Title |
Publisher |
Price |
 "A man's enemies are the men of his own House" — Giraldus Cambrensis
"From the Devil we sprang and to the Devil we shall go" — Angevin family legend
Christmas 1183: King Henry of England, the most powerful king in Christendom, has summoned his family together at Chinon to celebrate Christmas. The King of France will be in attendance, and the Queen has been released from prison for... [click here for more] |
Malcolm Harbrow |
$7.95
|
21 Jump Points is a story supplement for the Uncharted Worlds roleplaying game which provides example Jump Points, the adventure seeds and story beginnings used to begin play. It is intended to be used as a source of campaign starters, one-off games, or new stories when an old story has been resolved. The Jump Points in this book provide a variety of beginnings, drawing on inspirations... [click here for more] |
Malcolm Harbrow |
$3.95
|
 A Yule-tide Monster of the Week mystery set in Scotland. Can the Hunters rescue stolen children from Crom Dubh na Nollaig, or will it be an unhappy Christmas? While set in Scotland, this mystery includes guidance on alternative settings, such as the USA, Aotearoa-New Zealand, or the 1960's. ... [click here for more] |
Malcolm Harbrow |
$3.50
|
Hab-domes clustered around atmosphere processors. Pressure shelters built into underground caverns. Tin shacks under an alien sky. Every colony world is different. But every one of them is a community, full of people trying to make a new life in a new place. Colonies is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on running... [click here for more] |
Malcolm Harbrow |
$3.95
|
Scouts searching beyond the frontier. Scientists surveying unexplored worlds. Lost ships trying to find their way home. All are explorers, charting the unknown. Explorers is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on running exploration-based stories. It is intended to be used when the characters venture into unexplored territory.... [click here for more] |
Malcolm Harbrow |
$4.99
|
A 1960's / 70's Monster of the Week mystery inspired by the classic UK ghost film, The Stone Tape. Hobb Hall is a notoriously haunted building, with reports of ghosts and spirits going back centuries. After lying vacant for years, it has recently been purchased by an electronics company and converted into a research facility. But their work has been disrupted by strange noises, damaged lab... [click here for more] |
Malcolm Harbrow |
$3.50
|
Mr Knightly is throwing a garden party at Donwell Abbey! He has invited all the local gentry — the Woodhouses, the Westons, Reverend Elton, even poor Jane Fairfax — to attend and pick strawberries in the sun.
Jane Austen’s "Emma" is a gentle and reserved romantic comedy larp for 8-11 players (6F, 5M). It is adapted from the Jane Austen novel of the same name. Very basic familiarity... [click here for more] |
Malcolm Harbrow |
$7.95
|
The Stephens are the perfect American family. At least, that's what Don needs his potential new client to believe, which is why he invited him to the family's Thanksgiving Dinner. Unfortunately his mother-in-law will also be there, and she has a tendency to turn people into toads when they displease her... Spellbound is a 1960's comedy LARP for 12 players inspired by Mad Men, Bewitched,... [click here for more] |
Malcolm Harbrow |
$7.95
|
 A 1960's / 70's Monster of the Week mystery.
The body of a camper has been found on the moor near the village of Stanfield in south-west Somerset. The body was found near a stone circle, the day after a Druidic ritual to celebrate the equinox, and was both severely battered and completely exsanguinated. Is a vampire responsible? Or something more sinister?
While set in the 1960's / 70's UK, this... [click here for more] |
Malcolm Harbrow |
$3.50
|
The Innsmouth Papers is a Lovecraftian letter-larp: a roleplaying game of Lovecraftian horror which you play by writing letters to one another. Together you will tell stories of investigation, exploration, unease, horror, and madness. At the end of it all, you will have a collection of letters as a physical reminder of this story. This book includes advice on safety and improvising content,... [click here for more] |
Malcolm Harbrow |
Pay What You Want
|
Kyme: Water world in the Sigma Lacertae system, famous as the sole source of the drug chwast. Previously ruled by House Thalassa, it was taken by House Erebus after a long and bloody struggle. Following the demise of House Erebus in 7643, ownership was contested by multiple Houses…
— The Imperial Encyclopedia
After losing a war of assassins, House Erebus has fled into exile and surrendered the... [click here for more] |
Malcolm Harbrow |
$5.00 $3.00
|
Merchants shipping goods between the stars. Smugglers landing illicit cargoes in the dead of night. Speculators buying low on one world to sell high on another. All are traders, leveraging supply and demand to make their fortune. Traders is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on trade and cargoes in the Uncharted Worlds... [click here for more] |
Malcolm Harbrow |
$2.50
|
Wild Jumps is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on jumping wild, the dangerous and reckless method of travel used by explorers, smugglers, and people wanting to escape trouble. It includes:
Common rules interactions around Wild Jumps
Story suggestions for handling controlled, rough, and bad Jumps
Three sample Jump Points.
Because... [click here for more] |
Malcolm Harbrow |
$2.50
|