The trains don't run through this part of town anymore. Not since someone stood on the tracks and tried to rob one. Thirteen years ago, he would've just ended up in the obituaries, but instead he melted the engine with an energy blast from his hand and thirty-seven people were injured. Downtown, they have “Peacekeepers” to prevent that.... [click here for more]
In the book you will find a list of Good guys, Bad guys and ones who are neutral. With each of these characters you will find a brief write up about them, followed by 3 plot seeds to be used in your Dark Times campaign or any type of cyberpunk or supers game.
Following up after the NPCs you will find an adventure for use with Dark Times called Bad Taste. This adventure alone has potential to springboard... [click here for more]
Three years ago, civilization fell. A parasite, previously undiscovered, simultaneously struck several global population centers and transit hubs. Those infected by it became frenzied with the urge to feed, spreading the contagion through their bites and scratches. As if anticipating every attempt at a cure, the parasite mutated faster than could be tracked. Society imploded and there was no one left... [click here for more]
Players create agents who belong to a covert tactical response organization, called the Factory. The Factory was created to protect America from Threats both Foreign and Domestic. Are they officially known? To the general public, this organization does not exist. For those in the field of intelligence they are fully aware of the Factories existence. The Factory’s reach... [click here for more]
In 2033, Prometheus Medical patented the first superhuman.
Sixteen years of inter-corporate warfare followed. By the end of it, the human population of the Fractured States of America had withdrawn into select, over-crowded cities, huddling amidst concrete and the wash of neon while thier corporate betters remade society in a new image.
Steele City is the ruins of an industrialist's dream. Located... [click here for more]
What is The Knight Line?The Knight Line is a bimonthly collection of stories, adventures, and usable game material for both The Polyhedral Knights' titles and other games you might like to play. Each issue aims to bring some content for a new game and genre, but fantasy is our mainstay and there is always at least one fantasy article or piece of content.The... [click here for more]
The Knight Line is a bimonthly collection of stories, adventures, and usable game material for both The Polyhedral Knights titles and other games you might like to play. Each issue aims to bring some content for a new game and genre, but fantasy is our mainstay and there is always at least one fantasy article or piece of content.
The Polyhedral Knights is a game company with a passion for bringing... [click here for more]
At 21:05 a stiff comes into the morgue.
He's middle-aged. White. No ID. Covered in lacerations.
At 21:15 he reanimates and tries to take a chunk out of the medical examiner. Luckily, the medical examiner is a necromancer, and she's one of your people, so that's how you get the call. The stiff is still thrashing when you get there, despite him being harpooned to the floor with an Angel-forged... [click here for more]