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3Deep (2nd Edition)

3Deep (2nd Edition)


"I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the...   [click here for more]
Parts Per Million  $9.99

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3Deep Role Playing Game How To:

3Deep Role Playing Game How To:


An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why...   [click here for more]
Parts Per Million  $9.99

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13th Solo - Solo Roleplaying Rules Compatible with 13th Age

13th Solo - Solo Roleplaying Rules Compatible with 13th Age


13th Solo - Solo Roleplaying Rules for use with 13th Age This rules supplement gives you a rules light approach to solo roleplaying 13th Age. These rules try to fit in as seamlessly with the core 13th Age rules as they can, using just a d20 and d6. They make use of the escalation die and a similar rules for controlling the drama in your game and events outside your control. The last two pages of...   [click here for more]
Parts Per Million  $4.95

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3Deep 2nd Ed.  [BUNDLE]

3Deep 2nd Ed. [BUNDLE]


This special bundle product contains the following titles. 3Deep (2nd Edition) Regular price: $9.99 Bundle price: $4.99 Format: Watermarked PDF "I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can...   [click here for more]
Parts Per Million  $33.20 $17.33

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3Deep Compatibility License

3Deep Compatibility License


This free download (zip) contains the 3Deep Compatibility License and Logos in PSD, TIFF and JPEG formats ...   [click here for more]
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3Deep Complete Core [BUNDLE]

3Deep Complete Core [BUNDLE]


This special bundle product contains the following titles. 3Deep (2nd Edition) Regular price: $9.99 Bundle price: $7.79 Format: Watermarked PDF "I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can...   [click here for more]
Parts Per Million  $7.99

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3Deep in the Wild West

3Deep in the Wild West


3Deep in the Wild West There have been so many classic TV series set in the Wild West that the setting is a rich seam for gaming inspiration. Series such as Gunsmoke (1955), Wagon Train (1957) and the classic Rawhide (1959) set the tone and that continues to this day with modern productions like Yellowstone (2018), Longmire (2012) and Damnation (2017). What all these shows had in common was the...   [click here for more]
Parts Per Million  $5.99

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A Cast of Thousands: Fantasy Castle Encounters

A Cast of Thousands: Fantasy Castle Encounters


A Cast of Thousands Fantasy Castle Encounters Adventures and modules often detail the main locations that the characters are supposed to visit. Take your typical castle. Yes, you would expect guards to be on the walls and in the guard rooms and the barracks but what about on their way from the barracks to the guard room? Or how about simply chatting up a maid around the corner from where they are...   [click here for more]
Parts Per Million  $0.99

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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
Parts Per Million  $1.50

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Alchemical Zombies, Theatre Of The Mind Encounters

Alchemical Zombies, Theatre Of The Mind Encounters


There are zombies in the sewers, choking the alleys between the slums and spilling into the streets. The priests stand before then and… nothing happens. The zombies march on killing all who fall before them. Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily...   [click here for more]
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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
Parts Per Million  $3.99

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An Explosive Situation. Theatre Of The Mind Encounters

An Explosive Situation. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is mentioned...   [click here for more]
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Capers Solo

Capers Solo


Capers Solo These rules add solo roleplaying as an option for Capers by Nerdburger Games. You will need the core Capers rules to use this book. Capers is a 1920s themed Supers game using a simple playing card game mechanic in place of dice for random events. These solo rules use cards for emulating the role of Game Master.  Oracles & Seers The Oracle is used for questions...   [click here for more]
Parts Per Million  $4.95

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Crusaders Solo Handbook Compatible with Castles & Crusades

Crusaders Solo Handbook Compatible with Castles & Crusades


These solo role-play rules are designed to make use of Castles & Crusades SiegeEngine™ mechanics. The rules provide oracles that fit in well with the games core dice mechanics, so you don't have to break the spirit of the game every time you call on the solo rules, it all feels like C&C. There is also advice on playing published modules using the solo rules, making combat more narrative....   [click here for more]
Parts Per Million  $4.95

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Dark Stalker Solo Roleplaying Rules for DS&DS

Dark Stalker Solo Roleplaying Rules for DS&DS


Dark Stalker Solo Roleplaying Rules for Dark Streets & Darker Secrets Explore the dark streets of the city, where every shadow is alive with sinister intent and the darkness gathers, but you are walking alone. Solo roleplaying Dark Streets & Darker Secrets is a dramatic and ominous experience where anything can happen but only the bad things seem to fall in your path. The solo rules included...   [click here for more]
Parts Per Million  $4.95

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Descent Revenge I Burning of Novikov - Stars Without Number Compatible

Descent Revenge I Burning of Novikov - Stars Without Number Compatible


Buring of Novikov is a far reaching sandbox style adventure with multiple factions all vying to achieve their own goals. What starts with a simple task of running security during an enforced no-fly turns into a nightmare of conspiracies and schemes. You know what they say, revenge is a dish best served cold! ...   [click here for more]
Parts Per Million  $2.99

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Devil's Staircase Wild West Role Playing Quickstart

Devil's Staircase Wild West Role Playing Quickstart


Devil's Staircase Wild West Role Playing This is a diceless role playing game using standard playing cards for skill resolution, where jokers can be used for special feats, trick shots and cheating death amongst other things. This is a quickstart booklet containing a rules overview, pregenerated characters and a first adventure. The full DS:WW will be on Kickstarter soon! ...   [click here for more]
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Devil's Staircase Wild West Solo Role Playing Rules

Devil's Staircase Wild West Solo Role Playing Rules


This is a solo role playing supplement to accompany the Devil's Staircase Wild West Role Playing Game public playtest and quickstart rules.  Devil's Staircase uses playing cards in  place of dice for the core rule system and these rules continue that theme. There are four rules: an oracle for yes/no questions; a complex question and answer card system; NPC reactions system and NPC tactical look...   [click here for more]
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Devil's Staircase:Wild West Roleplaying

Devil's Staircase:Wild West Roleplaying


Devil's Staircase:Wild West Roleplaying is a lightweight narrative role-playing game set in the American wild west. You can get up and playing in minutes. Unleash your inner cowboy or outlaw in this fast and fun game. The game is diceless, using a poker style playing card system where you don't have to roll for random numbers using dice. You get to play the card the gives you the best outcome. Got...   [click here for more]
Parts Per Million  $4.99

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ERA for Navigator RPG

ERA for Navigator RPG


Navigator RPG brings your character to life for galaxy saving high adventures. ERA (Electronic Roleplaying Assistant) is the digital tool that will keep a record of your characters and their adventures. Players will use ERA to create characters with a step by step flow, choosing stats, species, talents, culture, and profession. The development of the character will then be tracked, including skills,...   [click here for more]
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Evil Healers. Theatre Of The Mind Encounters

Evil Healers. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described almost purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is...   [click here for more]
Parts Per Million  $0.99

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Fire!, Theatre Of The Mind Encounters

Fire!, Theatre Of The Mind Encounters


Atlan used to be an engineer but now Atlan is High Priest of the Sun Worshipers and has built the ultimate holy weapon, on a roof top in the centre of town! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
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Genesis, Theatre Of The Mind Encounters

Genesis, Theatre Of The Mind Encounters


There is a monster lurking in the back streets at night. At first no one noticed if a vagrant went missing but when one of the guard disappeared they had to take notice. Since then it is obvious that the guard cannot deal with this threat and the body count is still growing! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description...   [click here for more]
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Grave Error

Grave Error


A Grave Error This is a 'One Page' (both sides) adventure was inspired by Knave and Maze Rats by Questing Beast Games. This is a low-level adventure, but do not be fooled by that. It is certainly no push over! In this adventure, the heroes need to find and investigate a lost shrine, recently rediscovered by a local fisherman. What lies in this mud-filled,...   [click here for more]
Parts Per Million  $1.50

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HASP High Adventure Solo Play

HASP High Adventure Solo Play


High Adventure These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book Solo Play These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or...   [click here for more]
Parts Per Million  $2.50

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Hivers I

Hivers I


Hivers I is the first of a series of White Star Compatible adventures. In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter. This adventure is intended for starting characters or as the start to...   [click here for more]
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Hivers I

Hivers I


Hivers I is the first of a series of Stars Without Number Compatible adventures. In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter. This adventure is intended for starting characters or as the...   [click here for more]
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Hivers I Open D6

Hivers I Open D6


Hivers I is an OpenD6 Compatible adventure and the first of a series of linked adventures. In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter. This adventure is intended for starting characters...   [click here for more]
Parts Per Million  $2.99

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Hivers II - OpenD6 Compatible

Hivers II - OpenD6 Compatible


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
Parts Per Million  $2.99

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Hivers II - SWN Compatible

Hivers II - SWN Compatible


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
Parts Per Million  $2.99

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Hivers II - WS Compatible

Hivers II - WS Compatible


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
Parts Per Million  $2.99

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Hivers III - SWN Compatible

Hivers III - SWN Compatible


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
Parts Per Million  $2.99

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Hivers III D6

Hivers III D6


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
Parts Per Million  $2.99

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Hivers III WS Compatible

Hivers III WS Compatible


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
Parts Per Million  $2.99

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Hivers IV - SWN Compatible

Hivers IV - SWN Compatible


Hivers IV concludes the Hivers series of adventures. It offers an opportunity to put an end to the Hivers threat, although there are always ways for the GM to bring them back! This episode is a difficult and combat-heavy adventure. ...   [click here for more]
Parts Per Million  $1.99

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Hivers IV - WS Compatible

Hivers IV - WS Compatible


Hivers IV is the final installment of the Hivers series and brings the story to a combat-heavy and dangerous conclusion. There are enough loose ends that a GM may continue this story if they wish. White Star compatible monster and NPC stats are included. ...   [click here for more]
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Inferno, Theatre Of The Mind Encounters

Inferno, Theatre Of The Mind Encounters


Fire is spreading through the town and panic is infecting the mob. The gates are shut and the guard too scared to open them. Who is going to save the people? Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
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Last Stand, Theatre Of The Mind Encounters

Last Stand, Theatre Of The Mind Encounters


In this adventure the characters are the only thing that stands between a small community and destruction. If the characters do not win out then tens of innocents will perish and there is no one else who can step in. Last Stand takes the characters through an evolving siege of a remote village and there is nowhere to escape to. Theatre Of The Mind Encounters are short adventures, situations or encounters...   [click here for more]
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Lone Star: Solo rules for Mothership RPG

Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan. Warden Emulation Mothership is not a game of rolling skills at every challenge, it is one of imaginative play and...   [click here for more]
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MAZE RAT, Solo Roleplay Using MAZE RATS

MAZE RAT, Solo Roleplay Using MAZE RATS


MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games). It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic. MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game. Maze Rats and Knave share a lot...   [click here for more]
Parts Per Million  $1.50

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Melos Peninsular for Aioskoru for Dungeons & Dragons & 3DEEP Games Systems

Melos Peninsular for Aioskoru for Dungeons & Dragons & 3DEEP Games Systems


This is an expansion to the previous Melos document. New maps, New art and New game stats. Melos Peninsular for Aioskoru for Dungeons & Dragons & 3DEEP Games Systems expands upon an area of the fantasy setting Aiorskoru by Ken Wickham. It includes an outline of two settlements, key NPCs, the threats that endanger them and a playable adventure to start characters off using...   [click here for more]
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Melos, A contribution to Aiorskoru

Melos, A contribution to Aiorskoru


Melos, A contribution to Aioskoru expands upon an area of the fantasy setting Aiorskoru by Ken Wickham. It includes an outline of two settlements, key NPCs, the threats that endanger them and a playable adventure to start characters off using this region of Aiorskoru. All of this material could be easily dropped into almost any fantasy setting that has giants, orcs and merfolk as races. Stats are...   [click here for more]
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Navigator RPG

Navigator RPG


Navigator RPG Galaxy Spanning High Adventure This game is a new release and is liable to receive updates to the PDF. Build for the Science Fiction loving Game Master that wants to build their own universes. Navigator RPG is a fully 'play it now' game. Pick it up, make a character and start playing, but it is more than that. Navigator RPG is built to be played in the Old...   [click here for more]
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No GMs Sky 3Deep

No GMs Sky 3Deep


What is NGS? No GM's Sky is a game system that may be played with or without a GM. You control a protagonist that is attuned to a jump core and the crew of volunteers that choose to travel with your character and explore the fringes of human space and beyond.  Some seek knowledge, others look for fortune, and who knows what mysteries will be revealed along the way.  Game-wise it is kind of a reverse...   [click here for more]
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Off The Beaten Track, Theatre Of The Mind Encounters

Off The Beaten Track, Theatre Of The Mind Encounters


One of the most common starting points for a new game is placing the characters as guards on a wagon train. This variation is intended to be used with experienced players playing inexperienced characters. The characters will face a situation that is spiralling out of their control and cannot be solved at the point of a sword. Theatre Of The Mind Encounters are short adventures, situations or encounters...   [click here for more]
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One Lore

One Lore


One Lore Solo Roleplaying The Lore System This rules supplement adds solo roleplaying to The Lore System. It can also be used with other BRP/d100/D100 lite systems if you are familiar with the way that The Lore System uses Lore Sheets. The rules supplement gives you a one roll, d100 oracle for both yes-no questions and thematic open questions. On top of the oracles are rules for applying Risk Counters...   [click here for more]
Parts Per Million  $4.95

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OSR Cosmic Horror Solo Roleplaying

OSR Cosmic Horror Solo Roleplaying


OSR Cosmic Horror Solo Roleplaying Compatible with Eldritch Tales: Lovecraftian White Box Role-Playing(TM) This is a rules supplement that allows you to play Eldritch Tales without a Game Master. The rules pick out the suggested optional rules from within Eldritch Tales that best suit solo play, and then add in randomised plot hooks, question and answer rules and some unique game mechanics to help...   [click here for more]
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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
Parts Per Million  $2.95

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Plague, Famine & War 1 - OSRIC Compatible

Plague, Famine & War 1 - OSRIC Compatible


Plague, Famine & War is an introductory adventure that pit the characters against a new, intelligent race of evil insectoid invaders. Can the characters save teh starving city folk? Can they defeat the impending invasion? Note: This is not a hack and slash style adventure. Characters that go in all guns blazing are likely to end up dead! ...   [click here for more]
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Plague, Famine & War 1 - RMC & RMFRP Compatible

Plague, Famine & War 1 - RMC & RMFRP Compatible


Plague, Famine & War is an introductory adventure that pits the characters against a new, intelligent race of evil insectoid invaders. Can the characters save the starving city folk? Can they defeat the impending invasion? This is a drop in adventure that can be played out in an port city you don't mind inflicting a famine and invading monsters upon. It is also the first of a series of adventures...   [click here for more]
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