solo

Hack Solo


HACK SOLO A Solo Oracle System for The Black Hack You can play The Black Hack [TBH] without a game master. Play when you like, for as long as you like. Grab your d20 and a d12 or two and set out on a great adventure. These solo rules give an oracle based approach to solo play. Just as The Black Hack is driven by Roll Under Attribute, these rules use a Roll Under mechanic for yes-no answers....   [click here for more]
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HASP High Adventure Solo Play

HASP High Adventure Solo Play


High Adventure These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book Solo Play These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or...   [click here for more]
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ICONIC Hero

ICONIC Hero


ICONIC Hero Solo Roleplaying Compatible with ICONS Assembled ICONIC Hero gives you a simple set of tools that allow you to play ICONS Assembled without a Game Master. If you want to learn the game, or you cannot get a group together, these rules will let you play on your own. No need to be an expert or know the rules inside out, anyone with imagination, and and enjoyment...   [click here for more]
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Inför döden är vi alla ensamma (We die alone)

Inför döden är vi alla ensamma (We die alone)


Inför döden är vi alla ensamma (We die alone) Simple Solo Roleplaying supplement for MÖRK BORG. MÖRK BORG is a fantastically popular game at the moment. If you have the rules but have not been able to play this dark and brutal game, these solo rules may offer you an opportunity. The rules comprise three rather simple mechanics. The first two are for answering questions, both simple and complex...   [click here for more]
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Into The Rad

Into The Rad


Into The Rad A Mark of the Odd Solo Game. This game is a mashup of the original Into The Odd rules, from the SRD, a retro-clone of Gamma World(tm), and a really simple solo roleplaying system that uses the Into The Odd Luck roll as a basic decision making roll. Into The Rad can be played as a regular RPG, or solo, with no changes. The book contains rules for creating your character, mutations,...   [click here for more]
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Lone Star: Solo rules for Mothership RPG

Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters...   [click here for more]
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MAZE RAT, Solo Roleplay Using MAZE RATS

MAZE RAT, Solo Roleplay Using MAZE RATS


MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games). It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic. MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game. Maze Rats and Knave share a lot...   [click here for more]
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No GMs Sky 3Deep

No GMs Sky 3Deep


What is NGS? No GM's Sky is a game system that may be played with or without a GM. You control a protagonist that is attuned to a jump core and the crew of volunteers that choose to travel with your character and explore the fringes of human space and beyond.  Some seek knowledge, others look for fortune, and who knows what mysteries will be revealed along the way.  Game-wise it is kind of a reverse...   [click here for more]
Parts Per Million  $2.99 $2.69

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One Lore

One Lore


One Lore Solo Roleplaying The Lore System This rules supplement adds solo roleplaying to The Lore System. It can also be used with other BRP/d100/D100 lite systems if you are familiar with the way that The Lore System uses Lore Sheets. The rules supplement gives you a one roll, d100 oracle for both yes-no questions and thematic open questions. On top of the oracles are rules for applying Risk Counters...   [click here for more]
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Operation Solo Endeavor [OSE]

Operation Solo Endeavor [OSE]


Operation Solo Endeavor [OSE] Solo Rules compatible with WWII Operation Whitebox This booklet provides additional rules and tables for playing WWII Operation Whitebox without a Game Master. Questions are answered using a 1d10 yes/no question and answer mechanic and inspiration prompts for more complicated open questions. The d10 was chosen because this is the default die used for most NPC gut checks,...   [click here for more]
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OSR Cosmic Horror Solo Roleplaying

OSR Cosmic Horror Solo Roleplaying


OSR Cosmic Horror Solo Roleplaying Compatible with Eldritch Tales: Lovecraftian White Box Role-Playing(TM) This is a rules supplement that allows you to play Eldritch Tales without a Game Master. The rules pick out the suggested optional rules from within Eldritch Tales that best suit solo play, and then add in randomised plot hooks, question and answer rules and some unique game mechanics to help...   [click here for more]
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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
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Player's Guide to Solo Roleplay

Player's Guide to Solo Roleplay


Players Guide to Solo Roleplaying Using Cepheus Engine for Solo Play. Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not...   [click here for more]
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Solitude

Solitude


Solitude Simple Solo Roleplaying supplement for Chivalry & Sorcery. Chivalry & Sorcery is one of the classic RPGs that takes me back to being 16 again and a time when my group discovered that other games existed! These solo rules were written to be used with the newest editions of Chivalry & Sorcery. This is an oracle driven set of solo rules, a percentage pair are rolled to answer...   [click here for more]
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Solo Adventures compatible with Stars Without Number

Solo Adventures compatible with Stars Without Number


Too Many Games Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses...   [click here for more]
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Solo Dungeon World

Solo Dungeon World


Solo Dungeon World Playing Dungeon World without a Gamemaster This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves. Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds. Although...   [click here for more]
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Solo Fate

Solo Fate


Do you want to play FATE? Do you want to learn how the game plays? These rules replace the need for a GM allowing you to run the game that you want to play. Solo campaigns can be sweeping adventures limited only by your imagination. This booklet will unleash your adventures. No experience necessary! Solo is a perfect way to learn...   [click here for more]
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SURPS Solo Universal Role-Play

SURPS Solo Universal Role-Play


Solo Universal Role Play The material presented here is my original creation, intended for use with any Generic Universal Role Playing game.   Parts of these rules are developed from One Page Solo Engine v0.2 by Karl Hendricks Those rules are covered by the CC BY-SA 4.0 license. I was asked by one of my twitter followers to create a set of rules for playing a well known generic universal role playing...   [click here for more]
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Trials for One - Solo Roleplaying ICRPG

Trials for One - Solo Roleplaying ICRPG


Trials for One Solo Roleplaying ICRPG The Index Card Role Playing Game is an intriguing game for solo players. Right there in the core book (2nd edition pg. 48) it suggests playing through the three trials on your own [that is where the trials in this book's title comes from]. Anything this solo friendly needs supporting. This book is that support. The core rules do not give any solo rules. ICRPG...   [click here for more]
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