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 Title    Publisher    Price  
3Deep (2nd Edition)

3Deep (2nd Edition)


"I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the...   [click here for more]
PPM  $9.99

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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
PPM  $1.50

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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
PPM  $2.99

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Crusaders Solo Handbook Compatible with Castles & Crusades

Crusaders Solo Handbook Compatible with Castles & Crusades


These solo role-play rules are designed to make use of Castles & Crusades SiegeEngine™ mechanics. The rules provide oracles that fit in well with the games core dice mechanics, so you don't have to break the spirit of the game every time you call on the solo rules, it all feels like C&C. There is also advice on playing published modules using the solo rules, making combat more narrative....   [click here for more]
PPM  $4.95

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Demonic Random Dice Tables

Demonic Random Dice Tables


Requires Shadow of the Demon Lord from Schwalb Entertainment. These tables have been created to set your game free. They should make your games run faster. You can be more detailed if you don’t have to treat a dozen foes as one. You can play anywhere regardless of whether rolling dice is practical or not. ...   [click here for more]
Schwalb Entertainment  $1.99

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Demonic Solo Rules for Shadow of the Demon Lord

Demonic Solo Rules for Shadow of the Demon Lord


Requires Shadow of the Demon Lord from Schwalb Entertainment. This supplement contains 12 pages of rules, tips and tables for running a sandbox Shadow of the Demon Lord game without a GM. The rules are fully tailored to the tabletop role-playing game and require a d20 and d6. Mechanics are provided for answering simple questions in a variation of the yes/no format. A complex question mechanism...   [click here for more]
Schwalb Entertainment  $2.99

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Devil's Staircase Wild West Solo Role Playing Rules

Devil's Staircase Wild West Solo Role Playing Rules


This is a solo role playing supplement to accompany the Devil's Staircase Wild West Role Playing Game public playtest and quickstart rules.  Devil's Staircase uses playing cards in  place of dice for the core rule system and these rules continue that theme. There are four rules: an oracle for yes/no questions; a complex question and answer card system; NPC reactions system and NPC tactical look...   [click here for more]
PPM  Pay What You Want

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Dogs Guide to Solo Play

Dogs Guide to Solo Play


Dogs Guide to Solo Play This booklet contains additional rules to allow Pubmire to be played without a Guide. If you are not familiar with solo role-play and how it works, the rules are explained and supported. Additionally, I am frequently on the Onyx Path discord so you can talk to me directly (Peter R). These rules are built explicitly for Pugmire. They use game mechanics you are already familiar...   [click here for more]
Onyx Path Publishing  $2.99

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Grim & Perilous Solo Rules - Supplement for Zweihander RPG

Grim & Perilous Solo Rules - Supplement for Zweihander RPG


Why You Need This Book Because all role-playing in improv and whether you are playing solo or more commonly as GM to a group of players, there are times when you will have to improvise. These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without...   [click here for more]
Grim & Perilous Studios  $3.50

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HASP High Adventure Solo Play

HASP High Adventure Solo Play


High Adventure These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book Solo Play These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or...   [click here for more]
PPM  $2.50

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Lone Star: Solo rules for Mothership RPG

Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan. Warden Emulation Mothership is not a game of rolling skills at every challenge, it is one of imaginative play and...   [click here for more]
PPM  $4.95

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MAZE RAT, Solo Roleplay Using MAZE RATS

MAZE RAT, Solo Roleplay Using MAZE RATS


MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games). It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic. MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game. Maze Rats and Knave share a lot...   [click here for more]
PPM  $1.50

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Mutant: Year Solo

Mutant: Year Solo


Mutant: Year Solo These rules are divided into three sections. The first is a simple set of game mechanics to allow you to play Mutant:Year Zero without a GM. The rules are tailored to fit in with the native game mechanics of M:YZ and should feel natural. The second section gathers together some of the most useful tables from the core rules for solo play and makes very minor amendments and additions...   [click here for more]
Free League Publishing  $4.95

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Option Rules [BUNDLE]

Option Rules [BUNDLE]


This special bundle product contains the following titles. Clocks of Fate Regular price: $0.99 Bundle price: $0.74 Format: PDF Clocks of Fate Clocks of Fate is a single optional rule, or more accurately, game mastering technique. Progress Clocks are a common part of PbtA games but they can add a lot of value, make your life easier and speed up play at the table...   [click here for more]
Schwalb Entertainment  $4.97 $3.73

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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
PPM  $2.50

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Scion Solo Adventures

Scion Solo Adventures


Scion Solo Adventures There are many ways to play role-playing games. For most of us, the immediate picture in your mind’s eye is that of a group of friends around a dining room table with everyone sat in front of their character sheet and dice, books scattered around. It is probably more likely that most role-players are actually sat in front of their PC playing their favourite game via chat on...   [click here for more]
Onyx Path Publishing  $2.95

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Solo Adventures compatible with Stars Without Number

Solo Adventures compatible with Stars Without Number


Too Many Games Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses...   [click here for more]
PPM  $2.50

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Solo Anime Adventures

Solo Anime Adventures


Solo Anime Adventures This small rules supplement contains system-specific rules to let you play BESM 4th Edition without a GM. Either as a solo game or as a co-operative game with just players. The mechanics are 2d6 with the familiar Edges and Obstacles rules 'repurposed' in a way that makes sense. The solo rules are condensed into three pages,...   [click here for more]
Dyskami Publishing Company  $3.99

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Solo Engine for 7th Sea Role Playing Game

Solo Engine for 7th Sea Role Playing Game


Solo Engine for 7th Sea This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your the world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls. Rules are provided for simple and complex questions, scene objectives, NPC actions and combat tactics. Alongside the printed...   [click here for more]
Chaosium  $1.99

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Solo Fate

Solo Fate


Do you want to play FATE? Do you want to learn how the game plays? These rules replace the need for a GM allowing you to run the game that you want to play. Solo campaigns can be sweeping adventures limited only by your imagination. This booklet will unleash your adventures. No experience necessary! These Solo Rules are intended for those new to...   [click here for more]
PPM  $2.99

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Solo Game Guide for Savage Worlds

Solo Game Guide for Savage Worlds


Solo Game Guide for Savage Worlds This supplement provides a toolbox for a solo player to play their own Savage Worlds Wild Card though a series of adventures without a GM. This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. As the questions, you ask the GM become more likely to be yes the dice you roll step up through d4, d6...   [click here for more]
Pinnacle Entertainment  $3.99

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SURPS Solo Universal Role-Play

SURPS Solo Universal Role-Play


Solo Universal Role Play The material presented here is my original creation, intended for use with any Generic Universal Role Playing game.   Parts of these rules are developed from One Page Solo Engine v0.2 by Karl Hendricks Those rules are covered by the CC BY-SA 4.0 license. I was asked by one of my twitter followers to create a set of rules for playing a well known generic universal role playing...   [click here for more]
PPM  $4.95

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Symbaroum Solo

Symbaroum Solo


These rules add solo adventuring to the world of Sumbaroum.  The booklet covers playing through published adventures and sandbox-style play. Normal solo tools provided include oracles for answering questions and themed tools for adventuring in Ambria and the Davokar forest. I have also included advice on how to make solo adventures survivable without breaking the game balance. Other solo rules...   [click here for more]
Free League Publishing  $4.95

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