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 Hottest Apocalypse World Engine from Malcolm Harbrow
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21 Jump Points

21 Jump Points


21 Jump Points is a story supplement for the Uncharted Worlds roleplaying game which provides example Jump Points, the adventure seeds and story beginnings used to begin play. It is intended to be used as a source of campaign starters, one-off games, or new stories when an old story has been resolved. The Jump Points in this book provide a variety of beginnings, drawing on inspirations...   [click here for more]
Malcolm Harbrow  $3.95

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Colonies

Colonies


Hab-domes clustered around atmosphere processors. Pressure shelters built into underground caverns. Tin shacks under an alien sky. Every colony world is different. But every one of them is a community, full of people trying to make a new life in a new place. Colonies is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on running...   [click here for more]
Malcolm Harbrow  $3.95

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Explorers

Explorers


Scouts searching beyond the frontier. Scientists surveying unexplored worlds. Lost ships trying to find their way home. All are explorers, charting the unknown. Explorers is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on running exploration-based stories. It is intended to be used when the characters venture into unexplored territory....   [click here for more]
Malcolm Harbrow  $4.99

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Traders

Traders


Merchants shipping goods between the stars. Smugglers landing illicit cargoes in the dead of night. Speculators buying low on one world to sell high on another. All are traders, leveraging supply and demand to make their fortune. Traders is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on trade and cargoes in the Uncharted Worlds...   [click here for more]
Malcolm Harbrow  Pay What You Want

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Wild Jumps

Wild Jumps


Wild Jumps is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on jumping wild, the dangerous and reckless method of travel used by explorers, smugglers, and people wanting to escape trouble. It includes: Common rules interactions around Wild Jumps Story suggestions for handling controlled, rough, and bad Jumps Three sample Jump...   [click here for more]
Malcolm Harbrow  Pay What You Want

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